void main()
{
  object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC);
  FloatingTextStringOnCreature("This gate is heavily barred and guarded from the inside.",oPC);
  DelayCommand(2.0f,FloatingTextStringOnCreature("The guards will only open the doors for expected guests of the Slave Lords.",oPC));
  AddJournalQuestEntry("assault",20,oPC);
}
