diff --git a/nasher.cfg b/nasher.cfg index 621fd86..7373a68 100644 --- a/nasher.cfg +++ b/nasher.cfg @@ -1,7 +1,7 @@ [package] name = "A1-4 Scourge of the Slave Lords [PRC8-CEP3]" description = "PRC8 version of A1-4 Scourge of the Slave Lords." -version = "4.2prc8" +version = "4.3prc8" url = "https://discord.gg/ca2ru3KxYd" author = "Nol Drek" author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" @@ -232,7 +232,10 @@ description = "PRC8 version of A1-4 Scourge of the Slave Lords." filter = "prc_nui_scd_inc.nss" filter = "prc_nui_consts.nss" filter = "nw_inc_nui" - filter = "xchst_inc.nss" + filter = "inc_infusion.nss" + filter = "nw_inc_gff.nss" + filter = "prc_inc_json.nss" + filter = "xchst_inc.nss" [target.rules] "*" = "src/module/$ext" \ No newline at end of file diff --git a/src/include/inc_epicspelldef.nss b/src/include/inc_epicspelldef.nss index 78b89b4..613b0f1 100644 --- a/src/include/inc_epicspelldef.nss +++ b/src/include/inc_epicspelldef.nss @@ -47,77 +47,78 @@ const string MES_CONTINGENCIES_YES2 = "The contingencies must expire to allo */ //Primogenitors SpellID constants -const int SPELL_EPIC_A_STONE = 0;//4007; -const int SPELL_EPIC_ACHHEEL = 1;//4000; -const int SPELL_EPIC_AL_MART = 2;//4002; -const int SPELL_EPIC_ALLHOPE = 3;//4001; -const int SPELL_EPIC_ANARCHY = 4;//4003; -const int SPELL_EPIC_ANBLAST = 5;//4004; -const int SPELL_EPIC_ANBLIZZ = 6;//4005; -const int SPELL_EPIC_ARMY_UN = 7;//4006; -const int SPELL_EPIC_BATTLEB = 999;//4008; -const int SPELL_EPIC_CELCOUN = 8;//4009; -const int SPELL_EPIC_CHAMP_V = 9;//4010; -const int SPELL_EPIC_CON_RES =10;//4011; -const int SPELL_EPIC_CON_REU =11;//4012; -const int SPELL_EPIC_DEADEYE =12;//4013; -const int SPELL_EPIC_DIREWIN =13;//4015; -const int SPELL_EPIC_DREAMSC =14;//4017; -const int SPELL_EPIC_DRG_KNI =15;//4016; -const int SPELL_EPIC_DTHMARK =1000;//4014; -const int SPELL_EPIC_DULBLAD =16;//4018; -const int SPELL_EPIC_DWEO_TH =17;//4019; -const int SPELL_EPIC_ENSLAVE =18;//4020; -const int SPELL_EPIC_EP_M_AR =19;//4021; -const int SPELL_EPIC_EP_RPLS =20;//4022; -const int SPELL_EPIC_EP_SP_R =21;//4023; -const int SPELL_EPIC_EP_WARD =22;//4024; -const int SPELL_EPIC_ET_FREE =23;//4025; -const int SPELL_EPIC_FIEND_W =24;//4026; -const int SPELL_EPIC_FLEETNS =25;//4027; -const int SPELL_EPIC_GEMCAGE =26;//4028; -const int SPELL_EPIC_GODSMIT =27;//4029; -const int SPELL_EPIC_GR_RUIN =28;//4030; -const int SPELL_EPIC_GR_SP_RE=29;//4031; -const int SPELL_EPIC_GR_TIME =30;//4032; -const int SPELL_EPIC_HELBALL =31;//4034; -const int SPELL_EPIC_HELSEND =1001;//4033; -const int SPELL_EPIC_HERCALL =32;//4035; -const int SPELL_EPIC_HERCEMP =33;//4036; -const int SPELL_EPIC_IMPENET =34;//4037; -const int SPELL_EPIC_LEECH_F =35;//4038; -const int SPELL_EPIC_LEG_ART =1002;//4039; -const int SPELL_EPIC_LIFE_FT =1003;//4040; -const int SPELL_EPIC_MAGMA_B =36;//4041; -const int SPELL_EPIC_MASSPEN =37;//4042; -const int SPELL_EPIC_MORI = 38;//4043; -const int SPELL_EPIC_MUMDUST =39;//4044; -const int SPELL_EPIC_NAILSKY =40;//4045; -const int SPELL_EPIC_NIGHTSU =1004;//4046; -const int SPELL_EPIC_ORDER_R =41;//4047; -const int SPELL_EPIC_PATHS_B =42;//4048; -const int SPELL_EPIC_PEERPEN =43;//4049; -const int SPELL_EPIC_PESTIL = 44;//4050; -const int SPELL_EPIC_PIOUS_P =45;//4051; -const int SPELL_EPIC_PLANCEL =46;//4052; -const int SPELL_EPIC_PSION_S =47;//4053; -const int SPELL_EPIC_RAINFIR =48;//4054; -const int SPELL_EPIC_RISEN_R =1005;//4055; -const int SPELL_EPIC_RUINN = 49;//4056; //NON_STANDARD -const int SPELL_EPIC_SINGSUN =50;//4057; -const int SPELL_EPIC_SP_WORM =51;//4058; -const int SPELL_EPIC_STORM_M =52;//4059; -const int SPELL_EPIC_SUMABER =53;//4060; -const int SPELL_EPIC_SUP_DIS =54;//4061; -const int SPELL_EPIC_SYMRUST =1006;//4062; -const int SPELL_EPIC_THEWITH =55;//4063; -const int SPELL_EPIC_TOLO_KW =56;//4064; -const int SPELL_EPIC_TRANVIT =57;//4065; -const int SPELL_EPIC_TWINF = 58;//4066; -const int SPELL_EPIC_UNHOLYD =59;//4067; -const int SPELL_EPIC_UNIMPIN =60;//4068; -const int SPELL_EPIC_UNSEENW =61;//4069; -const int SPELL_EPIC_WHIP_SH =62;//4070; +const int SPELL_EPIC_A_STONE = 0;//4007; +const int SPELL_EPIC_ACHHEEL = 1;//4000; +const int SPELL_EPIC_AL_MART = 2;//4002; +const int SPELL_EPIC_ALLHOPE = 3;//4001; +const int SPELL_EPIC_ANARCHY = 4;//4003; +const int SPELL_EPIC_ANBLAST = 5;//4004; +const int SPELL_EPIC_ANBLIZZ = 6;//4005; +const int SPELL_EPIC_ARMY_UN = 7;//4006; +const int SPELL_EPIC_BATTLEB = 999;//4008; +const int SPELL_EPIC_CELCOUN = 8;//4009; +const int SPELL_EPIC_CHAMP_V = 9;//4010; +const int SPELL_EPIC_CON_RES = 10;//4011; +const int SPELL_EPIC_CON_REU = 11;//4012; +const int SPELL_EPIC_DEADEYE = 12;//4013; +const int SPELL_EPIC_DIREWIN = 13;//4015; +const int SPELL_EPIC_DREAMSC = 14;//4017; +const int SPELL_EPIC_DRG_KNI = 15;//4016; +const int SPELL_EPIC_DTHMARK = 1000;//4014; +const int SPELL_EPIC_DULBLAD = 16;//4018; +const int SPELL_EPIC_DWEO_TH = 17;//4019; +const int SPELL_EPIC_ENSLAVE = 18;//4020; +const int SPELL_EPIC_EP_M_AR = 19;//4021; +const int SPELL_EPIC_EP_RPLS = 20;//4022; +const int SPELL_EPIC_EP_SP_R = 21;//4023; +const int SPELL_EPIC_EP_WARD = 22;//4024; +const int SPELL_EPIC_ET_FREE = 23;//4025; +const int SPELL_EPIC_FIEND_W = 24;//4026; +const int SPELL_EPIC_FLEETNS = 25;//4027; +const int SPELL_EPIC_GEMCAGE = 26;//4028; +const int SPELL_EPIC_GODSMIT = 27;//4029; +const int SPELL_EPIC_GR_RUIN = 28;//4030; +const int SPELL_EPIC_GR_SP_RE = 29;//4031; +const int SPELL_EPIC_GR_TIME = 30;//4032; +const int SPELL_EPIC_HELBALL = 31;//4034; +const int SPELL_EPIC_HELSEND = 1001;//4033; +const int SPELL_EPIC_HERCALL = 32;//4035; +const int SPELL_EPIC_HERCEMP = 33;//4036; +const int SPELL_EPIC_IMPENET = 34;//4037; +const int SPELL_EPIC_LEECH_F = 35;//4038; +const int SPELL_EPIC_LEG_ART = 1002;//4039; +const int SPELL_EPIC_LIFE_FT = 1003;//4040; +const int SPELL_EPIC_MAGMA_B = 36;//4041; +const int SPELL_EPIC_MASSPEN = 37;//4042; +const int SPELL_EPIC_MORI = 38;//4043; +const int SPELL_EPIC_MUMDUST = 39;//4044; +const int SPELL_EPIC_NAILSKY = 40;//4045; +const int SPELL_EPIC_NIGHTSU = 1004;//4046; +const int SPELL_EPIC_ORDER_R = 41;//4047; +const int SPELL_EPIC_PATHS_B = 42;//4048; +const int SPELL_EPIC_PEERPEN = 43;//4049; +const int SPELL_EPIC_PESTIL = 44;//4050; +const int SPELL_EPIC_PIOUS_P = 45;//4051; +const int SPELL_EPIC_PLANCEL = 46;//4052; +const int SPELL_EPIC_PSION_S = 47;//4053; +const int SPELL_EPIC_RAINFIR = 48;//4054; +//const int SPELL_EPIC_RISEN_R =1005;//4055; +const int SPELL_EPIC_RISEN_R = 49;//4055; +const int SPELL_EPIC_RUINN = 50;//4056; //NON_STANDARD +const int SPELL_EPIC_SINGSUN = 51;//4057; +const int SPELL_EPIC_SP_WORM = 52;//4058; +const int SPELL_EPIC_STORM_M = 53;//4059; +const int SPELL_EPIC_SUMABER = 54;//4060; +const int SPELL_EPIC_SUP_DIS = 55;//4061; +const int SPELL_EPIC_SYMRUST = 1006;//4062; +const int SPELL_EPIC_THEWITH = 56;//4063; +const int SPELL_EPIC_TOLO_KW = 57;//4064; +const int SPELL_EPIC_TRANVIT = 58;//4065; +const int SPELL_EPIC_TWINF = 59;//4066; +const int SPELL_EPIC_UNHOLYD = 60;//4067; +const int SPELL_EPIC_UNIMPIN = 61;//4068; +const int SPELL_EPIC_UNSEENW = 62;//4069; +const int SPELL_EPIC_WHIP_SH = 63;//4070; /* diff --git a/src/include/inc_epicspellfnc.nss b/src/include/inc_epicspellfnc.nss index 59f4dd6..7fb6054 100644 --- a/src/include/inc_epicspellfnc.nss +++ b/src/include/inc_epicspellfnc.nss @@ -246,7 +246,7 @@ int GetSpellFromAbrev(string sAbrev) sAbrev = GetStringLowerCase(sAbrev); if(GetStringLeft(sAbrev, 8) == "epic_sp_") sAbrev = GetStringRight(sAbrev, GetStringLength(sAbrev)-8); - if(DEBUG) DoDebug("sAbrew to check vs: " + sAbrev); + if(DEBUG) DoDebug("sAbrev to check vs: " + sAbrev); int i = 0; string sLabel = GetStringLowerCase(Get2DACache("epicspells", "LABEL", i)); while(sLabel != "") diff --git a/src/include/inc_infusion.nss b/src/include/inc_infusion.nss new file mode 100644 index 0000000..e9c7528 --- /dev/null +++ b/src/include/inc_infusion.nss @@ -0,0 +1,481 @@ +//::////////////////////////////////////////////// +//:: ;-. ,-. ,-. ,-. +//:: | ) | ) / ( ) +//:: |-' |-< | ;-: +//:: | | \ \ ( ) +//:: ' ' ' `-' `-' +//:://///////////////////////////////////////////// +//:: +/* + Script: inc_infusion + Author: Jaysyn + Created: 2025-08-11 17:01:26 + + Description: + Contains most functions related to the Create + Infusion feat. + +*/ +//:: +//::////////////////////////////////////////////// +#include "prc_inc_spells" + +int GetMaxDivineSpellLevel(object oCaster, int nClass); +int GetCastSpellCasterLevelFromItem(object oItem, int nSpellID); +int GetIsClassSpell(object oCaster, int nSpellID, int nClass); +int GetHasSpellOnClassList(object oCaster, int nSpellID); +void InfusionSecondSave(object oUser, int nDC); + +/** + * @brief Finds the class index for which the given spell is available to the specified caster. + * + * This function iterates through all possible classes and returns the first class + * index for which the specified spell is on the caster's spell list. + * + * @param oCaster The creature object to check. + * @param nSpellID The spell ID to find the class for. + * + * @return The class index that has the spell on its class spell list for the caster, + * or -1 if no matching class is found. + */ +int FindSpellCastingClass(object oCaster, int nSpellID) +{ + int i = 0; + int nClassFound = -1; + int nClass; + + // Only loop through caster's classes + for (i = 0; i <= 8; i++) + { + nClass = GetClassByPosition(i, oCaster); + if (nClass == CLASS_TYPE_INVALID) continue; + + if (GetIsClassSpell(oCaster, nSpellID, nClass)) + { + nClassFound = nClass; + break; + } + } + + return nClassFound; +} + + +/** + * @brief Performs validation checks to determine if the caster can use a spell infusion from the specified item. + * + * This function verifies that the item is a valid infused herb, checks the caster's relevant class and ability scores, + * confirms the caster is a divine spellcaster with the necessary caster level, and ensures the spell is on the caster's class spell list. + * + * @param oCaster The creature attempting to use the infusion. + * @param oItem The infused herb item containing the spell. + * @param nSpellID The spell ID of the infusion spell being cast. + * + * @return TRUE if all infusion use checks pass and the caster can use the infusion; FALSE otherwise. + */ + int DoInfusionUseChecks(object oCaster, object oItem, int nSpellID) +{ + int bPnPHerbs = GetPRCSwitch(PRC_CREATE_INFUSION_OPTIONAL_HERBS); + + if(GetBaseItemType(oItem) != BASE_ITEM_INFUSED_HERB) + { + FloatingTextStringOnCreature("Not casting from an Infused Herb", oCaster); + return FALSE; + } + + int nItemSpellLvl = GetCastSpellCasterLevelFromItem(oItem, nSpellID); + if (bPnPHerbs && nItemSpellLvl == -1) + { + FloatingTextStringOnCreature("Item has no spellcaster level.", oCaster); + return FALSE; + } + + // **CRITICAL: Find the correct class that actually has the spell on its list** + int nClassCaster = FindSpellCastingClass(oCaster, nSpellID); + + if(DEBUG) DoDebug("nClassCaster is: " + IntToString(nClassCaster) + "."); + + // Check for valid class + if (nClassCaster == -1) + { + FloatingTextStringOnCreature("No valid class found for this spell.", oCaster); + return FALSE; + } + + if(GetMaxDivineSpellLevel(oCaster, nClassCaster) < 1 ) + { + FloatingTextStringOnCreature("You must be a divine spellcaster to activate an infusion.", oCaster); + return FALSE; + } + + // Must have spell on class list - (This will also double-check via the class) + if (!GetHasSpellOnClassList(oCaster, nSpellID)) + { + FloatingTextStringOnCreature("You must have a spell on one of your class spell lists to cast it from an infusion.", oCaster); + return FALSE; + } + + // Must meet ability requirement: Ability score >= 10 + spell level + int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClassCaster); + int nClassAbility = GetAbilityScoreForClass(nClassCaster, oCaster); + + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassCaster is "+IntToString(nClassCaster)+"."); + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: Class nSpellLevel is "+IntToString(nSpellLevel)+"."); + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassAbility is "+IntToString(nClassAbility)+"."); + + if (nClassAbility < 10 + nSpellLevel) + { + FloatingTextStringOnCreature("You must meet ability score requirement to cast spell from infusion.", oCaster); + return FALSE; + } + + // Must have a divine caster level at least equal to infusion's caster level + int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster); + + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nDivineLvl is "+IntToString(nDivineLvl)+"."); + + if (nDivineLvl < nItemSpellLvl) + { + FloatingTextStringOnCreature("Your divine caster level is too low to cast this spell from an infusion.", oCaster); + return FALSE; + } + + return TRUE; +} + +/* int DoInfusionUseChecks(object oCaster, object oItem, int nSpellID) +{ + int bPnPHerbs = GetPRCSwitch(PRC_CREATE_INFUSION_OPTIONAL_HERBS); + + if(GetBaseItemType(oItem) != BASE_ITEM_INFUSED_HERB) + { + FloatingTextStringOnCreature("Not casting from an Infused Herb", oCaster); + return FALSE; + + } + + int nItemSpellLvl = GetCastSpellCasterLevelFromItem(oItem, nSpellID); + if (bPnPHerbs && nItemSpellLvl == -1) + { + FloatingTextStringOnCreature("Item has no spellcaster level.", oCaster); + return FALSE; + } + + // Find relevant class for the spell + int nClassCaster = FindSpellCastingClass(oCaster, nSpellID); + + if(DEBUG) DoDebug("nClassCaster is: "+IntToString(nClassCaster)+"."); + + if(GetMaxDivineSpellLevel(oCaster, nClassCaster) < 1 ) + { + FloatingTextStringOnCreature("You must be a divine spellcaster to activate an infusion.", oCaster); + return FALSE; + } + + // Must have spell on class list + if (!GetHasSpellOnClassList(oCaster, nSpellID)) + { + FloatingTextStringOnCreature("You must have a spell on one of your class spell lists to cast it from an infusion.", oCaster); + return FALSE; + } + + // Must meet ability requirement: Ability score >= 10 + spell level + int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClassCaster); + int nClassAbility = GetAbilityScoreForClass(nClassCaster, oCaster); + + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassCaster is "+IntToString(nClassCaster)+"."); + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: Class nSpellLevel is "+IntToString(nSpellLevel)+"."); + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassAbility is "+IntToString(nClassAbility)+"."); + + if (nClassAbility < 10 + nSpellLevel) + { + FloatingTextStringOnCreature("You must meet ability score requirement to cast spell from infusion.", oCaster); + return FALSE; + } + + // Must have a divine caster level at least equal to infusion's caster level + int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster); + + if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nDivineLvl is "+IntToString(nDivineLvl)+"."); + + if (nDivineLvl < nItemSpellLvl) + { + FloatingTextStringOnCreature("Your divine caster level is too low to cast this spell from an infusion.", oCaster); + return FALSE; + } + + return TRUE; +} + */ +/** + * @brief Retrieves the maximum divine spell level known by the caster for a given class. + * + * This function checks the caster's local integers named "PRC_DivSpell1" through "PRC_DivSpell9" + * in descending order to determine the highest divine spell level available. + * It returns the highest spell level for which the corresponding local int is false (zero). + * + * @param oCaster The creature whose divine spell levels are being checked. + * @param nClass The class index for which to check the divine spell level (currently unused). + * + * @return The highest divine spell level known by the caster (1 to 9). + */ +int GetMaxDivineSpellLevel(object oCaster, int nClass) +{ + int i = 9; + for (i; i > 0; i--) + { + if(!GetLocalInt(oCaster, "PRC_DivSpell"+IntToString(i))) + return i; + } + return 1; +} + +/** + * @brief Retrieves the spell school of an herb based on its resref by looking it up in the craft_infusion.2da file. + * + * This function searches the "craft_infusion" 2DA for a row matching the herb's resref. + * If found, it returns the corresponding spell school as an integer constant. + * If not found or the SpellSchool column is missing/invalid, it returns -1. + * + * @param oHerb The herb object to check. + * + * @return The spell school constant corresponding to the herb's infusion spell school, + * or -1 if the herb is invalid, not found, or the data is missing. + */ +int GetHerbsSpellSchool(object oHerb) +{ + if (!GetIsObjectValid(oHerb)) return -1; + + string sResref = GetResRef(oHerb); + int nRow = 0; + string sRowResref; + + while (nRow < 200) + { + sRowResref = Get2DACache("craft_infusion", "Resref", nRow); + if (sRowResref == "") break; + if (sRowResref == sResref) + { + string sHerbSpellSchool = Get2DAString("craft_infusion", "SpellSchool", nRow); + + if (sHerbSpellSchool == "A") return SPELL_SCHOOL_ABJURATION; + else if (sHerbSpellSchool == "C") return SPELL_SCHOOL_CONJURATION; + else if (sHerbSpellSchool == "D") return SPELL_SCHOOL_DIVINATION; + else if (sHerbSpellSchool == "E") return SPELL_SCHOOL_ENCHANTMENT; + else if (sHerbSpellSchool == "V") return SPELL_SCHOOL_EVOCATION; + else if (sHerbSpellSchool == "I") return SPELL_SCHOOL_ILLUSION; + else if (sHerbSpellSchool == "N") return SPELL_SCHOOL_NECROMANCY; + else if (sHerbSpellSchool == "T") return SPELL_SCHOOL_TRANSMUTATION; + else return SPELL_SCHOOL_GENERAL; + + return -1; + } + nRow++; + } + return -1; // Not found +} + +/** + * @brief Retrieves the infusion spell level of an herb by matching its resref in the craft_infusion.2da file. + * + * This function searches the "craft_infusion" 2DA for a row matching the herb's resref. + * If found, it returns the spell level from the SpellLevel column as an integer. + * If not found or the column is missing, it returns -1. + * + * @param oHerb The herb object whose infusion spell level is to be retrieved. + * + * @return The spell level as an integer if found, or -1 if the herb is invalid, not found, or the column is missing. + */ +int GetHerbsInfusionSpellLevel(object oHerb) +{ + if (!GetIsObjectValid(oHerb)) return -1; + + string sResref = GetResRef(oHerb); + int nRow = 0; + string sRowResref; + + // Brute-force loop — adjust limit if your 2DA has more than 500 rows + while (nRow < 200) + { + sRowResref = Get2DACache("craft_infusion", "Resref", nRow); + if (sRowResref == "") break; // End of valid rows + if (sRowResref == sResref) + { + string sSpellLevelStr = Get2DAString("craft_infusion", "SpellLevel", nRow); + return StringToInt(sSpellLevelStr); + } + nRow++; + } + return -1; // Not found +} + +/** + * @brief Retrieves the caster level of a specific cast-spell item property from an item. + * + * This function iterates through the item properties of the given item, searching for an + * ITEM_PROPERTY_CAST_SPELL_CASTER_LEVEL property that matches the specified spell ID. + * If found, it returns the caster level value stored in the item property. + * + * @param oItem The item object to check. + * @param nSpellID The spell ID to match against the item property. + * + * @return The caster level associated with the matching cast-spell item property, + * or -1 if no matching property is found. + */ +int GetCastSpellCasterLevelFromItem(object oItem, int nSpellID) +{ + int nFoundCL = -1; + + itemproperty ip = GetFirstItemProperty(oItem); + while (GetIsItemPropertyValid(ip)) + { + int nType = GetItemPropertyType(ip); + + // First preference: PRC's CASTER_LEVEL itemprop + if (nType == ITEM_PROPERTY_CAST_SPELL_CASTER_LEVEL) + { + int nSubType = GetItemPropertySubType(ip); + string sSpellIDStr = Get2DAString("iprp_spells", "SpellIndex", nSubType); + int nSubSpellID = StringToInt(sSpellIDStr); + + if (nSubSpellID == nSpellID) + { + return GetItemPropertyCostTableValue(ip); // Found exact CL + } + } + + // Fallback: vanilla CAST_SPELL property + if (nType == ITEM_PROPERTY_CAST_SPELL && nFoundCL == -1) + { + int nSubType = GetItemPropertySubType(ip); + string sSpellIDStr = Get2DAString("iprp_spells", "SpellIndex", nSubType); + int nSubSpellID = StringToInt(sSpellIDStr); + + if (nSubSpellID == nSpellID) + { + // Vanilla uses CostTableValue for *number of uses*, not CL, + // so we’ll assume default caster level = spell level * 2 - 1 + int nSpellLevel = StringToInt(Get2DAString("spells", "Innate", nSubSpellID)); + nFoundCL = nSpellLevel * 2 - 1; // default NWN caster level rule + } + } + + ip = GetNextItemProperty(oItem); + } + + return nFoundCL; // -1 if not found +} + + +/** + * @brief Checks if a given spell ID is present on the specified class's spell list for the caster. + * + * This function determines the spell level of the spell for the given class using PRCGetSpellLevelForClass. + * If the spell level is -1, the spell is not on the class's spell list. + * Otherwise, the spell is considered to be on the class spell list. + * + * @param oCaster The creature object casting or querying the spell. + * @param nSpellID The spell ID to check. + * @param nClass The class index to check the spell list against. + * + * @return TRUE if the spell is on the class's spell list; FALSE otherwise. + */ +int GetIsClassSpell(object oCaster, int nSpellID, int nClass) +{ + if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: nSpellID is: "+IntToString(nSpellID)+"."); + if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: nClass is: "+IntToString(nClass)+"."); + + int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClass); + if (nSpellLevel == -1) + { + if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: SpellLevel is "+IntToString(nSpellLevel)+"."); + if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: Spell "+IntToString(nSpellID)+" is not in spelllist of "+IntToString(nClass)+"."); + return FALSE; + } + return TRUE; +} + +/** + * @brief Checks if the caster has the specified spell on any of their class spell lists. + * + * This function iterates through all classes the caster has (up to position 8), + * and returns TRUE if the spell is found on any class's spell list. + * + * @param oCaster The creature object to check. + * @param nSpellID The spell ID to search for. + * + * @return TRUE if the spell is present on at least one of the caster's class spell lists; + * FALSE otherwise. + */ +int GetHasSpellOnClassList(object oCaster, int nSpellID) +{ + int i; + for (i = 0; i <= 8; i++) + { + int nClass = GetClassByPosition(i, oCaster); + if (nClass == CLASS_TYPE_INVALID) continue; + + if (GetIsClassSpell(oCaster, nSpellID, nClass)) + { + if(DEBUG) DoDebug("inc_infusion >> GetHasSpellOnClassList: Class spell found."); + return TRUE; + } + } + if(DEBUG) DoDebug("inc_infusion >> GetHasSpellOnClassList: Class spell not found."); + return FALSE; +} + +/** + * @brief Applies a poison nausea effect to the user when infusion use fails. + * + * This function performs an immediate Fortitude saving throw against poison DC based on infusion caster level. + * If the user fails and is not immune to poison, an infusion nausea effect is applied, replacing any existing one. + * A second saving throw is scheduled after 1 minute to attempt to remove the effect. + * + * @param oUser The creature who used the infusion and may be poisoned. + * @param nInfusionCL The caster level of the infusion used, affecting the DC of the saving throw. + */ +void ApplyInfusionPoison(object oUser, int nInfusionCL) +{ + int nDC = 10 + (nInfusionCL / 2); + int bImmune = GetIsImmune(oUser, IMMUNITY_TYPE_POISON); + + // First save immediately + if (!bImmune && !PRCMySavingThrow(SAVING_THROW_FORT, oUser, nDC, SAVING_THROW_TYPE_POISON)) + { + // Remove existing infusion poison nausea effect before applying new + effect eOld = GetFirstEffect(oUser); + while (GetIsEffectValid(eOld)) + { + if (GetEffectTag(eOld) == "INFUSION_POISON_TAG") + { + RemoveEffect(oUser, eOld); + break; // Assuming only one effect with this tag + } + eOld = GetNextEffect(oUser); + } + + effect eNausea = EffectNausea(oUser, 60.0f); + + TagEffect(eNausea, "INFUSION_POISON_TAG"); + FloatingTextStringOnCreature("The infusion has made you nauseous.", oUser); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNausea, oUser, RoundsToSeconds(10)); + } + + // Second save 1 minute later + if (!bImmune) + { + DelayCommand(60.0, InfusionSecondSave(oUser, nDC)); + } +} + +void InfusionSecondSave(object oUser, int nDC) +{ + if (!PRCMySavingThrow(SAVING_THROW_FORT, oUser, nDC, SAVING_THROW_TYPE_POISON)) + { + FloatingTextStringOnCreature("The infusion has made you nauseous.", oUser); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectNausea(oUser, 60.0f), oUser, RoundsToSeconds(10)); + } +} + +//:: void main (){} \ No newline at end of file diff --git a/src/include/inc_lookups.nss b/src/include/inc_lookups.nss index e5a5124..fa68b5c 100644 --- a/src/include/inc_lookups.nss +++ b/src/include/inc_lookups.nss @@ -242,25 +242,27 @@ void SetupLookupStage(object oMod, int n) case 11: SetLkupStage(n, oMod, CLASS_TYPE_DRAGON_SHAMAN, "cls_inv_drgshm"); break; case 12: SetLkupStage(n, oMod, CLASS_TYPE_WARLOCK, "cls_inv_warlok"); break; case 13: SetLkupStage(n, oMod, CLASS_TYPE_ARCHIVIST, "cls_spell_archv"); break; - case 14: SetLkupStage(n, oMod, CLASS_TYPE_ASSASSIN, "cls_spell_asasin"); break; - case 15: SetLkupStage(n, oMod, CLASS_TYPE_BARD, "cls_spell_bard"); break; - case 16: SetLkupStage(n, oMod, CLASS_TYPE_BEGUILER, "cls_spell_beguil"); break; - case 17: SetLkupStage(n, oMod, CLASS_TYPE_DREAD_NECROMANCER, "cls_spell_dnecro"); break; - case 18: SetLkupStage(n, oMod, CLASS_TYPE_DUSKBLADE, "cls_spell_duskbl"); break; - case 19: SetLkupStage(n, oMod, CLASS_TYPE_FAVOURED_SOUL, "cls_spell_favsol"); break; - case 20: SetLkupStage(n, oMod, CLASS_TYPE_HARPER, "cls_spell_harper"); break; - case 21: SetLkupStage(n, oMod, CLASS_TYPE_HEXBLADE, "cls_spell_hexbl"); break; - case 22: SetLkupStage(n, oMod, CLASS_TYPE_JUSTICEWW, "cls_spell_justww"); break; - case 23: SetLkupStage(n, oMod, CLASS_TYPE_SORCERER, "cls_spell_sorc"); break; - case 24: SetLkupStage(n, oMod, CLASS_TYPE_SUBLIME_CHORD, "cls_spell_schord"); break; - case 25: SetLkupStage(n, oMod, CLASS_TYPE_SUEL_ARCHANAMACH, "cls_spell_suel"); break; - case 26: SetLkupStage(n, oMod, CLASS_TYPE_VIGILANT, "cls_spell_vigil"); break; - case 27: SetLkupStage(n, oMod, CLASS_TYPE_WARMAGE, "cls_spell_wrmage"); break; - case 28: SetLkupStage(n, oMod, CLASS_TYPE_KNIGHT_WEAVE, "cls_spell_kngtwv"); break; - case 29: SetLkupStage(n, oMod, CLASS_TYPE_PSYCHIC_ROGUE, "cls_psipw_psyrog"); break; - case 30: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWCASTER, "cls_myst_shdcst"); break; - case 31: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWSMITH, "cls_myst_shdsmt"); break; - case 32: SetLkupStage(n, oMod, CLASS_TYPE_CELEBRANT_SHARESS, "cls_spell_sharss"); break; + case 14: SetLkupStage(n, oMod, CLASS_TYPE_BARD, "cls_spell_bard"); break; + case 15: SetLkupStage(n, oMod, CLASS_TYPE_BEGUILER, "cls_spell_beguil"); break; + case 16: SetLkupStage(n, oMod, CLASS_TYPE_DREAD_NECROMANCER, "cls_spell_dnecro"); break; + case 17: SetLkupStage(n, oMod, CLASS_TYPE_DUSKBLADE, "cls_spell_duskbl"); break; + case 18: SetLkupStage(n, oMod, CLASS_TYPE_FAVOURED_SOUL, "cls_spell_favsol"); break; + case 19: SetLkupStage(n, oMod, CLASS_TYPE_HARPER, "cls_spell_harper"); break; + case 20: SetLkupStage(n, oMod, CLASS_TYPE_HEXBLADE, "cls_spell_hexbl"); break; + case 21: SetLkupStage(n, oMod, CLASS_TYPE_JUSTICEWW, "cls_spell_justww"); break; + case 22: SetLkupStage(n, oMod, CLASS_TYPE_SORCERER, "cls_spell_sorc"); break; + case 23: SetLkupStage(n, oMod, CLASS_TYPE_SUBLIME_CHORD, "cls_spell_schord"); break; + case 24: SetLkupStage(n, oMod, CLASS_TYPE_SUEL_ARCHANAMACH, "cls_spell_suel"); break; + case 25: SetLkupStage(n, oMod, CLASS_TYPE_VIGILANT, "cls_spell_vigil"); break; + case 26: SetLkupStage(n, oMod, CLASS_TYPE_WARMAGE, "cls_spell_wrmage"); break; + case 27: SetLkupStage(n, oMod, CLASS_TYPE_KNIGHT_WEAVE, "cls_spell_kngtwv"); break; + case 28: SetLkupStage(n, oMod, CLASS_TYPE_PSYCHIC_ROGUE, "cls_psipw_psyrog"); break; + case 29: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWCASTER, "cls_myst_shdcst"); break; + case 30: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWSMITH, "cls_myst_shdsmt"); break; + case 31: SetLkupStage(n, oMod, CLASS_TYPE_CELEBRANT_SHARESS, "cls_spell_sharss"); break; + + //:: These were all moved to the Bioware spellbooks -Jaysyn + //case 14: SetLkupStage(n, oMod, CLASS_TYPE_ASSASSIN, "cls_spell_asasin"); break; //case 46: SetLkupStage(n, oMod, CLASS_TYPE_CULTIST_SHATTERED_PEAK, "cls_spell_cultst"); break; //case 40: SetLkupStage(n, oMod, CLASS_TYPE_NENTYAR_HUNTER, "cls_spell_hunter"); break; //case 28: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWLORD, "cls_spell_tfshad"); break; @@ -528,7 +530,7 @@ int SpellToSpellbookID(int nSpell) int nOutSpellID = GetLocalInt(oWP, /*"PRC_GetRowFromSpellID_" + */IntToString(nSpell)); if(nOutSpellID == 0) nOutSpellID = -1; - //if(DEBUG) DoDebug("SpellToSpellbookID(" + IntToString(nSpell) + ", " + sFile + ") = " + IntToString(nOutSpellID)); + if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: (nSpell: " + IntToString(nSpell) + ") = nOutSpellID: " + IntToString(nOutSpellID)); return nOutSpellID; } diff --git a/src/include/inc_newspellbook.nss b/src/include/inc_newspellbook.nss index 909b93d..542e2d5 100644 --- a/src/include/inc_newspellbook.nss +++ b/src/include/inc_newspellbook.nss @@ -8,7 +8,7 @@ Make cls_spcr_*.2da Make blank cls_spell_*.2da Add cls_spgn_*.2da to classes.2da Add class entry in prc_classes.2da -Add the spellbook feat (#1999) to cls_feat_*.2da at the appropriate level +Add the spellbook feat (#1999) to cls_feat_*.2da at the appropriate level (not needed for NWN:EE) Add class to PRCGetSpellSaveDC() in prc_add_spell_dc Add class to GetSpellbookTypeForClass() below Add class to GetAbilityScoreForClass() below @@ -119,6 +119,7 @@ int GetSpellbookTypeForClass(int nClass) switch(nClass) { case CLASS_TYPE_ARCHIVIST: + case CLASS_TYPE_ASSASSIN: case CLASS_TYPE_BLACKGUARD: case CLASS_TYPE_BLIGHTER: case CLASS_TYPE_CLERIC: @@ -141,7 +142,6 @@ int GetSpellbookTypeForClass(int nClass) case CLASS_TYPE_VIGILANT: case CLASS_TYPE_WIZARD: return SPELLBOOK_TYPE_PREPARED; - case CLASS_TYPE_ASSASSIN: case CLASS_TYPE_BARD: case CLASS_TYPE_BEGUILER: case CLASS_TYPE_CELEBRANT_SHARESS: @@ -559,7 +559,7 @@ int bKnowsAllClassSpells(int nClass) { //case CLASS_TYPE_WIZARD: case CLASS_TYPE_ARCHIVIST: - case CLASS_TYPE_ASSASSIN: + //case CLASS_TYPE_ASSASSIN: case CLASS_TYPE_BARD: case CLASS_TYPE_CELEBRANT_SHARESS: case CLASS_TYPE_CULTIST_SHATTERED_PEAK: @@ -580,7 +580,79 @@ int bKnowsAllClassSpells(int nClass) return TRUE; } + int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC) +{ + // If the character doesn't have any spell slots available on for this level, it can't know any spells of that level either + if(!GetSlotCount(nLevel, nSpellLevel, GetAbilityScoreForClass(nClass, oPC), nClass)) + { + if(DEBUG) DoDebug("GetSpellKnownMaxCount: No slots available for " + IntToString(nClass) + " level " + IntToString(nLevel) + " circle " + IntToString(nSpellLevel)); + return 0; + } + + int nKnown; + string sFile = Get2DACache("classes", "SpellKnownTable", nClass); + string sKnown = Get2DACache(sFile, "SpellLevel" + IntToString(nSpellLevel), nLevel - 1); + + if(DEBUG) + { + DoDebug("GetSpellKnownMaxCount Details:"); + DoDebug("- Class: " + IntToString(nClass)); + DoDebug("- Passed Level: " + IntToString(nLevel)); + DoDebug("- Base Class Level: " + IntToString(GetLevelByClass(nClass, oPC))); + DoDebug("- Effective Level: " + IntToString(GetSpellslotLevel(nClass, oPC))); + DoDebug("- Spell Level: " + IntToString(nSpellLevel)); + DoDebug("- SpellKnownTable: " + sFile); + DoDebug("- MaxKnown from 2DA: " + sKnown); + } + + if(sKnown == "") + { + nKnown = -1; + if(DEBUG) DoDebug("GetSpellKnownMaxCount: Problem getting known numbers"); + } + else + nKnown = StringToInt(sKnown); + + if(nKnown == -1) + return 0; + + // COMPLETELY REWROTE THIS SECTION + // Bard and Sorcerer logic for prestige class advancement + if(nClass == CLASS_TYPE_SORCERER || nClass == CLASS_TYPE_BARD) + { + int baseClassLevel = GetLevelByClass(nClass, oPC); + int effectiveLevel = GetSpellslotLevel(nClass, oPC); + + // Debug the values we're checking + if(DEBUG) + { + DoDebug("Spont caster check - Base level: " + IntToString(baseClassLevel) + + ", Effective level: " + IntToString(effectiveLevel)); + } + + // If they have prestige class advancement OR special feats, they should get spells + if(effectiveLevel > baseClassLevel || + GetHasFeat(FEAT_DRACONIC_GRACE, oPC) || + GetHasFeat(FEAT_DRACONIC_BREATH, oPC)) + { + // Allow them to get spells - do nothing here, return nKnown at the end + if(DEBUG) DoDebug("Spontaneous caster eligible for new spells"); + } + else + { + // No advancement, no special feats - no new spells + if(DEBUG) DoDebug("Spontaneous caster NOT eligible for new spells"); + return 0; + } + } + + if(DEBUG) DoDebug("Final spell known count: " + IntToString(nKnown)); + return nKnown; +} + + +/* int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC) { // If the character doesn't have any spell slots available on for this level, it can't know any spells of that level either // @todo Check rules. There might be cases where this doesn't hold @@ -588,22 +660,9 @@ int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC) return 0; int nKnown; string sFile; - // Bioware casters use their classes.2da-specified tables - /*if( nClass == CLASS_TYPE_WIZARD - || nClass == CLASS_TYPE_SORCERER - || nClass == CLASS_TYPE_BARD - || nClass == CLASS_TYPE_CLERIC - || nClass == CLASS_TYPE_DRUID - || nClass == CLASS_TYPE_PALADIN - || nClass == CLASS_TYPE_RANGER) - {*/ - sFile = Get2DACache("classes", "SpellKnownTable", nClass); - /*} - else - { - sFile = Get2DACache("classes", "FeatsTable", nClass); - sFile = "cls_spkn" + GetStringRight(sFile, GetStringLength(sFile) - 8); // Hardcoded the cls_ part. It's not as if any class uses some other prefix - Ornedan, 20061231 - }*/ + + sFile = Get2DACache("classes", "SpellKnownTable", nClass); + string sKnown = Get2DACache(sFile, "SpellLevel" + IntToString(nSpellLevel), nLevel - 1); if(DEBUG) DoDebug("GetSpellKnownMaxCount(" + IntToString(nLevel) + ", " + IntToString(nSpellLevel) + ", " + IntToString(nClass) + ", " + GetName(oPC) + ") = " + sKnown); @@ -626,6 +685,7 @@ int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC) } return nKnown; } + */ int GetSpellKnownCurrentCount(object oPC, int nSpellLevel, int nClass) { @@ -693,6 +753,44 @@ int GetSpellKnownCurrentCount(object oPC, int nSpellLevel, int nClass) } int GetSpellUnknownCurrentCount(object oPC, int nSpellLevel, int nClass) +{ + // Get the lookup token created by MakeSpellbookLevelLoop() + string sTag = "SpellLvl_" + IntToString(nClass) + "_Level_" + IntToString(nSpellLevel); + object oCache = GetObjectByTag(sTag); + if(!GetIsObjectValid(oCache)) + { + if(DEBUG) DoDebug("GetSpellUnknownCurrentCount: " + sTag + " is not valid"); + + // Add code to create the missing lookup object + if(DEBUG) DoDebug("Attempting to create missing spell lookup token"); + ExecuteScript("prc_create_spellb", oPC); + + // Try again after creating it + oCache = GetObjectByTag(sTag); + if(!GetIsObjectValid(oCache)) + { + if(DEBUG) DoDebug("Still couldn't create spell lookup token"); + return 0; + } + else + { + if(DEBUG) DoDebug("Successfully created spell lookup token"); + } + } + + // Read the total number of spells on the given level and determine how many are already known + int nTotal = array_get_size(oCache, "Lkup"); + int nKnown = GetSpellKnownCurrentCount(oPC, nSpellLevel, nClass); + int nUnknown = nTotal - nKnown; + + if(DEBUG) DoDebug("GetSpellUnknownCurrentCount(" + GetName(oPC) + ", " + IntToString(nSpellLevel) + ", " + IntToString(nClass) + ") = " + IntToString(nUnknown)); + if(DEBUG) DoDebug(" Total spells in lookup: " + IntToString(nTotal) + ", Known spells: " + IntToString(nKnown)); + + return nUnknown; +} + + +/* int GetSpellUnknownCurrentCount(object oPC, int nSpellLevel, int nClass) { // Get the lookup token created by MakeSpellbookLevelLoop() string sTag = "SpellLvl_" + IntToString(nClass) + "_Level_" + IntToString(nSpellLevel); @@ -709,7 +807,7 @@ int GetSpellUnknownCurrentCount(object oPC, int nSpellLevel, int nClass) if(DEBUG) DoDebug("GetSpellUnknownCurrentCount(" + GetName(oPC) + ", " + IntToString(nSpellLevel) + ", " + IntToString(nClass) + ") = " + IntToString(nUnknown)); return nUnknown; -} +} */ void AddSpellUse(object oPC, int nSpellbookID, int nClass, string sFile, string sArrayName, int nSpellbookType, object oSkin, int nFeatID, int nIPFeatID, string sIDX = "") { @@ -850,7 +948,7 @@ void SetupSpells(object oPC, int nClass) int nAbility = GetAbilityScoreForClass(nClass, oPC); int nSpellbookType = GetSpellbookTypeForClass(nClass); - if(DEBUG) DoDebug("SetupSpells\n" + if(DEBUG) DoDebug("SetupSpells()\n" + "nClass = " + IntToString(nClass) + "\n" + "nSpellslotLevel = " + IntToString(nLevel) + "\n" + "nAbility = " + IntToString(nAbility) + "\n" @@ -1178,7 +1276,7 @@ void CastSpontaneousSpell(int nClass, int bInstantSpell = FALSE) else if(GetLocalInt(OBJECT_SELF, "PRC_metamagic_state") == 1) SetLocalInt(OBJECT_SELF, "MetamagicFeatAdjust", 0); } - + if (DEBUG) DoDebug("CastSpontaneousSpell(): nSpellLevel is: "+IntToString(nSpellLevel)+"."); CheckSpontSlots(nClass, nSpellID, nSpellLevel); if(GetLocalInt(OBJECT_SELF, "NSB_Cast")) ActionDoCommand(CheckSpontSlots(nClass, nSpellID, nSpellLevel, TRUE)); @@ -1330,6 +1428,8 @@ void NewSpellbookSpell(int nClass, int nSpellbookType, int nMetamagic = METAMAGI string sFile = GetFileForClass(nClass); int nSpellLevel = StringToInt(Get2DACache(sFile, "Level", nSpellbookID)); + + if (DEBUG) DoDebug("inc_newspellbook >> NewSpellbookSpell(): nSpellbookType is: "+IntToString(nSpellbookType)+"."); // Make sure the caster has uses of this spell remaining // 2009-9-20: Add metamagic feat abilities. -N-S @@ -1371,13 +1471,14 @@ void NewSpellbookSpell(int nClass, int nSpellbookType, int nMetamagic = METAMAGI else if(nSpellLevel > 9)//now test the spell level { nMetamagic = METAMAGIC_NONE; - ActionDoCommand(SendMessageToPC(oPC, "Modified spell level is to high! Casting spell without metamagic")); + ActionDoCommand(SendMessageToPC(oPC, "Modified spell level is too high! Casting spell without metamagic")); nSpellLevel = nSpellSlotLevel; } else if(GetLocalInt(oPC, "PRC_metamagic_state") == 1) SetLocalInt(oPC, "MetamagicFeatAdjust", 0); } - + + if (DEBUG) DoDebug("inc_newspellbook >> NewSpellbookSpell(): nSpellLevel is: "+IntToString(nSpellLevel)+"."); CheckSpontSlots(nClass, nSpellID, nSpellLevel); if(GetLocalInt(oPC, "NSB_Cast")) ActionDoCommand(CheckSpontSlots(nClass, nSpellID, nSpellLevel, TRUE)); @@ -1460,7 +1561,7 @@ void CheckPrepSlots(int nClass, int nSpellID, int nSpellbookID, int bIsAction = { DeleteLocalInt(OBJECT_SELF, "NSB_Cast"); int nCount = persistant_array_get_int(OBJECT_SELF, "NewSpellbookMem_" + IntToString(nClass), nSpellbookID); - if(DEBUG) DoDebug("NewSpellbookSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(nSpellbookID) + "] = " + IntToString(nCount)); + if(DEBUG) DoDebug("NewSpellbookSpell >> CheckPrepSlots: NewSpellbookMem_" + IntToString(nClass) + "[SpellbookID: " + IntToString(nSpellbookID) + "] = " + IntToString(nCount)); if(nCount < 1) { string sSpellName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID))); @@ -1486,7 +1587,7 @@ void CheckSpontSlots(int nClass, int nSpellID, int nSpellSlotLevel, int bIsActio { DeleteLocalInt(OBJECT_SELF, "NSB_Cast"); int nCount = persistant_array_get_int(OBJECT_SELF, "NewSpellbookMem_" + IntToString(nClass), nSpellSlotLevel); - if(DEBUG) DoDebug("NewSpellbookSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(nSpellSlotLevel) + "] = " + IntToString(nCount)); + if(DEBUG) DoDebug("NewSpellbookSpell >> CheckSpontSlots: NewSpellbookMem_" + IntToString(nClass) + "[SpellSlotLevel: " + IntToString(nSpellSlotLevel) + "] = " + IntToString(nCount)); if(nCount < 1) { // "You have no castings of spells of level " + IntToString(nSpellLevel) + " remaining" diff --git a/src/include/inc_switch_setup.nss b/src/include/inc_switch_setup.nss index 95e378b..d21b16c 100644 --- a/src/include/inc_switch_setup.nss +++ b/src/include/inc_switch_setup.nss @@ -720,7 +720,7 @@ void SetDefaultFileEnds() SetPRCSwitch("PRC_FILE_END_polymorph", 155); SetPRCSwitch("PRC_FILE_END_portraits", 1300); SetPRCSwitch("PRC_FILE_END_prc_craft_alchem", 37); - SetPRCSwitch("PRC_FILE_END_prc_craft_gen_it", 204); + SetPRCSwitch("PRC_FILE_END_prc_craft_gen_it", 253); SetPRCSwitch("PRC_FILE_END_prc_craft_poison", 62); SetPRCSwitch("PRC_FILE_END_prc_domains", 59); SetPRCSwitch("PRC_FILE_END_prc_familiar", 10); @@ -767,7 +767,7 @@ void SetDefaultFileEnds() SetPRCSwitch("PRC_FILE_END_soundset", 453); SetPRCSwitch("PRC_FILE_END_soundsettype", 4); SetPRCSwitch("PRC_FILE_END_soundtypes", 1); - SetPRCSwitch("PRC_FILE_END_spells", 19348); + SetPRCSwitch("PRC_FILE_END_spells", 19400); //SetPRCSwitch("PRC_FILE_END_spellschools", 9); SetPRCSwitch("PRC_FILE_END_statescripts", 35); SetPRCSwitch("PRC_FILE_END_stringtokens", 92); @@ -1069,14 +1069,16 @@ void CreateSwitchNameArray() array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_ROD_CASTER_LEVEL); array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_STAFF_CASTER_LEVEL); array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_BASE_ITEMS); - array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), X2_CI_BREWPOTION_MAXLEVEL); - array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), X2_CI_BREWPOTION_COSTMODIFIER); - array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), X2_CI_SCRIBESCROLL_COSTMODIFIER); - array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), X2_CI_CRAFTWAND_MAXLEVEL); - array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), X2_CI_CRAFTWAND_COSTMODIFIER); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_MAXLEVEL); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_COSTMODIFIER); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_SCRIBESCROLL_COSTMODIFIER); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_MAXLEVEL); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_COSTMODIFIER); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CREATEINFUSION_COSTMODIFIER); array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_ARBITRARY); array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_COST_SCALE); array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_TIME_SCALE); + array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_CASTER_LEVEL); //spells diff --git a/src/include/moi_inc_moifunc.nss b/src/include/moi_inc_moifunc.nss index d48a441..a2b0a3b 100644 --- a/src/include/moi_inc_moifunc.nss +++ b/src/include/moi_inc_moifunc.nss @@ -1182,7 +1182,7 @@ int GetMaxEssentiaCapacityFeat(object oMeldshaper) // Don't allow more than they have if (nMax > GetTotalUsableEssentia(oMeldshaper)) nMax = GetTotalUsableEssentia(oMeldshaper); - //if (DEBUG) DoDebug("GetMaxEssentiaCapacityFeat: nHD "+IntToString(nHD)+" nMax "+IntToString(nMax)); + if(DEBUG) DoDebug("GetMaxEssentiaCapacityFeat: nHD "+IntToString(nHD)+" nMax "+IntToString(nMax)); return nMax; } diff --git a/src/include/nw_inc_gff.nss b/src/include/nw_inc_gff.nss new file mode 100644 index 0000000..533cf21 --- /dev/null +++ b/src/include/nw_inc_gff.nss @@ -0,0 +1,623 @@ +// This is a helper library for advanced use: It allows constructing arbitrary gff data. +// You can then spawn your object via JsonToObject(). +// +// The data format is the same as https://github.com/niv/neverwinter.nim@1.4.3+. +// +// Example: +// +// json j = GffCreateObject(OBJECT_TYPE_ITEM); +// j = GffAddInt(j, "BaseItem", BASE_ITEM_BELT); +// j = GffAddInt(j, "ModelPart1", 12); +// j = GffAddLocString(j, "LocalizedName", "hi!"); +// object belt = JsonToObject(j, GetLocation(OBJECT_SELF)); + + +const string GFF_FIELD_TYPE_STRUCT = "struct"; +const string GFF_FIELD_TYPE_LIST = "list"; +const string GFF_FIELD_TYPE_BYTE = "byte"; +const string GFF_FIELD_TYPE_CHAR = "char"; +const string GFF_FIELD_TYPE_WORD = "word"; +const string GFF_FIELD_TYPE_SHORT = "short"; +const string GFF_FIELD_TYPE_DWORD = "dword"; +const string GFF_FIELD_TYPE_INT = "int"; +const string GFF_FIELD_TYPE_DWORD64 = "dword64"; +const string GFF_FIELD_TYPE_INT64 = "int64"; +const string GFF_FIELD_TYPE_FLOAT = "float"; +const string GFF_FIELD_TYPE_DOUBLE = "double"; +const string GFF_FIELD_TYPE_RESREF = "resref"; +const string GFF_FIELD_TYPE_STRING = "cexostring"; +const string GFF_FIELD_TYPE_LOC_STRING = "cexolocstring"; + + +// Create a empty object of the given type. You need to manually fill in all +// GFF data with GffAddXXX. This will require understanding of the GFF file format +// and what data fields each object type requires. +json GffCreateObject(int nObjectType); +// Create a combined area format(CAF) object. You need to manually create the ARE and GIT objects with their required data fields. +json GffCreateArea(json jARE, json jGIT); + +// Returns the OBJECT_TYPE_* of jGff. +// Note: Will return 0 for invalid object types, including areas. +int GffGetObjectType(json jGff); +// Returns TRUE if jGff is a combined area format(CAF) object. +int GffGetIsArea(json jGff); + +// Returns TRUE if a field named sLabel of sType exists in jGff. +// * sLabel: Can be a json pointer(path) without the starting /, see the documentation of JsonPointer() for details. +// * sType: An optional GFF_FIELD_TYPE_*, leave empty to check if sLabel exists regardless of type. +int GffGetFieldExists(json jGff, string sLabel, string sType = ""); + + +// Add a new field, will overwrite any existing fields with the same label even if the type is different. +// Returns a json null value on error with GetJsonError() filled in. +// +// sLabel can be a json pointer(path) without the starting /, see the documentation of JsonPointer() for details. +// For example, to add the tag of an area to an empty combined area format(CAF) object you can do the following: +// json jArea = GffCreateArea(JsonObject(), JsonObject()); +// jArea = GffAddString(jArea, "ARE/value/Tag", "AREA_TAG"); + +json GffAddStruct(json jGff, string sLabel, json jStruct, int nType = -1); +json GffAddList(json jGff, string sLabel, json jList); +json GffAddByte(json jGff, string sLabel, int v); +json GffAddChar(json jGff, string sLabel, int v); +json GffAddWord(json jGff, string sLabel, int v); +json GffAddShort(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffAddDword(json jGff, string sLabel, int v); +json GffAddInt(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffAddDword64(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffAddInt64(json jGff, string sLabel, int v); +json GffAddFloat(json jGff, string sLabel, float v); +// Note: Only data of type float will fit, because that's all that NWScript supports. +json GffAddDouble(json jGff, string sLabel, float v); +json GffAddResRef(json jGff, string sLabel, string v); +json GffAddString(json jGff, string sLabel, string v); +json GffAddLocString(json jGff, string sLabel, string v, int nStrRef = -1); + + +// Replace a field, the type must match and the field must exist. +// Returns a json null value on error with GetJsonError() filled in. +// +// sLabel can be a json pointer(path) without the starting /, see the documentation of JsonPointer() for details. +// For example, to replace the name of an area in a combined area format(CAF) object you can do the following: +// json jArea = ObjectToStruct(GetFirstArea()); +// jArea = GffReplaceLocString(jArea, "ARE/value/Name", "New Area Name"); + +json GffReplaceStruct(json jGff, string sLabel, json jStruct); +json GffReplaceList(json jGff, string sLabel, json jList); +json GffReplaceByte(json jGff, string sLabel, int v); +json GffReplaceChar(json jGff, string sLabel, int v); +json GffReplaceWord(json jGff, string sLabel, int v); +json GffReplaceShort(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffReplaceDword(json jGff, string sLabel, int v); +json GffReplaceInt(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffReplaceDword64(json jGff, string sLabel, int v); +// Note: Only data of type int32 will fit, because that's all that NWScript supports. +json GffReplaceInt64(json jGff, string sLabel, int v); +json GffReplaceFloat(json jGff, string sLabel, float v); +// Note: Only data of type float will fit, because that's all that NWScript supports. +json GffReplaceDouble(json jGff, string sLabel, float v); +json GffReplaceResRef(json jGff, string sLabel, string v); +json GffReplaceString(json jGff, string sLabel, string v); +json GffReplaceLocString(json jGff, string sLabel, string v, int nStrRef = -1); + + +// Remove a field, the type must match and the field must exist. +// Returns a json null value on error with GetJsonError() filled in. +// +// sLabel can be a json pointer(path) without the starting /, see the documentation of JsonPointer() for details. +// For example, to remove all placeables from an area in a combined area format(CAF) object you can do the following: +// json jArea = ObjectToStruct(GetFirstArea()); +// jArea = GffRemoveList(jArea, "GIT/value/Placeable List"); + +json GffRemoveStruct(json jGff, string sLabel); +json GffRemoveList(json jGff, string sLabel); +json GffRemoveByte(json jGff, string sLabel); +json GffRemoveChar(json jGff, string sLabel); +json GffRemoveWord(json jGff, string sLabel); +json GffRemoveShort(json jGff, string sLabel); +json GffRemoveDword(json jGff, string sLabel); +json GffRemoveInt(json jGff, string sLabel); +json GffRemoveDword64(json jGff, string sLabel); +json GffRemoveInt64(json jGff, string sLabel); +json GffRemoveFloat(json jGff, string sLabel); +json GffRemoveDouble(json jGff, string sLabel); +json GffRemoveResRef(json jGff, string sLabel); +json GffRemoveString(json jGff, string sLabel); +json GffRemoveLocString(json jGff, string sLabel); + + +// Get a field's value as json object. +// Returns a json null value on error with GetJsonError() filled in. +// +// Note: Json types do not implicitly convert between types, this means you cannot convert a JsonInt to a string with JsonGetString(), etc. +// You may need to check the type with JsonGetType() and then do the appropriate cast yourself. +// For GffGet*() functions the json type returned is noted in the function description. +// +// Example: +// INCORRECT: string s = JsonGetString(GffGetInt()); +// CORRECT: string s = IntToString(JsonGetInt(GffGetInt())); +// +// sLabel can be a json pointer(path) without the starting /, see the documentation of JsonPointer() for details. +// For example, to get the resref of an area in a combined area format(CAF) object you can do the following: +// json jResRef = GffGetResRef(ObjectToStruct(GetFirstArea()), "ARE/value/ResRef"); +// if (jResRef != JsonNull()) +// { +// string sResRef = JsonGetString(jResRef); +// } +// else +// WriteTimestampedLogEntry("Failed to get area ResRef: " + JsonGetError(jResRef)); + +// Returns the struct as JsonObject() on success. +json GffGetStruct(json jGff, string sLabel); +// Returns a JsonArray() with all the list elements on success. +json GffGetList(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetByte(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetChar(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetWord(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetShort(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetDword(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetInt(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetDword64(json jGff, string sLabel); +// Returns a JsonInt() on success. +json GffGetInt64(json jGff, string sLabel); +// Returns a JsonFloat() on success. +json GffGetFloat(json jGff, string sLabel); +// Returns a JsonFloat() on success. +json GffGetDouble(json jGff, string sLabel); +// Returns a JsonString() on success. +json GffGetResRef(json jGff, string sLabel); +// Returns a JsonString() on success. +json GffGetString(json jGff, string sLabel); +// Returns a JsonObject() on success. +// Key "0" will have a JsonString() with the string, if set. +// Key "id" will have a JsonInt() with the strref, if set. +json GffGetLocString(json jGff, string sLabel); + + +// *** Internal Helper Functions +json AddPatchOperation(json jPatchArray, string sOp, string sPath, json jValue) +{ + json jOperation = JsonObject(); + jOperation = JsonObjectSet(jOperation, "op", JsonString(sOp)); + jOperation = JsonObjectSet(jOperation, "path", JsonString(sPath)); + jOperation = JsonObjectSet(jOperation, "value", jValue); + return JsonArrayInsert(jPatchArray, jOperation); +} + +json GffAddField(json jGff, string sLabel, string sType, json jValue, int nType = -1) +{ + json jField = JsonObject(); + jField = JsonObjectSet(jField, "type", JsonString(sType)); + jField = JsonObjectSet(jField, "value", jValue); + if (sType == GFF_FIELD_TYPE_STRUCT && nType != -1) + jField = JsonObjectSet(jField, "__struct_id", JsonInt(nType)); + + return JsonPatch(jGff, AddPatchOperation(JsonArray(), "add", "/" + sLabel, jField)); +} + +json GffReplaceField(json jGff, string sLabel, string sType, json jValue) +{ + json jPatch = JsonArray(); + jPatch = AddPatchOperation(jPatch, "test", "/" + sLabel + "/type", JsonString(sType)); + jPatch = AddPatchOperation(jPatch, "replace", "/" + sLabel + "/value", jValue); + return JsonPatch(jGff, jPatch); +} + +json GffRemoveField(json jGff, string sLabel, string sType) +{ + json jPatch = JsonArray(); + jPatch = AddPatchOperation(jPatch, "test", "/" + sLabel + "/type", JsonString(sType)); + jPatch = AddPatchOperation(jPatch, "remove", "/" + sLabel, JsonNull()); + return JsonPatch(jGff, jPatch); +} + +json GffGetFieldType(json jGff, string sLabel) +{ + return JsonPointer(jGff, "/" + sLabel + "/type"); +} + +json GffGetFieldValue(json jGff, string sLabel) +{ + return JsonPointer(jGff, "/" + sLabel + "/value"); +} + +json GffGetField(json jGff, string sLabel, string sType) +{ + json jType = GffGetFieldType(jGff, sLabel); + if (jType == JsonNull()) + return jType; + else if (jType != JsonString(sType)) + return JsonNull("field type does not match"); + else + return GffGetFieldValue(jGff, sLabel); +} + +json GffLocString(string v, int nStrRef = -1) +{ + json jLocString = JsonObject(); + if (v != "") + jLocString = JsonObjectSet(jLocString, "0", JsonString(v)); // english/any + if (nStrRef != -1) + jLocString = JsonObjectSet(jLocString, "id", JsonInt(nStrRef)); + + return jLocString; +} +//*** + +json GffCreateObject(int nObjectType) +{ + string ot; + if (nObjectType == OBJECT_TYPE_CREATURE) ot = "UTC "; + else if (nObjectType == OBJECT_TYPE_ITEM) ot = "UTI "; + else if (nObjectType == OBJECT_TYPE_TRIGGER) ot = "UTT "; + else if (nObjectType == OBJECT_TYPE_DOOR) ot = "UTD "; + else if (nObjectType == OBJECT_TYPE_WAYPOINT) ot = "UTW "; + else if (nObjectType == OBJECT_TYPE_PLACEABLE) ot = "UTP "; + else if (nObjectType == OBJECT_TYPE_STORE) ot = "UTM "; + else if (nObjectType == OBJECT_TYPE_ENCOUNTER) ot = "UTE "; + + if (ot == "") return JsonNull("invalid object type"); + + json ret = JsonObject(); + ret = JsonObjectSet(ret, "__data_type", JsonString(ot)); + return ret; +} + +json GffCreateArea(json jARE, json jGIT) +{ + json jCAF = JsonObject(); + jCAF = JsonObjectSet(jCAF, "__data_type", JsonString("CAF ")); + jCAF = GffAddStruct(jCAF, "ARE", jARE, 0); + jCAF = GffAddStruct(jCAF, "GIT", jGIT, 1); + return jCAF; +} + + +int GffGetObjectType(json jGff) +{ + json jDataType = JsonObjectGet(jGff, "__data_type"); + if (jDataType == JsonNull()) + return 0; + else + { + string sObjectType = JsonGetString(jDataType); + + if (sObjectType == "UTC ") return OBJECT_TYPE_CREATURE; + else if (sObjectType == "UTI ") return OBJECT_TYPE_ITEM; + else if (sObjectType == "UTT ") return OBJECT_TYPE_TRIGGER; + else if (sObjectType == "UTD ") return OBJECT_TYPE_DOOR; + else if (sObjectType == "UTW ") return OBJECT_TYPE_WAYPOINT; + else if (sObjectType == "UTP ") return OBJECT_TYPE_PLACEABLE; + else if (sObjectType == "UTM ") return OBJECT_TYPE_STORE; + else if (sObjectType == "UTE ") return OBJECT_TYPE_ENCOUNTER; + } + + return 0; +} + +int GffGetIsArea(json jGff) +{ + return JsonObjectGet(jGff, "__data_type") == JsonString("CAF "); +} + +int GffGetFieldExists(json jGff, string sLabel, string sType = "") +{ + json jFieldType = GffGetFieldType(jGff, sLabel); + return sType == "" ? jFieldType != JsonNull() : jFieldType == JsonString(sType); +} + + +json GffAddStruct(json jGff, string sLabel, json jStruct, int nType = -1) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_STRUCT, jStruct, nType); +} + +json GffAddList(json jGff, string sLabel, json jList) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_LIST, jList); +} + +json GffAddByte(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_BYTE, JsonInt(v)); +} + +json GffAddChar(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_CHAR, JsonInt(v)); +} + +json GffAddWord(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_WORD, JsonInt(v)); +} + +json GffAddShort(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_SHORT, JsonInt(v)); +} + +json GffAddDword(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_DWORD, JsonInt(v)); +} + +json GffAddInt(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_INT, JsonInt(v)); +} + +json GffAddDword64(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_DWORD64, JsonInt(v)); +} + +json GffAddInt64(json jGff, string sLabel, int v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_INT64, JsonInt(v)); +} + +json GffAddFloat(json jGff, string sLabel, float v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_FLOAT, JsonFloat(v)); +} + +json GffAddDouble(json jGff, string sLabel, float v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_DOUBLE, JsonFloat(v)); +} + +json GffAddResRef(json jGff, string sLabel, string v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_RESREF, JsonString(v)); +} + +json GffAddString(json jGff, string sLabel, string v) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_STRING, JsonString(v)); +} + +json GffAddLocString(json jGff, string sLabel, string v, int nStrRef = -1) +{ + return GffAddField(jGff, sLabel, GFF_FIELD_TYPE_LOC_STRING, GffLocString(v, nStrRef)); +} + + +json GffReplaceStruct(json jGff, string sLabel, json jStruct) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_STRUCT, jStruct); +} + +json GffReplaceList(json jGff, string sLabel, json jList) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_LIST, jList); +} + +json GffReplaceByte(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_BYTE, JsonInt(v)); +} + +json GffReplaceChar(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_CHAR, JsonInt(v)); +} + +json GffReplaceWord(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_WORD, JsonInt(v)); +} + +json GffReplaceShort(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_SHORT, JsonInt(v)); +} + +json GffReplaceDword(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_DWORD, JsonInt(v)); +} + +json GffReplaceInt(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_INT, JsonInt(v)); +} + +json GffReplaceDword64(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_DWORD64, JsonInt(v)); +} + +json GffReplaceInt64(json jGff, string sLabel, int v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_INT64, JsonInt(v)); +} + +json GffReplaceFloat(json jGff, string sLabel, float v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_FLOAT, JsonFloat(v)); +} + +json GffReplaceDouble(json jGff, string sLabel, float v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_DOUBLE, JsonFloat(v)); +} + +json GffReplaceResRef(json jGff, string sLabel, string v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_RESREF, JsonString(v)); +} + +json GffReplaceString(json jGff, string sLabel, string v) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_STRING, JsonString(v)); +} + +json GffReplaceLocString(json jGff, string sLabel, string v, int nStrRef = -1) +{ + return GffReplaceField(jGff, sLabel, GFF_FIELD_TYPE_LOC_STRING, GffLocString(v, nStrRef)); +} + + +json GffRemoveStruct(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_STRUCT); +} + +json GffRemoveList(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_LIST); +} + +json GffRemoveByte(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_BYTE); +} + +json GffRemoveChar(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_CHAR); +} + +json GffRemoveWord(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_WORD); +} + +json GffRemoveShort(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_SHORT); +} + +json GffRemoveDword(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_DWORD); +} + +json GffRemoveInt(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_INT); +} + +json GffRemoveDword64(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_DWORD64); +} + +json GffRemoveInt64(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_INT64); +} + +json GffRemoveFloat(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_FLOAT); +} + +json GffRemoveDouble(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_DOUBLE); +} + +json GffRemoveResRef(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_RESREF); +} + +json GffRemoveString(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_STRING); +} + +json GffRemoveLocString(json jGff, string sLabel) +{ + return GffRemoveField(jGff, sLabel, GFF_FIELD_TYPE_LOC_STRING); +} + + +json GffGetStruct(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_STRUCT); +} + +json GffGetList(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_LIST); +} + +json GffGetByte(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_BYTE); +} + +json GffGetChar(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_CHAR); +} + +json GffGetWord(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_WORD); +} + +json GffGetShort(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_SHORT); +} + +json GffGetDword(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_DWORD); +} + +json GffGetInt(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_INT); +} + +json GffGetDword64(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_DWORD64); +} + +json GffGetInt64(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_INT64); +} + +json GffGetFloat(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_FLOAT); +} + +json GffGetDouble(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_DOUBLE); +} + +json GffGetResRef(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_RESREF); +} + +json GffGetString(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_STRING); +} + +json GffGetLocString(json jGff, string sLabel) +{ + return GffGetField(jGff, sLabel, GFF_FIELD_TYPE_LOC_STRING); +} diff --git a/src/include/nw_inc_nui.nss b/src/include/nw_inc_nui.nss index 96fc3da..a37f13f 100644 --- a/src/include/nw_inc_nui.nss +++ b/src/include/nw_inc_nui.nss @@ -40,6 +40,24 @@ const float NUI_STYLE_TERTIARY_HEIGHT = 30.0; const float NUI_STYLE_ROW_HEIGHT = 25.0; +// ----------------------- +// Bind params + +// These currently only affect presentation and serve as a +// optimisation to let the client do the heavy lifting on this. +// In particular, this enables you to bind an array of values and +// transform them all at once on the client, instead of having to +// have the server transform them before sending. + +// NB: These must be OR-ed together into a bitmask. + +const int NUI_NUMBER_FLAG_HEX = 0x001; + +// NB: These must be OR-ed together into a bitmask. + +const int NUI_TEXT_FLAG_LOWERCASE = 0x001; +const int NUI_TEXT_FLAG_UPPERCASE = 0x002; + // ----------------------- // Window @@ -47,24 +65,41 @@ const float NUI_STYLE_ROW_HEIGHT = 25.0; // * Set the window title to JsonBool(FALSE), Collapse to JsonBool(FALSE) and bClosable to FALSE // to hide the title bar. // Note: You MUST provide a way to close the window some other way, or the user will be stuck with it. -json // Window -NuiWindow( - json jRoot, // Layout-ish (NuiRow, NuiCol, NuiGroup) - json jTitle, // Bind:String - json jGeometry, // Bind:Rect Set x and/or y to -1.0 to center the window on that axis - // Set x and/or y to -2.0 to position the window's top left at the mouse cursor's position of that axis - // Set x and/or y to -3.0 to center the window on the mouse cursor's position of that axis - json jResizable, // Bind:Bool Set to JsonBool(TRUE) or JsonNull() to let user resize without binding. - json jCollapsed, // Bind:Bool Set to a static value JsonBool(FALSE) to disable collapsing. - // Set to JsonNull() to let user collapse without binding. - // For better UX, leave collapsing on. - json jClosable, // Bind:Bool You must provide a way to close the window if you set this to FALSE. - // For better UX, handle the window "closed" event. - json jTransparent, // Bind:Bool Do not render background - json jBorder, // Bind:Bool Do not render border - json jAcceptsInput = // Bind:Bool Set JsonBool(FALSE) to disable all input. - JSON_TRUE // All hover, clicks and keypresses will fall through. -); +// * Set a minimum size constraint equal to the maximmum size constraint in the same dimension to prevent +// a window from being resized in that dimension. +// - jRoot: Layout-ish (NuiRow, NuiCol, NuiGroup) +// - jTitle: Bind:String +// - jGeometry: Bind:Rect +// Set x and/or y to -1.0 to center the window on that axis. +// Set x and/or y to -2.0 to position the window's top left at the mouse cursor's position of that axis. +// Set x and/or y to -3.0 to center the window on the mouse cursor's position of that axis. +// - jResizable: Bind:Bool +// Set to JsonBool(TRUE) or JsonNull() to let user resize without binding. +// - jCollapsed: Bind:Bool +// Set to a static value JsonBool(FALSE) to disable collapsing. +// Set to JsonNull() to let user collapse without binding. +// For better UX, leave collapsing on. +// - jCloseable: Bind:Bool +// You provide a way to close the window if you set this to FALSE. +// For better UX, handle the window "closed" event. +// - jTransparent: Bind:Bool +// Do not render background +// - jBorder: Bind:Bool +// Do not render border +// - jAcceptsInput: Bind:Bool +// Set JsonBool(FALSE) to disable all input. +// All hover, clicks and keypresses will fall through. +// - jSizeConstraint: Bind:Rect +// Constrains minimum and maximum size of window. +// Set x to minimum width, y to minimum height, w to maximum width, h to maximum height. +// Set any individual constraint to 0.0 to ignore that constraint. +// - jEdgeConstraint: Bind:Rect +// Prevents a window from being rendered within the specified margins. +// Set x to left margin, y to top margin, w to right margin, h to bottom margin. +// Set any individual constraint to 0.0 to ignore that constraint +// - jFont: Bind:String +// Override font used on window, including decorations. See NuiStyleFont() for details. +json NuiWindow(json jRoot, json jTitle, json jGeometry, json jResizable,json jCollapsed,json jClosable, json jTransparent, json jBorder, json jAcceptsInput = JSON_TRUE, json jSizeConstraint = JSON_NULL, json jEdgeConstraint = JSON_NULL, json jFont = JSON_STRING); // ----------------------- // Values @@ -74,144 +109,111 @@ NuiWindow( // NuiSetBind(.., "mybindlabel", JsonString("hi")); // To create static values, just use the json