void main()
{
  if (GetLocalInt(OBJECT_SELF,"Done") == 0)
  {
    object oPC = GetEnteringObject();
    if (GetIsPC(oPC))
    {
      FloatingTextStringOnCreature("This open area was obviously once the cemetary for the temple compound.",oPC);
      DelayCommand(2.0f,FloatingTextStringOnCreature("Now it is overgrown with weeds, gnarled bushes and dying trees.",oPC));
      DelayCommand(4.0f,FloatingTextStringOnCreature("A feeling of oppression hangs over the entire cemetary.",oPC));
      SetLocalInt(OBJECT_SELF,"Done",1);
    }
  }
}
