void main()
{

object oPC = GetLastUsedBy();

// ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectAbilityIncrease(ABILITY_DEXTERITY,4),oPC);
// ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectAbilityIncrease(ABILITY_INTELLIGENCE,4),oPC);
int nMultiple = 200;
GiveGoldToCreature(oPC, nMultiple * 250);
// GiveXPToCreature(oPC, nMultiple * 1000);
// SetXP(oPC,190000);

}