types directly: // JsonString("hi"); -json // Bind -NuiBind( - string sId -); +// +// You can parametrise this particular bind with the given flags. +// These flags only apply to that particular usage of this bind value. +// +// - sId: string +// - nNumberFlags: bitmask of NUI_NUMBER_FLAG_* +// - nNumberPrecision: Precision to print number with (int or float) +// - nTextFlags: bitmask of NUI_TEXT_FLAG_* +json NuiBind(string sId, int nNumberFlags = 0, int nNumberPrecision = 0, int nTextFlags = 0); // Tag the given element with a id. // Only tagged elements will send events to the server. -json // Element -NuiId( - json jElem, // Element - string sId // String -); +json NuiId(json jElem, string sId); // A shim/helper that can be used to render or bind a strref where otherwise // a string value would go. -json -NuiStrRef( - int nStrRef // STRREF -); +json NuiStrRef(int nStrRef); // ----------------------- // Layout // A column will auto-space all elements inside of it and advise the parent // about it's desired size. -json // Layout -NuiCol( - json jList // Layout[] or Element[] -); +// - jList: Layout[] or Element[] +json NuiCol(json jList); // A row will auto-space all elements inside of it and advise the parent // about it's desired size. -json // Layout -NuiRow( - json jList // Layout[] or Element[] -); +// - jList: Layout[] or Element[] +json NuiRow(json jList); // A group, usually with a border and some padding, holding a single element. Can scroll. // Will not advise parent of size, so you need to let it fill a span (col/row) as if it was // a element. -json // Layout -NuiGroup( - json jChild, // Layout or Element - int bBorder = TRUE, - int nScroll = NUI_SCROLLBARS_AUTO -); +// - jChild: Layout or Element +json NuiGroup(json jChild, int bBorder = TRUE, int nScroll = NUI_SCROLLBARS_AUTO); // Modifiers/Attributes: These are all static and cannot be bound, since the UI system // cannot easily reflow once the layout is set up. You need to swap the layout if you // want to change element geometry. -json // Element -NuiWidth( - json jElem, // Element - float fWidth // Float: Element width in pixels (strength=required). -); +// - jElem: Element +// - fWidth: Float: Element width in pixels (strength=required). +json NuiWidth(json jElem, float fWidth); -json // Element -NuiHeight( - json jElem, // Element - float fHeight // Float: Height in pixels (strength=required). -); +// - jElem: Element +// - fHeight: Float: Height in pixels (strength=required). +json NuiHeight(json jElem, float fHeight); -json // Element -NuiAspect( - json jElem, // Element - float fAspect // Float: Ratio of x/y. -); +// - jElem: Element +// - fAspect: Float: Ratio of x/y +json NuiAspect(json jElem, float fAspect); // Set a margin on the widget. The margin is the spacing outside of the widget. -json // Element -NuiMargin( - json jElem, // Element - float fMargin // Float -); +json NuiMargin(json jElem, float fMargin); // Set padding on the widget. The margin is the spacing inside of the widget. -json // Element -NuiPadding( - json jElem, // Element - float fPadding // Float -); +json NuiPadding(json jElem, float fPadding); // Disabled elements are non-interactive and greyed out. -json // Element -NuiEnabled( - json jElem, // Element - json jEnabler // Bind:Bool -); +// - jElem: Element +// - jEnabled: Bind:Bool +json NuiEnabled(json jElem, json jEnabler); // Invisible elements do not render at all, but still take up layout space. -json // Element -NuiVisible( - json jElem, // Element - json jVisible // Bind:Bool -); +// - jElem: Element +// - jVisible: Bind:Bool +json NuiVisible(json jElem, json jVisible); // Tooltips show on mouse hover. -json // Element -NuiTooltip( - json jElem, // Element - json jTooltip // Bind:String -); +// - jElem: Element +// - jTooltip: Bind:String +json NuiTooltip(json jElem, json jTooltip); // Tooltips for disabled elements show on mouse hover. -json // Element -NuiDisabledTooltip( - json jElem, // Element - json jTooltip // Bind:String -); +// - jElem: Element +// - jTooltip: Bind:String +json NuiDisabledTooltip(json jElem, json jTooltip); // Encouraged elements have a breathing animated glow inside of it. -json // Element -NuiEncouraged( - json jElem, // Element - json jEncouraged // Bind:Bool -); +// - jElem: Element +// - jEncouraged: Bind:Bool +json NuiEncouraged(json jElem, json jEncouraged); // ----------------------- // Props & Style -json // Vec2 -NuiVec(float x, float y); +json NuiVec(float x, float y); -json // Rect -NuiRect(float x, float y, float w, float h); +json NuiRect(float x, float y, float w, float h); -json // Color -NuiColor(int r, int g, int b, int a = 255); +json NuiColor(int r, int g, int b, int a = 255); -// Style the foreground color of the widget. This is dependent on the widget +// Style the foreground color of a widget or window title. This is dependent on the widget // in question and only supports solid/full colors right now (no texture skinning). // For example, labels would style their text color; progress bars would style the bar. -json // Element -NuiStyleForegroundColor( - json jElem, // Element - json jColor // Bind:Color -); +// - jElem: Element +// - jColor: Bind:Color +json NuiStyleForegroundColor(json jElem, json jColor); + +// Override the font used for this element. The font and it's properties needs to be listed in +// nui_skin.tml, as all fonts are pre-baked into a texture atlas at content load. +// - jElem: Element +// - jColor: Bind:String ([[fonts]].name in nui_skin.tml) +json NuiStyleFont(json jElem, json jFont); // ----------------------- // Widgets @@ -219,119 +221,87 @@ NuiStyleForegroundColor( // A special widget that just takes up layout space. // If you add multiple spacers to a span, they will try to size equally. // e.g.: [ ] will try to center the button. -json // Element -NuiSpacer(); +json NuiSpacer(); // Create a label field. Labels are single-line stylable non-editable text fields. -json // Element -NuiLabel( - json jValue, // Bind:String - json jHAlign, // Bind:Int:NUI_HALIGN_* - json jVAlign // Bind:Int:NUI_VALIGN_* -); +// - jValue: Bind:String +// - jHAlign: Bind:Int:NUI_HALIGN_* +// - jVAlign: Bind:Int:NUI_VALIGN_* +json NuiLabel(json jValue, json jHAlign, json jVAlign); // Create a non-editable text field. Note: This text field internally implies a NuiGroup wrapped // around it, which is providing the optional border and scrollbars. -json // Element -NuiText( - json jValue, // Bind:String - int bBorder = TRUE, // Bool - int nScroll = NUI_SCROLLBARS_AUTO // Int:NUI_SCROLLBARS_* -); +// - jValue: Bind:String +// - bBorder: Bool +// - nScroll: Int:NUI_SCROLLBARS_* +json NuiText(json jValue, int bBorder = TRUE, int nScroll = NUI_SCROLLBARS_AUTO); // A clickable button with text as the label. // Sends "click" events on click. -json // Element -NuiButton( - json jLabel // Bind:String -); +// - jLabel: Bind:String +json NuiButton(json jLabel); // A clickable button with an image as the label. // Sends "click" events on click. -json // Element -NuiButtonImage( - json jResRef // Bind:ResRef -); +// - jResRef: Bind:String +json NuiButtonImage(json jResRef); // A clickable button with text as the label. // Same as the normal button, but this one is a toggle. // Sends "click" events on click. -json // Element -NuiButtonSelect( - json jLabel, // Bind:String - json jValue // Bind:Bool -); +// - jLabel: Bind:String +// - jValue: Bind:Bool +json NuiButtonSelect(json jLabel, json jValue); // A checkbox with a label to the right of it. -json // Element -NuiCheck( - json jLabel, // Bind:String - json jBool // Bind:Bool -); +// - jLabel: Bind:String +// - jBool: Bind:Bool +json NuiCheck(json jLabel, json jBool); // A image, with no border or padding. -json // Element -NuiImage( - json jResRef, // Bind:ResRef - json jAspect, // Bind:Int:NUI_ASPECT_* - json jHAlign, // Bind:Int:NUI_HALIGN_* - json jVAlign // Bind:Int:NUI_VALIGN_* -); +// - jResRef: Bind:String +// - jAspect: Bind:Int:NUI_ASPECT_* +// - jHAlign: Bind:Int:NUI_HALIGN_* +// - jVAlign: Bind:Int:NUI_VALIGN_* +json NuiImage(json jResRef, json jAspect, json jHAlign, json jVAlign); -// Optionally render only subregion of jImage. +// Optionally render only subregion of jImage. This property can be set on +// NuiImage and NuiButtonImage widgets. // jRegion is a NuiRect (x, y, w, h) to indicate the render region inside the image. -json // NuiImage -NuiImageRegion( - json jImage, // NuiImage - json jRegion // Bind:NuiRect -); +json NuiImageRegion(json jImage, json jRegion); // A combobox/dropdown. -json // Element -NuiCombo( - json jElements, // Bind:ComboEntry[] - json jSelected // Bind:Int (index into jElements) -); +// - jElements: Bind:ComboEntry[] +// - jSelected: Bind:Int (index into jElements) +json NuiCombo(json jElements, json jSelected); -json // ComboEntry -NuiComboEntry( - string sLabel, - int nValue -); +json NuiComboEntry(string sLabel, int nValue); // A floating-point slider. A good step size for normal-sized sliders is 0.01. -json // Element -NuiSliderFloat( - json jValue, // Bind:Float - json jMin, // Bind:Float - json jMax, // Bind:Float - json jStepSize // Bind:Float -); +// - jValue: Bind:Float +// - jMin: Bind:Float +// - jMax: Bind:Float +// - jStepSize: Bind:Float +json NuiSliderFloat(json jValue, json jMin, json jMax, json jStepSize); // A integer/discrete slider. -json // Element -NuiSlider( - json jValue, // Bind:Int - json jMin, // Bind:Int - json jMax, // Bind:Int - json jStepSize // Bind:Int -); +// - jValue: Bind:Int +// - jMin: Bind:Int +// - jMax: Bind:Int +// - jStepSize: Bind:Int +json NuiSlider(json jValue, json jMin, json jMax, json jStepSize); // A progress bar. Progress is always from 0.0 to 1.0. -json // Element -NuiProgress( - json jValue // Bind:Float (0.0->1.0) -); +// - jValue: Bind:Float (0.0->1.0 +json NuiProgress(json jValue); // A editable text field. -json // Element -NuiTextEdit( - json jPlaceholder, // Bind:String - json jValue, // Bind:String - int nMaxLength, // UInt >= 1, <= 65535 - int bMultiline, // Bool - int bWordWrap = TRUE // Bool -); +// - jPlaceholder: Bind:String +// - jValue: Bind:String +// - nMaxLength: UInt >= 1, <= 65535 +// - bMultiLine: Bool +// - bWordWrap: Bool +json NuiTextEdit(json jPlaceholder, json jValue, int nMaxLength, int bMultiline, int bWordWrap = TRUE); // Creates a list view of elements. // jTemplate needs to be an array of NuiListTemplateCell instances. @@ -339,67 +309,52 @@ NuiTextEdit( // e.g. when rendering a NuiLabel(), the bound label String should be an array of strings. // You can pass in one of the template jRowCount into jSize as a convenience. The array // size will be uses as the Int bind. -// jRowHeight defines the height of the rendered rows. -json // Element -NuiList( - json jTemplate, // NuiListTemplateCell[] (max: 16) - json jRowCount, // Bind:Int - float fRowHeight = NUI_STYLE_ROW_HEIGHT, - int bBorder = TRUE, - int nScroll = NUI_SCROLLBARS_Y // Note: Cannot be AUTO. -); +// fRowHeight defines the height of the rendered rows. +// - jTemplate: NuiListTemplateCell[] (max: 16) +// - jRowCount: Bind:Int +// - bBorder: Bool +// - nScroll: Int:NUI_SCROLLBARS_*, Note: Cannot be AUTO +json NuiList(json jTemplate, json jRowCount, float fRowHeight = NUI_STYLE_ROW_HEIGHT, int bBorder = TRUE, int nScroll = NUI_SCROLLBARS_Y); -json // NuiListTemplateCell -NuiListTemplateCell( - json jElem, // Element - float fWidth, // Float:0 = auto, >1 = pixel width - int bVariable // Bool:Cell can grow if space is available; otherwise static -); +// - jElem: Element +// - fWidth: Float:0 = auto, >1 = pixel width +// - bVariable: Bool:Cell can grow if space is available; otherwise static +json NuiListTemplateCell(json jElem, float fWidth, int bVariable); // A simple color picker, with no border or spacing. -json // Element -NuiColorPicker( - json jColor // Bind:Color -); +// - jColor: Bind:Color +json NuiColorPicker(json jColor); // A list of options (radio buttons). Only one can be selected // at a time. jValue is updated every time a different element is // selected. The special value -1 means "nothing". -json // Element -NuiOptions( - int nDirection, // NUI_DIRECTION_* - json jElements, // JsonArray of string labels - json jValue // Bind:Int -); +// - nDirection: NUI_DIRECTION_* +// - jElements: JsonArray of string labels +// - jValue: Bind:UInt +json NuiOptions(int nDirection, json jElements, json jValue); -// A group of buttons. Only one can be selected at a time. jValue -// is updated every time a different button is selected. The special +// A group of buttons. Only one can be selected at a time. jValue +// is updated every time a different button is selected. The special // value -1 means "nothing". -json // Element -NuiToggles( - int nDirection, // NUI_DIRECTION_* - json jElements, // JsonArray of string labels - json jValue // Bind:Int -); +// - nDirection: NUI_DIRECTION_* +// - jElements: JsonArray of string labels +// - jValue: Bind:Int +json NuiToggles(int nDirection, json jElements, json jValue); const int NUI_CHART_TYPE_LINES = 0; const int NUI_CHART_TYPE_COLUMN = 1; -json // NuiChartSlot -NuiChartSlot( - int nType, // Int:NUI_CHART_TYPE_* - json jLegend, // Bind:String - json jColor, // Bind:NuiColor - json jData // Bind:Float[] -); +// - nType: Int:NUI_CHART_TYPE_* +// - jLegend: Bind:String +// - jColor: Bind:NuiColor +// - jData: Bind:Float[] +json NuiChartSlot(int nType, json jLegend, json jColor, json jData); // Renders a chart. // Currently, min and max values are determined automatically and // cannot be influenced. -json // Element -NuiChart( - json jSlots // NuiChartSlot[] -); +// - jSlots: NuiChartSlot[] +json NuiChart( json jSlots); // ----------------------- // Draw Lists @@ -417,6 +372,7 @@ const int NUI_DRAW_LIST_ITEM_TYPE_ARC = 3; const int NUI_DRAW_LIST_ITEM_TYPE_TEXT = 4; const int NUI_DRAW_LIST_ITEM_TYPE_IMAGE = 5; const int NUI_DRAW_LIST_ITEM_TYPE_LINE = 6; +const int NUI_DRAW_LIST_ITEM_TYPE_RECT = 7; // You can order draw list items to be painted either before, or after the // builtin render of the widget in question. This enables you to paint "behind" @@ -438,100 +394,100 @@ const int NUI_DRAW_LIST_ITEM_RENDER_MOUSE_RIGHT = 4; // Only render while MMB is held down. const int NUI_DRAW_LIST_ITEM_RENDER_MOUSE_MIDDLE = 5; -json // DrawListItem -NuiDrawListPolyLine( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jFill, // Bind:Bool - json jLineThickness, // Bind:Float - json jPoints, // Bind:Float[] Always provide points in pairs - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jFill: Bind:Bool +// - jLineThickness: Bind:Float +// - jPoints: Bind:Float[] Always provide points in pairs +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListPolyLine(json jEnabled, json jColor, json jFill, json jLineThickness, json jPoints, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // DrawListItem -NuiDrawListCurve( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jLineThickness, // Bind:Float - json jA, // Bind:Vec2 - json jB, // Bind:Vec2 - json jCtrl0, // Bind:Vec2 - json jCtrl1, // Bind:Vec2 - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jLineThickness: Bind:Float +// - jA: Bind:Vec2 +// - jB: Bind:Vec2 +// - jCtrl0: Bind:Vec2 +// - jCtrl1: Bind:Vec2 +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListCurve(json jEnabled, json jColor, json jLineThickness, json jA, json jB, json jCtrl0, json jCtrl1, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // DrawListItem -NuiDrawListCircle( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jFill, // Bind:Bool - json jLineThickness, // Bind:Float - json jRect, // Bind:Rect - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jFill: Bind:Bool +// - jLineThickness: Bind:Float +// - jRect: Bind:Rect +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListCircle(json jEnabled, json jColor, json jFill, json jLineThickness, json jRect, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // DrawListItem -NuiDrawListArc( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jFill, // Bind:Bool - json jLineThickness, // Bind:Float - json jCenter, // Bind:Vec2 - json jRadius, // Bind:Float - json jAMin, // Bind:Float - json jAMax, // Bind:Float - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jFill: Bind:Bool +// - jLineThickness: Bind:Float +// - jCenter: Bind:Rect +// - jRadius: Bind:Float +// - jAMin: Bind:Float +// - jAMax: Bind:Float +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListArc(json jEnabled, json jColor, json jFill, json jLineThickness, json jCenter, json jRadius, json jAMin, json jAMax, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // DrawListItem -NuiDrawListText( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jRect, // Bind:Rect - json jText, // Bind:String - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jRect: Bind:Rect +// - jText: Bind:String +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +// - jFont: Bind:String +json NuiDrawListText(json jEnabled, json jColor, json jRect, json jText, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE, json jFont = JSON_STRING); -json // DrawListItem -NuiDrawListImage( - json jEnabled, // Bind:Bool - json jResRef, // Bind:ResRef - json jPos, // Bind:Rect - json jAspect, // Bind:Int:NUI_ASPECT_* - json jHAlign, // Bind:Int:NUI_HALIGN_* - json jVAlign, // Bind:Int:NUI_VALIGN_* - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jResRef: Bind:String +// - jPos: Bind:Rect +// - jAspect: Bind:Int:NUI_ASPECT_* +// - jHAlign: Bind:Int:NUI_HALIGN_* +// - jVAlign: Bind:Int:NUI_VALIGN_* +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListImage(json jEnabled, json jResRef, json jPos, json jAspect, json jHAlign, json jVAlign, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // DrawListItemImage -NuiDrawListImageRegion( - json jDrawListImage, // DrawListItemImage - json jRegion // Bind:NuiRect -); +// - jDrawListImage: DrawListItemImage +// - jRegion: Bind:NuiRect +json NuiDrawListImageRegion(json jDrawListImage, json jRegion); -json // DrawListItem -NuiDrawListLine( - json jEnabled, // Bind:Bool - json jColor, // Bind:Color - json jLineThickness, // Bind:Float - json jA, // Bind:Vec2 - json jB, // Bind:Vec2 - int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, // Int:NUI_DRAW_LIST_ITEM_ORDER_* - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS // Int:NUI_DRAW_LIST_ITEM_RENDER_* -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jLineThickness: Bind:Float +// - jA: Bind:Vec2 +// - jB: Bind:Vec2 +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListLine(json jEnabled, json jColor, json jLineThickness, json jA, json jB, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); -json // Element -NuiDrawList( - json jElem, // Element - json jScissor, // Bind:Bool Constrain painted elements to widget bounds. - json jList // DrawListItem[] -); +// - jEnabled: Bind:Bool +// - jColor: Bind:Color +// - jFill: Bind:Bool +// - jLineThickness: Bind:Float +// - jRext: Bind:Rect +// - nOrder: Int:NUI_DRAW_LIST_ITEM_ORDER_* +// - nRender: Int:NUI_DRAW_LIST_ITEM_RENDER_* +// - nBindArrays: Values in binds are considered arrays-of-values +json NuiDrawListRect(json jEnabled, json jColor, json jFill, json jLineThickness, json jRect, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, int nBindArrays = FALSE); + +// - jElem: Element +// - jScissor: Bind:Bool, Constrain painted elements to widget bounds. +// - jList: DrawListItem[] +json NuiDrawList(json jElem, json jScissor, json jList); // ----------------------- // Implementation @@ -546,21 +502,27 @@ NuiWindow( json jClosable, json jTransparent, json jBorder, - json jAcceptsInput + json jAcceptsInput = JSON_TRUE, + json jWindowConstraint = JSON_NULL, + json jEdgeConstraint = JSON_NULL, + json jFont = JSON_STRING ) { json ret = JsonObject(); // Currently hardcoded and here to catch backwards-incompatible data in the future. - ret = JsonObjectSet(ret, "version", JsonInt(1)); - ret = JsonObjectSet(ret, "title", jTitle); - ret = JsonObjectSet(ret, "root", jRoot); - ret = JsonObjectSet(ret, "geometry", jGeometry); - ret = JsonObjectSet(ret, "resizable", jResizable); - ret = JsonObjectSet(ret, "collapsed", jCollapsed); - ret = JsonObjectSet(ret, "closable", jClosable); - ret = JsonObjectSet(ret, "transparent", jTransparent); - ret = JsonObjectSet(ret, "border", jBorder); - ret = JsonObjectSet(ret, "accepts_input", jAcceptsInput); + JsonObjectSetInplace(ret, "version", JsonInt(1)); + JsonObjectSetInplace(ret, "title", jTitle); + JsonObjectSetInplace(ret, "root", jRoot); + JsonObjectSetInplace(ret, "geometry", jGeometry); + JsonObjectSetInplace(ret, "resizable", jResizable); + JsonObjectSetInplace(ret, "collapsed", jCollapsed); + JsonObjectSetInplace(ret, "closable", jClosable); + JsonObjectSetInplace(ret, "transparent", jTransparent); + JsonObjectSetInplace(ret, "border", jBorder); + JsonObjectSetInplace(ret, "accepts_input", jAcceptsInput); + JsonObjectSetInplace(ret, "size_constraint", jWindowConstraint); + JsonObjectSetInplace(ret, "edge_constraint", jEdgeConstraint); + JsonObjectSetInplace(ret, "font", jFont); return ret; } @@ -572,18 +534,26 @@ NuiElement( ) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "type", JsonString(sType)); - ret = JsonObjectSet(ret, "label", jLabel); - ret = JsonObjectSet(ret, "value", jValue); + JsonObjectSetInplace(ret, "type", JsonString(sType)); + JsonObjectSetInplace(ret, "label", jLabel); + JsonObjectSetInplace(ret, "value", jValue); return ret; } json NuiBind( - string sId + string sId, + int nNumberFlags = 0, + int nNumberPrecision = 0, + int nTextFlags = 0 ) { - return JsonObjectSet(JsonObject(), "bind", JsonString(sId)); + json ret = JsonObject(); + JsonObjectSetInplace(ret, "bind", JsonString(sId)); + JsonObjectSetInplace(ret, "number_flags", JsonInt(nNumberFlags)); + JsonObjectSetInplace(ret, "number_precision", JsonInt(nNumberPrecision)); + JsonObjectSetInplace(ret, "text_flags", JsonInt(nTextFlags)); + return ret; } json @@ -601,7 +571,7 @@ NuiStrRef( ) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "strref", JsonInt(nStrRef)); + JsonObjectSetInplace(ret, "strref", JsonInt(nStrRef)); return ret; } @@ -629,9 +599,9 @@ NuiGroup( ) { json ret = NuiElement("group", JsonNull(), JsonNull()); - ret = JsonObjectSet(ret, "children", JsonArrayInsert(JsonArray(), jChild)); - ret = JsonObjectSet(ret, "border", JsonBool(bBorder)); - ret = JsonObjectSet(ret, "scrollbars", JsonInt(nScroll)); + JsonObjectSetInplace(ret, "children", JsonArrayInsert(JsonArray(), jChild)); + JsonObjectSetInplace(ret, "border", JsonBool(bBorder)); + JsonObjectSetInplace(ret, "scrollbars", JsonInt(nScroll)); return ret; } @@ -720,8 +690,8 @@ json NuiVec(float x, float y) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "x", JsonFloat(x)); - ret = JsonObjectSet(ret, "y", JsonFloat(y)); + JsonObjectSetInplace(ret, "x", JsonFloat(x)); + JsonObjectSetInplace(ret, "y", JsonFloat(y)); return ret; } @@ -729,10 +699,10 @@ json NuiRect(float x, float y, float w, float h) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "x", JsonFloat(x)); - ret = JsonObjectSet(ret, "y", JsonFloat(y)); - ret = JsonObjectSet(ret, "w", JsonFloat(w)); - ret = JsonObjectSet(ret, "h", JsonFloat(h)); + JsonObjectSetInplace(ret, "x", JsonFloat(x)); + JsonObjectSetInplace(ret, "y", JsonFloat(y)); + JsonObjectSetInplace(ret, "w", JsonFloat(w)); + JsonObjectSetInplace(ret, "h", JsonFloat(h)); return ret; } @@ -740,10 +710,10 @@ json NuiColor(int r, int g, int b, int a = 255) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "r", JsonInt(r)); - ret = JsonObjectSet(ret, "g", JsonInt(g)); - ret = JsonObjectSet(ret, "b", JsonInt(b)); - ret = JsonObjectSet(ret, "a", JsonInt(a)); + JsonObjectSetInplace(ret, "r", JsonInt(r)); + JsonObjectSetInplace(ret, "g", JsonInt(g)); + JsonObjectSetInplace(ret, "b", JsonInt(b)); + JsonObjectSetInplace(ret, "a", JsonInt(a)); return ret; } @@ -756,6 +726,15 @@ NuiStyleForegroundColor( return JsonObjectSet(jElem, "foreground_color", jColor); } +json +NuiStyleFont( + json jElem, + json jFont +) +{ + return JsonObjectSet(jElem, "font", jFont); +} + json NuiSpacer() { @@ -770,8 +749,8 @@ NuiLabel( ) { json ret = NuiElement("label", JsonNull(), jValue); - ret = JsonObjectSet(ret, "text_halign", jHAlign); - ret = JsonObjectSet(ret, "text_valign", jVAlign); + JsonObjectSetInplace(ret, "text_halign", jHAlign); + JsonObjectSetInplace(ret, "text_valign", jVAlign); return ret; } @@ -783,8 +762,8 @@ NuiText( ) { json ret = NuiElement("text", JsonNull(), jValue); - ret = JsonObjectSet(ret, "border", JsonBool(bBorder)); - ret = JsonObjectSet(ret, "scrollbars", JsonInt(nScroll)); + JsonObjectSetInplace(ret, "border", JsonBool(bBorder)); + JsonObjectSetInplace(ret, "scrollbars", JsonInt(nScroll)); return ret; } @@ -831,9 +810,9 @@ NuiImage( ) { json img = NuiElement("image", JsonNull(), jResRef); - img = JsonObjectSet(img, "image_aspect", jAspect); - img = JsonObjectSet(img, "image_halign", jHAlign); - img = JsonObjectSet(img, "image_valign", jVAlign); + JsonObjectSetInplace(img, "image_aspect", jAspect); + JsonObjectSetInplace(img, "image_halign", jHAlign); + JsonObjectSetInplace(img, "image_valign", jVAlign); return img; } @@ -873,9 +852,9 @@ NuiSliderFloat( ) { json ret = NuiElement("sliderf", JsonNull(), jValue); - ret = JsonObjectSet(ret, "min", jMin); - ret = JsonObjectSet(ret, "max", jMax); - ret = JsonObjectSet(ret, "step", jStepSize); + JsonObjectSetInplace(ret, "min", jMin); + JsonObjectSetInplace(ret, "max", jMax); + JsonObjectSetInplace(ret, "step", jStepSize); return ret; } @@ -888,9 +867,9 @@ NuiSlider( ) { json ret = NuiElement("slider", JsonNull(), jValue); - ret = JsonObjectSet(ret, "min", jMin); - ret = JsonObjectSet(ret, "max", jMax); - ret = JsonObjectSet(ret, "step", jStepSize); + JsonObjectSetInplace(ret, "min", jMin); + JsonObjectSetInplace(ret, "max", jMax); + JsonObjectSetInplace(ret, "step", jStepSize); return ret; } @@ -912,9 +891,9 @@ NuiTextEdit( ) { json ret = NuiElement("textedit", jPlaceholder, jValue); - ret = JsonObjectSet(ret, "max", JsonInt(nMaxLength)); - ret = JsonObjectSet(ret, "multiline", JsonBool(bMultiline)); - ret = JsonObjectSet(ret, "wordwrap", JsonBool(bWordWrap)); + JsonObjectSetInplace(ret, "max", JsonInt(nMaxLength)); + JsonObjectSetInplace(ret, "multiline", JsonBool(bMultiline)); + JsonObjectSetInplace(ret, "wordwrap", JsonBool(bWordWrap)); return ret; } @@ -928,11 +907,11 @@ NuiList( ) { json ret = NuiElement("list", JsonNull(), JsonNull()); - ret = JsonObjectSet(ret, "row_template", jTemplate); - ret = JsonObjectSet(ret, "row_count", jRowCount); - ret = JsonObjectSet(ret, "row_height", JsonFloat(fRowHeight)); - ret = JsonObjectSet(ret, "border", JsonBool(bBorder)); - ret = JsonObjectSet(ret, "scrollbars", JsonInt(nScroll)); + JsonObjectSetInplace(ret, "row_template", jTemplate); + JsonObjectSetInplace(ret, "row_count", jRowCount); + JsonObjectSetInplace(ret, "row_height", JsonFloat(fRowHeight)); + JsonObjectSetInplace(ret, "border", JsonBool(bBorder)); + JsonObjectSetInplace(ret, "scrollbars", JsonInt(nScroll)); return ret; } @@ -944,9 +923,9 @@ NuiListTemplateCell( ) { json ret = JsonArray(); - ret = JsonArrayInsert(ret, jElem); - ret = JsonArrayInsert(ret, JsonFloat(fWidth)); - ret = JsonArrayInsert(ret, JsonBool(bVariable)); + JsonArrayInsertInplace(ret, jElem); + JsonArrayInsertInplace(ret, JsonFloat(fWidth)); + JsonArrayInsertInplace(ret, JsonBool(bVariable)); return ret; } @@ -967,8 +946,8 @@ NuiOptions( ) { json ret = NuiElement("options", JsonNull(), jValue); - ret = JsonObjectSet(ret, "direction", JsonInt(nDirection)); - ret = JsonObjectSet(ret, "elements", jElements); + JsonObjectSetInplace(ret, "direction", JsonInt(nDirection)); + JsonObjectSetInplace(ret, "elements", jElements); return ret; } @@ -980,8 +959,8 @@ NuiToggles( ) { json ret = NuiElement("tabbar", JsonNull(), jValue); - ret = JsonObjectSet(ret, "direction", JsonInt(nDirection)); - ret = JsonObjectSet(ret, "elements", jElements); + JsonObjectSetInplace(ret, "direction", JsonInt(nDirection)); + JsonObjectSetInplace(ret, "elements", jElements); return ret; } @@ -994,10 +973,10 @@ NuiChartSlot( ) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "type", JsonInt(nType)); - ret = JsonObjectSet(ret, "legend", jLegend); - ret = JsonObjectSet(ret, "color", jColor); - ret = JsonObjectSet(ret, "data", jData); + JsonObjectSetInplace(ret, "type", JsonInt(nType)); + JsonObjectSetInplace(ret, "legend", jLegend); + JsonObjectSetInplace(ret, "color", jColor); + JsonObjectSetInplace(ret, "data", jData); return ret; } @@ -1018,17 +997,19 @@ NuiDrawListItem( json jFill, json jLineThickness, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { json ret = JsonObject(); - ret = JsonObjectSet(ret, "type", JsonInt(nType)); - ret = JsonObjectSet(ret, "enabled", jEnabled); - ret = JsonObjectSet(ret, "color", jColor); - ret = JsonObjectSet(ret, "fill", jFill); - ret = JsonObjectSet(ret, "line_thickness", jLineThickness); - ret = JsonObjectSet(ret, "order", JsonInt(nOrder)); - ret = JsonObjectSet(ret, "render", JsonInt(nRender)); + JsonObjectSetInplace(ret, "type", JsonInt(nType)); + JsonObjectSetInplace(ret, "enabled", jEnabled); + JsonObjectSetInplace(ret, "color", jColor); + JsonObjectSetInplace(ret, "fill", jFill); + JsonObjectSetInplace(ret, "line_thickness", jLineThickness); + JsonObjectSetInplace(ret, "order", JsonInt(nOrder)); + JsonObjectSetInplace(ret, "render", JsonInt(nRender)); + JsonObjectSetInplace(ret, "arrayBinds", JsonBool(nBindArrays)); return ret; } @@ -1040,11 +1021,12 @@ NuiDrawListPolyLine( json jLineThickness, json jPoints, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_POLYLINE, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender); - ret = JsonObjectSet(ret, "points", jPoints); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_POLYLINE, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "points", jPoints); return ret; } @@ -1058,14 +1040,15 @@ NuiDrawListCurve( json jCtrl0, json jCtrl1, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_CURVE, jEnabled, jColor, JsonBool(0), jLineThickness, nOrder, nRender); - ret = JsonObjectSet(ret, "a", jA); - ret = JsonObjectSet(ret, "b", jB); - ret = JsonObjectSet(ret, "ctrl0", jCtrl0); - ret = JsonObjectSet(ret, "ctrl1", jCtrl1); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_CURVE, jEnabled, jColor, JsonBool(0), jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "a", jA); + JsonObjectSetInplace(ret, "b", jB); + JsonObjectSetInplace(ret, "ctrl0", jCtrl0); + JsonObjectSetInplace(ret, "ctrl1", jCtrl1); return ret; } @@ -1077,11 +1060,12 @@ NuiDrawListCircle( json jLineThickness, json jRect, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_CIRCLE, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender); - ret = JsonObjectSet(ret, "rect", jRect); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_CIRCLE, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "rect", jRect); return ret; } @@ -1096,14 +1080,15 @@ NuiDrawListArc( json jAMin, json jAMax, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_ARC, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender); - ret = JsonObjectSet(ret, "c", jCenter); - ret = JsonObjectSet(ret, "radius", jRadius); - ret = JsonObjectSet(ret, "amin", jAMin); - ret = JsonObjectSet(ret, "amax", jAMax); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_ARC, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "c", jCenter); + JsonObjectSetInplace(ret, "radius", jRadius); + JsonObjectSetInplace(ret, "amin", jAMin); + JsonObjectSetInplace(ret, "amax", jAMax); return ret; } @@ -1114,12 +1099,15 @@ NuiDrawListText( json jRect, json jText, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE, + json jFont = JSON_STRING ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_TEXT, jEnabled, jColor, JsonNull(), JsonNull(), nOrder, nRender); - ret = JsonObjectSet(ret, "rect", jRect); - ret = JsonObjectSet(ret, "text", jText); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_TEXT, jEnabled, jColor, JsonNull(), JsonNull(), nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "rect", jRect); + JsonObjectSetInplace(ret, "text", jText); + ret = NuiStyleFont(ret, jFont); return ret; } @@ -1132,15 +1120,16 @@ NuiDrawListImage( json jHAlign, json jVAlign, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_IMAGE, jEnabled, JsonNull(), JsonNull(), JsonNull(), nOrder, nRender); - ret = JsonObjectSet(ret, "image", jResRef); - ret = JsonObjectSet(ret, "rect", jRect); - ret = JsonObjectSet(ret, "image_aspect", jAspect); - ret = JsonObjectSet(ret, "image_halign", jHAlign); - ret = JsonObjectSet(ret, "image_valign", jVAlign); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_IMAGE, jEnabled, JsonNull(), JsonNull(), JsonNull(), nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "image", jResRef); + JsonObjectSetInplace(ret, "rect", jRect); + JsonObjectSetInplace(ret, "image_aspect", jAspect); + JsonObjectSetInplace(ret, "image_halign", jHAlign); + JsonObjectSetInplace(ret, "image_valign", jVAlign); return ret; } @@ -1161,12 +1150,30 @@ NuiDrawListLine( json jA, json jB, int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, - int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE ) { - json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_LINE, jEnabled, jColor, JsonNull(), jLineThickness, nOrder, nRender); - ret = JsonObjectSet(ret, "a", jA); - ret = JsonObjectSet(ret, "b", jB); + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_LINE, jEnabled, jColor, JsonNull(), jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "a", jA); + JsonObjectSetInplace(ret, "b", jB); + return ret; +} + +json +NuiDrawListRect( + json jEnabled, + json jColor, + json jFill, + json jLineThickness, + json jRect, + int