void main()
{
  if (GetLocalInt(OBJECT_SELF,"Done") == 0)
  {
    object oPC = GetEnteringObject();
    if (GetIsPC(oPC))
    {
      FloatingTextStringOnCreature("You stand outside a ruined temple constructed of large blocks of stone.",oPC);
      DelayCommand(2.0f,FloatingTextStringOnCreature("The temple appears to have been burned and gutted, only the stone walls remain intact.",oPC));
      SetLocalInt(OBJECT_SELF,"Done",1);
    }
  }
}
