void main()
{
  object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
  FloatingTextStringOnCreature("As you kill the Gnoll Chieftain, his illusions fade... revealing him to be a lackluster human Illusionist.",oPC);
  location lLoc = GetLocation(OBJECT_SELF);
  CreateObject(OBJECT_TYPE_PLACEABLE,"wimpellcorpse",lLoc);
}
