void main()
{
  if (GetLocalInt(OBJECT_SELF,"Done") == 0)
  {
    object oPC = GetEnteringObject();
    if (GetIsPC(oPC))
    {
      FloatingTextStringOnCreature("This room is filled with the smell of wet wood.",oPC);
      DelayCommand(2.0f,FloatingTextStringOnCreature("On the floor in the southern end are four large tuns with wooden lids.",oPC));
      DelayCommand(4.0f,FloatingTextStringOnCreature("In the corner of the room is a circular stone well with a cable for drawing up water.",oPC));
      SetLocalInt(OBJECT_SELF,"Done",1);
    }
  }
}
