// * Joins, takes away other people's personal items, give player his personal item
#include "nw_i0_henchman"

void main()
{//DestroyAllPersonalItems(GetPCSpeaker()); DONE IN THE GIVBE ITEM FUNCTION
 // * remove previous henchman

 object oPC = GetPCSpeaker();

//SpeakString("test");
 if (GetIsObjectValid(GetHenchman(oPC)) == TRUE)
 {  SetFormerMaster(oPC, GetHenchman(oPC));
    object oHench =   GetHenchman(oPC);
    RemoveHenchman(oPC, GetHenchman(oPC));
    AssignCommand(oHench, ClearAllActions());
 }

 SetWorkingForPlayer(oPC);
 SetBeenHired();

 ExecuteScript("NW_CH_JOIN", OBJECT_SELF);

}