nOrder = NUI_DRAW_LIST_ITEM_ORDER_AFTER, + int nRender = NUI_DRAW_LIST_ITEM_RENDER_ALWAYS, + int nBindArrays = FALSE +) +{ + json ret = NuiDrawListItem(NUI_DRAW_LIST_ITEM_TYPE_RECT, jEnabled, jColor, jFill, jLineThickness, nOrder, nRender, nBindArrays); + JsonObjectSetInplace(ret, "rect", jRect); return ret; } @@ -1178,7 +1185,7 @@ NuiDrawList( ) { json ret = JsonObjectSet(jElem, "draw_list", jList); - ret = JsonObjectSet(ret, "draw_list_scissor", jScissor); + JsonObjectSetInplace(ret, "draw_list_scissor", jScissor); return ret; } @@ -1190,4 +1197,3 @@ NuiDrawList( // json ret = NuiElement("canvas", JsonNull(), jList); // return ret; // } - diff --git a/src/include/prc_add_spell_dc.nss b/src/include/prc_add_spell_dc.nss index 4cde6de..f2a0e2f 100644 --- a/src/include/prc_add_spell_dc.nss +++ b/src/include/prc_add_spell_dc.nss @@ -513,6 +513,8 @@ int PRCGetSpellSaveDC(int nSpellID = -1, int nSchool = -1, object oCaster = OBJE if(nClass == CLASS_TYPE_BARD) nDC += StringToInt(Get2DACache("Spells", "Bard", nSpellID)); + else if(nClass == CLASS_TYPE_ASSASSIN) + nDC += StringToInt(Get2DACache("Spells", "Assassin", nSpellID)); else if(nClass == CLASS_TYPE_CLERIC || nClass == CLASS_TYPE_UR_PRIEST || nClass == CLASS_TYPE_OCULAR) nDC += StringToInt(Get2DACache("Spells", "Cleric", nSpellID)); else if(nClass == CLASS_TYPE_DRUID) diff --git a/src/include/prc_class_const.nss b/src/include/prc_class_const.nss index 286b574..04e96f1 100644 --- a/src/include/prc_class_const.nss +++ b/src/include/prc_class_const.nss @@ -143,7 +143,7 @@ const int CLASS_TYPE_MASTER_HARPER = 176; const int CLASS_TYPE_FRE_BERSERKER = 177; const int CLASS_TYPE_TEMPEST = 178; const int CLASS_TYPE_FOE_HUNTER = 179; -//:: Free = 180 +const int CLASS_TYPE_VERDANT_LORD = 180; const int CLASS_TYPE_ORC_WARLORD = 181; const int CLASS_TYPE_THRALL_OF_GRAZZT_A = 182; const int CLASS_TYPE_NECROCARNATE = 183; @@ -162,7 +162,7 @@ const int CLASS_TYPE_MASTER_OF_NINE = 195; const int CLASS_TYPE_ETERNAL_BLADE = 196; const int CLASS_TYPE_SHADOW_SUN_NINJA = 197; const int CLASS_TYPE_WITCHBORN_BINDER = 198; -const int CLASS_TYPE_BAELNORN = 199; +const int CLASS_TYPE_LION_OF_TALISID = 199; const int CLASS_TYPE_DISCIPLE_OF_MEPH = 200; const int CLASS_TYPE_SOUL_EATER = 201; const int CLASS_TYPE_HENSHIN_MYSTIC = 202; @@ -236,6 +236,7 @@ const int CLASS_TYPE_WITCH = -1; const int CLASS_TYPE_TEMPLAR = -1; const int CLASS_TYPE_MYSTIC = -1; const int CLASS_TYPE_NOBLE = -1; +const int CLASS_TYPE_BAELNORN = -2; //void main (){} \ No newline at end of file diff --git a/src/include/prc_effect_inc.nss b/src/include/prc_effect_inc.nss index 6186f71..4552481 100644 --- a/src/include/prc_effect_inc.nss +++ b/src/include/prc_effect_inc.nss @@ -75,6 +75,13 @@ void DeathlessFrenzyCheck(object oTarget); // * PRC Version of a Bioware function to disable include loops void PRCRemoveSpellEffects(int nSpell_ID, object oCaster, object oTarget); +/** + * Target is immune to gaze attacks + * + * @return the Dazzle effect + */ +effect EffectGazeImmune(); + /** * Dazzles the target: -1 Attack, Search, Spot, and VFX * @@ -583,7 +590,8 @@ effect PRCEffectHeal(int nHP, object oTarget) return EffectHeal(nHP); } -effect EffectAbilityBasedSkillIncrease(int iAbility, int iIncrease = 1){ +effect EffectAbilityBasedSkillIncrease(int iAbility, int iIncrease = 1) +{ effect eReturn; switch(iAbility) { @@ -639,7 +647,8 @@ effect EffectAbilityBasedSkillIncrease(int iAbility, int iIncrease = 1){ return eReturn; } -effect EffectAbilityBasedSkillDecrease(int iAbility, int iDecrease = 1){ +effect EffectAbilityBasedSkillDecrease(int iAbility, int iDecrease = 1) +{ effect eReturn; switch(iAbility) { @@ -695,7 +704,8 @@ effect EffectAbilityBasedSkillDecrease(int iAbility, int iDecrease = 1){ return eReturn; } -effect EffectDamageImmunityAll(){ +effect EffectDamageImmunityAll() +{ effect eReturn = EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100); eReturn = EffectLinkEffects(eReturn, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100)); eReturn = EffectLinkEffects(eReturn, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100)); @@ -712,7 +722,8 @@ effect EffectDamageImmunityAll(){ return eReturn; } -effect EffectImmunityMiscAll(){ +effect EffectImmunityMiscAll() +{ effect eReturn = EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE); eReturn = EffectLinkEffects(eReturn, EffectImmunity(IMMUNITY_TYPE_BLINDNESS)); eReturn = EffectLinkEffects(eReturn, EffectImmunity(IMMUNITY_TYPE_DEAFNESS)); @@ -732,6 +743,31 @@ effect EffectImmunityMiscAll(){ return eReturn; } +//:: Immunity to all gaze attacks +effect EffectGazeImmune() +{ + effect eBlank; + + effect eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CHARM); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CONFUSION); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DAZE); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DEATH); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DESTROY_CHAOS); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DESTROY_EVIL); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DESTROY_GOOD); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DESTROY_LAW); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DOMINATE); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_DOOM); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_FEAR); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_PARALYSIS); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_PETRIFY); + eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_STUNNED); + + eReturn = TagEffect(eReturn, "PRCGazeImmune"); + + return eReturn; +} + int GetIsShaken(object oTarget) { effect eEffect = GetFirstEffect(oTarget); @@ -747,4 +783,7 @@ int GetIsShaken(object oTarget) eEffect = GetNextEffect(oTarget); } return FALSE; -} \ No newline at end of file +} + +//:: Test void +//:: void main() {} \ No newline at end of file diff --git a/src/include/prc_feat_const.nss b/src/include/prc_feat_const.nss index a666b3e..8035960 100644 --- a/src/include/prc_feat_const.nss +++ b/src/include/prc_feat_const.nss @@ -152,6 +152,9 @@ const int FEAT_EPIC_DIAMOND_DRAGON = 25115; const int FEAT_EPIC_CRUSADER = 25116; const int FEAT_EPIC_SWORDSAGE = 25117; const int FEAT_EPIC_WARBLADE = 25118; +const int FEAT_EPIC_LION_OF_TALISID = 25600; +const int FEAT_EPIC_VERDANT_LORD = 25618; + //:: Vile Martial Strike Expansion const int FEAT_VILE_MARTIAL_EAGLE_CLAW = 24800; @@ -195,6 +198,28 @@ const int FEAT_CHARMING_THE_ARROW = 25998; //:: Skill Based Feats const int FEAT_JUMP = 2884; +//:: Lion of Talisid +const int FEAT_LOT_LIONS_COURAGE = 25614; +const int FEAT_LOT_LIONS_POUNCE = 25615; +const int FEAT_LOT_LIONS_SWIFTNESS = 25616; +const int FEAT_LOT_LEONALS_ROAR = 25617; + +//::: Verdant Lord +const int FEAT_VL_EXPERT_INFUSION = 25634; +const int FEAT_VL_SUN_SUSTENANCE = 25635; +const int FEAT_VL_SPONTANEITY = 25636; +const int FEAT_VL_PLANT_FACILITY = 25637; +const int FEAT_VL_WILD_SHAPE_TREANT = 25638; +const int FEAT_VL_ANIMATE_TREE = 25639; +const int FEAT_VL_GAEAS_EMBRACE = 25640; + +//:: Masters of the Wild feats +const int FEAT_CREATE_INFUSION = 25960; +const int FEAT_MAGICAL_ARTISAN_CREATE_INFUSION = 25961; +const int FEAT_PLANT_DEFIANCE = 25992; +const int FEAT_PLANT_CONTROL = 25993; + + //:: Racial Feats const int FEAT_WEMIC_JUMP_8 = 4518; const int FEAT_URDINNIR_STONESKIN = 4644; @@ -782,6 +807,9 @@ const int FEAT_SUEL_IGNORE_SPELL_FAILURE = 2398; const int FEAT_SUEL_EXTENDED_SPELL = 2399; const int FEAT_SUEL_DISPELLING_STRIKE = 2400; +//:: Druid +const int FEAT_SPONT_SUMMON = 2372; + //Passive Feats const int FEAT_ETERNAL_FREEDOM = 4298; const int FEAT_INTUITIVE_ATTACK = 3166; @@ -1538,18 +1566,19 @@ const int FEAT_SELVETARMS_BLESSING = 2447; const int FEAT_RANGER_DUAL = 374; const int FEAT_CAMOUFLAGE = 4486; -//Exalted Feat -const int FEAT_SAC_VOW = 3388; -const int FEAT_VOW_OBED = 3389; -const int FEAT_EXALTED_TURNING = 3168; -const int FEAT_HAND_HEALER = 3167; -const int FEAT_NIMBUSLIGHT = 3165; -const int FEAT_HOLYRADIANCE = 3164; -const int FEAT_STIGMATA = 3163; -const int FEAT_SERVHEAVEN = 3355; -const int FEAT_RANGED_SMITE = 3356; -const int FEAT_VOW_PURITY = 5360; -const int FEAT_VOWOFPOVERTY = 26002; +//:: Exalted Feats +const int FEAT_SAC_VOW = 3388; +const int FEAT_VOW_OBED = 3389; +const int FEAT_EXALTED_TURNING = 3168; +const int FEAT_HAND_HEALER = 3167; +const int FEAT_NIMBUSLIGHT = 3165; +const int FEAT_HOLYRADIANCE = 3164; +const int FEAT_STIGMATA = 3163; +const int FEAT_SERVHEAVEN = 3355; +const int FEAT_RANGED_SMITE = 3356; +const int FEAT_VOW_PURITY = 5360; +const int FEAT_VOWOFPOVERTY = 26002; +const int FEAT_FAV_COMPANIONS = 25994; //Vile Feat const int FEAT_LICHLOVED = 3395; @@ -3189,6 +3218,8 @@ const int FEAT_ETHEREAL = 4167; const int FEAT_TEMPLATE_ARCHLICH_MARKER = 22700; const int FEAT_TEMPLATE_ARCHLICH_TURN_UNDEAD = 22701; +const int FEAT_TEMPLATE_BAELNORN_MARKER = 22708; + const int FEAT_TEMPLATE_CELESTIAL_SMITE_EVIL = 22601; const int FEAT_TEMPLATE_CELESTIAL_MARKER = 22602; const int FEAT_TEMPLATE_FIENDISH_SMITE_GOOD = 22603; @@ -3933,6 +3964,8 @@ const int FEAT_OPPORTUNISTIC_PIETY_HEAL = 5358; const int FEAT_OPPORTUNISTIC_PIETY_TURN = 5359; // Combat Maneuver Feats +const int FEAT_CM_CHARGE = 2823; +const int FEAT_CM_GRAPPLE = 3414; const int FEAT_CURLING_WAVE_STRIKE = 2809; const int FEAT_SIDESTEP_CHARGE = 3505; const int FEAT_POWERFUL_CHARGE = 3506; @@ -6203,6 +6236,38 @@ const int FEAT_SHINING_BLADE_SPELLCASTING_VASSAL = 19587; const int FEAT_SWIFT_WING_SPELLCASTING_VASSAL = 19588; const int FEAT_WARPRIEST_SPELLCASTING_VASSAL = 19589; +//:: Lion of Talisid marker feats +const int FEAT_LION_OF_TALISID_SPELLCASTING_ARCHIVIST = 25601; +const int FEAT_LION_OF_TALISID_SPELLCASTING_CLERIC = 25602; +const int FEAT_LION_OF_TALISID_SPELLCASTING_DRUID = 25603; +const int FEAT_LION_OF_TALISID_SPELLCASTING_FAVOURED_SOUL = 25604; +const int FEAT_LION_OF_TALISID_SPELLCASTING_HEALER = 25605; +const int FEAT_LION_OF_TALISID_SPELLCASTING_JOWAW = 25606; +const int FEAT_LION_OF_TALISID_SPELLCASTING_KOTMC = 25607; +const int FEAT_LION_OF_TALISID_SPELLCASTING_NENTYAR_HUNTER = 25608; +const int FEAT_LION_OF_TALISID_SPELLCASTING_RANGER = 25609; +const int FEAT_LION_OF_TALISID_SPELLCASTING_OASHAMAN = 25610; +const int FEAT_LION_OF_TALISID_SPELLCASTING_SOHEI = 25611; +const int FEAT_LION_OF_TALISID_SPELLCASTING_SOL = 25612; +const int FEAT_LION_OF_TALISID_SPELLCASTING_SPSHAMAN = 25613; + +//:: Verdant Lord marker feats +const int FEAT_VERDANT_LORD_SPELLCASTING_ARCHIVIST = 25619; +const int FEAT_VERDANT_LORD_SPELLCASTING_CLERIC = 25620; +const int FEAT_VERDANT_LORD_SPELLCASTING_DRUID = 25621; +const int FEAT_VERDANT_LORD_SPELLCASTING_FAVOURED_SOUL = 25622; +const int FEAT_VERDANT_LORD_SPELLCASTING_HEALER = 25623; +const int FEAT_VERDANT_LORD_SPELLCASTING_JOWAW = 25624; +const int FEAT_VERDANT_LORD_SPELLCASTING_KOTC = 25625; +const int FEAT_VERDANT_LORD_SPELLCASTING_KOTMC = 25626; +const int FEAT_VERDANT_LORD_SPELLCASTING_NENTYAR_HUNTER = 25627; +const int FEAT_VERDANT_LORD_SPELLCASTING_PALADIN = 25628; +const int FEAT_VERDANT_LORD_SPELLCASTING_RANGER = 25629; +const int FEAT_VERDANT_LORD_SPELLCASTING_OASHAMAN = 25630; +const int FEAT_VERDANT_LORD_SPELLCASTING_SOHEI = 25631; +const int FEAT_VERDANT_LORD_SPELLCASTING_SOL = 25632; +const int FEAT_VERDANT_LORD_SPELLCASTING_SPSHAMAN = 25633; + //:: No spellcasting or invoking marker feats const int FEAT_ASMODEUS_SPELLCASTING_NONE = 19590; const int FEAT_TIAMAT_SPELLCASTING_NONE = 19591; diff --git a/src/include/prc_inc_castlvl.nss b/src/include/prc_inc_castlvl.nss index 172ee03..8336a62 100644 --- a/src/include/prc_inc_castlvl.nss +++ b/src/include/prc_inc_castlvl.nss @@ -1148,8 +1148,8 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_DIABOLIST_SPELLCASTING_ASSASSIN, oCaster)) nArcane += GetLevelByClass(CLASS_TYPE_DIABOLIST, oCaster); - if(GetHasFeat(FEAT_DHEART_SPELLCASTING_ASSASSIN, oCaster)) - nArcane += GetLevelByClass(CLASS_TYPE_DRAGONHEART_MAGE, oCaster); + //if(GetHasFeat(FEAT_DHEART_SPELLCASTING_ASSASSIN, oCaster)) + //nArcane += GetLevelByClass(CLASS_TYPE_DRAGONHEART_MAGE, oCaster); if(GetHasFeat(FEAT_EKNIGHT_SPELLCASTING_ASSASSIN, oCaster)) nArcane += GetLevelByClass(CLASS_TYPE_ELDRITCH_KNIGHT, oCaster); @@ -3822,6 +3822,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_ARCHIVIST, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_ARCHIVIST, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + /* if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_ARCHIVIST, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); */ @@ -4148,7 +4151,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_CLERIC, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_CLERIC, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_CLERIC, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); @@ -4258,7 +4264,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_DRUID, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_DRUID, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); // if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_DRUID, oCaster)) // nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); @@ -4370,10 +4379,13 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_FAVOURED_SOUL, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_FAVOURED_SOUL, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); - // if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_FAVOURED_SOUL, oCaster)) - // nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); + if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_FAVOURED_SOUL, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); if(GetHasFeat(FEAT_MORNINGLORD_SPELLCASTING_FAVOURED_SOUL, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MORNINGLORD, oCaster); @@ -4479,6 +4491,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_HEALER, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_HEALER, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + /* if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_HEALER, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); */ @@ -4586,6 +4601,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_JUSTICEWW, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_JOWAW, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + // if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_JUSTICEWW, oCaster)) // nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); @@ -4796,6 +4814,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_KOTMC, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + /* if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); */ @@ -4901,7 +4922,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); */ if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_NENTYAR_HUNTER, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_NENTYAR_HUNTER, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); /* if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_NENTYAR_HUNTER, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); */ @@ -5212,7 +5236,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); */ if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_RANGER, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_RANGER, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); if(GetHasFeat(FEAT_MORNINGLORD_SPELLCASTING_RANGER, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MORNINGLORD, oCaster); @@ -5316,7 +5343,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) nDivine += GetLevelByClass(CLASS_TYPE_HIEROPHANT, oCaster); if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_OASHAMAN, oCaster)) - nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_OASHAMAN, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_SHAMAN, oCaster); if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_OASHAMAN, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); @@ -5529,6 +5559,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_SOHEI, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_SOHEI, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + // if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_SOHEI, oCaster)) // nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); @@ -5636,6 +5669,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID) if(GetHasFeat(FEAT_HOSPITALER_SPELLCASTING_SOL, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_HOSPITALER, oCaster); + if(GetHasFeat(FEAT_LION_OF_TALISID_SPELLCASTING_SOL, oCaster)) + nDivine += GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oCaster); + /* if(GetHasFeat(FEAT_MASTER_OF_SHROUDS_SPELLCASTING_SOL, oCaster)) nDivine += GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oCaster); */ diff --git a/src/include/prc_inc_combat.nss b/src/include/prc_inc_combat.nss index 3cdbab5..df4a5b7 100644 --- a/src/include/prc_inc_combat.nss +++ b/src/include/prc_inc_combat.nss @@ -1206,6 +1206,7 @@ int GetIsDoubleSidedWeaponType(int iWeaponType) return ( iWeaponType == BASE_ITEM_DIREMACE || iWeaponType == BASE_ITEM_DOUBLEAXE || iWeaponType == BASE_ITEM_TWOBLADEDSWORD + || iWeaponType == BASE_ITEM_DOUBLE_SCIMITAR ); } diff --git a/src/include/prc_inc_combmove.nss b/src/include/prc_inc_combmove.nss index b81aab4..d280dd1 100644 --- a/src/include/prc_inc_combmove.nss +++ b/src/include/prc_inc_combmove.nss @@ -1140,6 +1140,9 @@ void DoCharge(object oPC, object oTarget, int nDoAttack = TRUE, int nGenerateAoO nPounce = TRUE; if (GetHasSpellEffect(VESTIGE_CHUPOCLOPS, oPC) && GetLocalInt(oPC, "ExploitVestige") != VESTIGE_CHUPOCLOPS_POUNCE) nPounce = TRUE; + //:: Lion of Talisid + if(GetHasFeat(FEAT_LOT_LIONS_POUNCE, oPC)) + nPounce = TRUE; // Checks for a White Raven Stance // If it exists, +1 damage/initiator level @@ -2312,7 +2315,10 @@ void DoShieldCharge(object oPC, object oTarget, int nSlam = FALSE) if(GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC) >= 5) nPounce = TRUE; if(GetRacialType(oPC) == RACIAL_TYPE_MARRUSAULT) - nPounce = TRUE; + nPounce = TRUE; + //:: Lion of Talisid + if(GetHasFeat(FEAT_LOT_LIONS_POUNCE, oPC)) + nPounce = TRUE; // Checks for a White Raven Stance // If it exists, +1 damage/initiator level diff --git a/src/include/prc_inc_core.nss b/src/include/prc_inc_core.nss index 30af518..099c3ac 100644 --- a/src/include/prc_inc_core.nss +++ b/src/include/prc_inc_core.nss @@ -462,7 +462,7 @@ int PRCGetSpellLevelForClass(int nSpell, int nClass) return nSpellLevel; } -// returns the spelllevel of nSpell as it can be cast by oCreature +// returns the spell circle level of nSpell as it can be cast by oCreature int PRCGetSpellLevel(object oCreature, int nSpell) { /*if (!PRCGetHasSpell(nSpell, oCreature)) @@ -605,7 +605,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF) if(nSpellbookType == SPELLBOOK_TYPE_PREPARED) { nCount = persistant_array_get_int(oCreature, "NewSpellbookMem_" + IntToString(nClass), j); - if(DEBUG) DoDebug("PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount)); + if(DEBUG) DoDebug("prc_inc_core >> PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount)); if(nCount > 0) { nUses += nCount; @@ -615,7 +615,7 @@ int PRCGetHasSpell(int nRealSpellID, object oCreature = OBJECT_SELF) { nSpellLevel = StringToInt(Get2DACache(sFile, "Level", j)); nCount = persistant_array_get_int(oCreature, "NewSpellbookMem_" + IntToString(nClass), nSpellLevel); - if(DEBUG) DoDebug("PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount)); + if(DEBUG) DoDebug("prc_inc_core >> PRCGetHasSpell: NewSpellbookMem_" + IntToString(nClass) + "[" + IntToString(j) + "] = " + IntToString(nCount)); if(nCount > 0) { nUses += nCount; diff --git a/src/include/prc_inc_fork.nss b/src/include/prc_inc_fork.nss index b6b672e..2b19f97 100644 --- a/src/include/prc_inc_fork.nss +++ b/src/include/prc_inc_fork.nss @@ -795,7 +795,7 @@ int GetWeaponSize(object oWeapon) case BASE_ITEM_GREATAXE: case BASE_ITEM_HEAVYFLAIL: case BASE_ITEM_QUARTERSTAFF: - case BASE_ITEM_MAGICSTAFF: + //case BASE_ITEM_MAGICSTAFF: case BASE_ITEM_SCYTHE: case BASE_ITEM_SHORTSPEAR: case BASE_ITEM_ELVEN_COURTBLADE: @@ -832,7 +832,7 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize) case BASE_ITEM_GREATAXE: case BASE_ITEM_HEAVYFLAIL: case BASE_ITEM_QUARTERSTAFF: - case BASE_ITEM_MAGICSTAFF: + //case BASE_ITEM_MAGICSTAFF: case BASE_ITEM_SCYTHE: case BASE_ITEM_SHORTSPEAR: case BASE_ITEM_ELVEN_COURTBLADE: diff --git a/src/include/prc_inc_function.nss b/src/include/prc_inc_function.nss index 93f7aa1..aa47614 100644 --- a/src/include/prc_inc_function.nss +++ b/src/include/prc_inc_function.nss @@ -108,8 +108,8 @@ void SetupCharacterData(object oPC) case CLASS_TYPE_ALIENIST: sScript = "prc_alienist"; break; case CLASS_TYPE_ARCANE_DUELIST: sScript = "prc_arcduel"; break; case CLASS_TYPE_ARCHIVIST: sScript = "prc_archivist"; iData |= 0x01; break; - case CLASS_TYPE_ASSASSIN: iData |= 0x03; break; - case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break; + case CLASS_TYPE_ASSASSIN: break; + //case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break; case CLASS_TYPE_BARD: iData |= 0x07; break; case CLASS_TYPE_BATTLESMITH: sScript = "prc_battlesmith"; break; case CLASS_TYPE_BEGUILER: iData |= 0x03; break; @@ -121,7 +121,7 @@ void SetupCharacterData(object oPC) case CLASS_TYPE_BLIGHTLORD: sScript = "prc_blightlord"; break; case CLASS_TYPE_BLOODCLAW_MASTER: sScript = "tob_bloodclaw"; break; case CLASS_TYPE_BONDED_SUMMONNER: sScript = "prc_bondedsumm"; break; - case CLASS_TYPE_CELEBRANT_SHARESS: iData |= 0x03; break; + case CLASS_TYPE_CELEBRANT_SHARESS: iData |= 0x07; break; case CLASS_TYPE_CHILD_OF_NIGHT: sScript = "shd_childnight"; break; case CLASS_TYPE_COC: sScript = "prc_coc"; break; case CLASS_TYPE_COMBAT_MEDIC: sScript = "prc_cbtmed"; break; @@ -180,6 +180,7 @@ void SetupCharacterData(object oPC) case CLASS_TYPE_LASHER: sScript = "prc_lasher"; break; case CLASS_TYPE_LEGENDARY_DREADNOUGHT: sScript = "prc_legendread"; break; case CLASS_TYPE_LICH: sScript = "pnp_lich_level"; break; + case CLASS_TYPE_LION_OF_TALISID: sScript = "prc_lot"; break; case CLASS_TYPE_MAGEKILLER: sScript = "prc_magekill"; break; case CLASS_TYPE_MASTER_HARPER: sScript = "prc_masterh"; break; case CLASS_TYPE_MASTER_OF_NINE: sScript = "tob_masterofnine"; break; @@ -245,6 +246,7 @@ void SetupCharacterData(object oPC) case CLASS_TYPE_TOTEM_RAGER: sScript = "moi_totemrager"; break; case CLASS_TYPE_TRUENAMER: sScript = "true_truenamer"; iData |= 0x01; break; case CLASS_TYPE_VASSAL: sScript = "prc_vassal"; break; + case CLASS_TYPE_VERDANT_LORD: sScript = "prc_verdantlord"; break; case CLASS_TYPE_VIGILANT: sScript = "prc_vigilant"; break; case CLASS_TYPE_WARBLADE: sScript = "tob_warblade"; iData |= 0x01; break; case CLASS_TYPE_WARCHIEF: sScript = "prc_warchief"; break; @@ -2264,6 +2266,8 @@ void FeatSpecialUsePerDay(object oPC) FeatUsePerDay(oPC, FEAT_FM_FOREST_DOMINION, ABILITY_CHARISMA, 3); FeatUsePerDay(oPC, FEAT_SOD_DEATH_TOUCH, -1, (GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)+4)/4); FeatUsePerDay(oPC, FEAT_SUEL_DISPELLING_STRIKE, -1, (GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC) + 2) / 4); + FeatUsePerDay(oPC, FEAT_PLANT_CONTROL, ABILITY_CHARISMA, 3); + FeatUsePerDay(oPC, FEAT_PLANT_DEFIANCE, ABILITY_CHARISMA, 3); FeatDiabolist(oPC); FeatAlaghar(oPC); ShadowShieldUses(oPC); diff --git a/src/include/prc_inc_json.nss b/src/include/prc_inc_json.nss new file mode 100644 index 0000000..749c551 --- /dev/null +++ b/src/include/prc_inc_json.nss @@ -0,0 +1,750 @@ +//::////////////////////////////////////////////// +//:: ;-. ,-. ,-. ,-. +//:: | ) | ) / ( ) +//:: |-' |-< | ;-: +//:: | | \ \ ( ) +//:: ' ' ' `-' `-' +//::////////////////////////////////////////////// +//:: +/* + Library for json related functions. + +*/ +//:: +//::////////////////////////////////////////////// +//:: Script: prc_inc_json.nss +//:: Author: Jaysyn +//:: Created: 2025-08-14 12:52:32 +//::////////////////////////////////////////////// +#include "nw_inc_gff" +#include "inc_debug" + + +//::---------------------------------------------| +//:: Helper functions | +//::---------------------------------------------| + +//:: Function to calculate the maximum possible hitpoints for oCreature +int GetMaxPossibleHP(object oCreature) +{ + int nMaxHP = 0; // Stores the total maximum hitpoints + int i = 1; // Initialize position for class index + int nConb = GetAbilityModifier(ABILITY_CONSTITUTION, oCreature); + + // Loop through each class position the creature may have, checking each class in turn + while (TRUE) + { + // Get the class ID at position i + int nClassID = GetClassByPosition(i, oCreature); + + // If class is invalid (no more classes to check), break out of loop + if (nClassID == CLASS_TYPE_INVALID) + break; + + // Get the number of levels in this class + int nClassLevels = GetLevelByClass(nClassID, oCreature); + + // Get the row index of the class in classes.2da by using class ID as the row index + int nHitDie = StringToInt(Get2DAString("classes", "HitDie", nClassID)); + + // Add maximum HP for this class (Hit Die * number of levels in this class) + nMaxHP += nClassLevels * nHitDie; + + // Move to the next class position + i++; + } + + nMaxHP += nConb * GetHitDice(oCreature); + + return nMaxHP; +} + +// Returns how many feats a creature should gain when its HD increases +int CalculateFeatsFromHD(int nOriginalHD, int nNewHD) +{ + // HD increase + int nHDIncrease = nNewHD - nOriginalHD; + + if (nHDIncrease <= 0) + return 0; // No new feats if HD did not increase + + // D&D 3E: 1 feat per 3 HD + int nBonusFeats = nHDIncrease / 3; + + return nBonusFeats; +} + +// Returns how many stat boosts a creature needs based on its HD +int GetStatBoostsFromHD(int nCreatureHD, int nModiferCap) +{ + // Make sure we don't get negative boosts + int nBoosts = (40 - nCreatureHD) / 4; + if (nBoosts < 0) + { + nBoosts = 0; + } + return nBoosts; +} + +// Struct to hold size modifiers +struct SizeModifiers +{ + int strMod; + int dexMod; + int conMod; + int naturalAC; + int attackBonus; + int dexSkillMod; +}; + +//::---------------------------------------------| +//:: JSON functions | +//::---------------------------------------------| + +//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found. +int json_GetLocalIntFromVarTable(json jCreature, string sVarName) +{ + json jVarTable = GffGetList(jCreature, "VarTable"); + if (jVarTable == JsonNull()) + return 0; + + int nCount = JsonGetLength(jVarTable); + int i; + for (i = 0; i < nCount; i++) + { + json jEntry = JsonArrayGet(jVarTable, i); + if (jEntry == JsonNull()) continue; + + // Get the Name field using GFF functions + json jName = GffGetString(jEntry, "Name"); + if (jName == JsonNull()) continue; + string sName = JsonGetString(jName); + + if (sName == sVarName) + { + // Get the Type field to verify it's an integer + json jType = GffGetDword(jEntry, "Type"); + if (jType != JsonNull()) + { + int nType = JsonGetInt(jType); + if (nType == 1) // Type 1 = integer + { + // Get the Value field using GFF functions + json jValue = GffGetInt(jEntry, "Value"); + if (jValue == JsonNull()) return 0; + return JsonGetInt(jValue); + } + } + } + } + + return 0; +} + +//:: Returns the total Hit Dice from a JSON creature GFF. +int json_GetCreatureHD(json jGff) +{ + int nHD = 0; + + json jClasses = GffGetList(jGff, "ClassList"); + if (jClasses == JsonNull()) + return 0; + + int nCount = JsonGetLength(jClasses); + int i; + for (i = 0; i < nCount; i = i + 1) + { + json jClass = JsonArrayGet(jClasses, i); + if (jClass == JsonNull()) + continue; + + json jLevel = GffGetShort(jClass, "ClassLevel"); // Use GffGetShort, not GffGetField + if (jLevel != JsonNull()) + { + int nLevel = JsonGetInt(jLevel); + nHD += nLevel; + } + } + + if (nHD <= 0) nHD = 1; + return nHD; +} + +//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD +json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifierCap) +{ + if (jCreature == JsonNull()) + return jCreature; + + // Get the ability to increase from VarTable + int nAbilityToIncrease = json_GetLocalIntFromVarTable(jCreature, "ABILITY_TO_INCREASE"); + if (nAbilityToIncrease < 0 || nAbilityToIncrease > 5) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease)); + return jCreature; // Invalid ability index + } + + // Calculate total current HD from ClassList + json jClassList = GffGetList(jCreature, "ClassList"); + if (jClassList == JsonNull()) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList"); + return jCreature; + } + + int nCurrentTotalHD = 0; + int nClassCount = JsonGetLength(jClassList); + int i; + + for (i = 0; i < nClassCount; i++) + { + json jClass = JsonArrayGet(jClassList, i); + if (jClass != JsonNull()) + { + json jClassLevel = GffGetShort(jClass, "ClassLevel"); + if (jClassLevel != JsonNull()) + { + nCurrentTotalHD += JsonGetInt(jClassLevel); + } + } + } + + if (nCurrentTotalHD <= 0) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found"); + return jCreature; + } + + // Calculate stat boosts based on crossing level thresholds + // Characters get stat boosts at levels 4, 8, 12, 16, 20, etc. + int nOriginalBoosts = nOriginalHD / 4; // How many boosts they already had + int nCurrentBoosts = nCurrentTotalHD / 4; // How many they should have now + int nBoosts = nCurrentBoosts - nOriginalBoosts; // Additional boosts to apply + + if (nBoosts <= 0) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No boosts needed (Original boosts: " + IntToString(nOriginalBoosts) + ", Current boosts: " + IntToString(nCurrentBoosts) + ")"); + return jCreature; + } + + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Applying " + IntToString(nBoosts) + " boosts to ability " + IntToString(nAbilityToIncrease) + " for HD increase from " + IntToString(nOriginalHD) + " to " + IntToString(nCurrentTotalHD)); + + // Determine which ability to boost and apply the increases + string sAbilityField; + switch (nAbilityToIncrease) + { + case 0: sAbilityField = "Str"; break; + case 1: sAbilityField = "Dex"; break; + case 2: sAbilityField = "Con"; break; + case 3: sAbilityField = "Int"; break; + case 4: sAbilityField = "Wis"; break; + case 5: sAbilityField = "Cha"; break; + default: + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Unknown ability index: " + IntToString(nAbilityToIncrease)); + return jCreature; + } + + // Get current ability score + json jCurrentAbility = GffGetByte(jCreature, sAbilityField); + if (jCurrentAbility == JsonNull()) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get " + sAbilityField + " score"); + return jCreature; + } + + int nCurrentScore = JsonGetInt(jCurrentAbility); + int nNewScore = nCurrentScore + nBoosts; + + // Clamp to valid byte range + if (nNewScore < 1) nNewScore = 1; + if (nNewScore > 255) nNewScore = 255; + + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Increasing " + sAbilityField + " from " + IntToString(nCurrentScore) + " to " + IntToString(nNewScore)); + + // Apply the ability score increase + jCreature = GffReplaceByte(jCreature, sAbilityField, nNewScore); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to update " + sAbilityField); + return JsonNull(); + } + + if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Successfully applied ability boosts"); + return jCreature; +} + +//:: Adjust a skill by its ID (more efficient than name lookup) +json json_AdjustCreatureSkillByID(json jCreature, int nSkillID, int nMod) +{ + // Get the SkillList + json jSkillList = GffGetList(jCreature, "SkillList"); + if (jSkillList == JsonNull()) + { + if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get SkillList"); + return jCreature; + } + + // Check if we have enough skills in the list + int nSkillCount = JsonGetLength(jSkillList); + if (nSkillID >= nSkillCount) + { + if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Skill ID " + IntToString(nSkillID) + " exceeds skill list length " + IntToString(nSkillCount)); + return jCreature; + } + + // Get the skill struct at the correct index + json jSkill = JsonArrayGet(jSkillList, nSkillID); + if (jSkill == JsonNull()) + { + if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get skill at index " + IntToString(nSkillID)); + return jCreature; + } + + // Get current rank + json jRank = GffGetByte(jSkill, "Rank"); + if (jRank == JsonNull()) + { + if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get Rank for skill ID " + IntToString(nSkillID)); + return jCreature; + } + + int nCurrentRank = JsonGetInt(jRank); + int nNewRank = nCurrentRank + nMod; + + // Clamp to valid range + if (nNewRank < 0) nNewRank = 0; + if (nNewRank > 255) nNewRank = 255; + + // Update the rank in the skill struct + jSkill = GffReplaceByte(jSkill, "Rank", nNewRank); + if (jSkill == JsonNull()) + { + if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to replace Rank for skill ID " + IntToString(nSkillID)); + return JsonNull(); + } + + // Replace the skill in the array + jSkillList = JsonArraySet(jSkillList, nSkillID, jSkill); + + // Replace the SkillList in the creature + jCreature = GffReplaceList(jCreature, "SkillList", jSkillList); + + return jCreature; +} + +//:: Reads FutureFeat1..FutureFeatN from the template's VarTable and appends them to FeatList if missing. +json json_AddFeatsFromCreatureVars(json jCreature, int nOriginalHD) +{ + if (jCreature == JsonNull()) + return jCreature; + + // Calculate current total HD + int nCurrentHD = json_GetCreatureHD(jCreature); + int nAddedHD = nCurrentHD - nOriginalHD; + + if (nAddedHD <= 0) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional HD to process (Current: " + IntToString(nCurrentHD) + ", Original: " + IntToString(nOriginalHD) + ")"); + return jCreature; + } + + // Calculate how many feats the creature should get based on added HD + // Characters get a feat at levels 1, 3, 6, 9, 12, 15, 18, etc. + // For added levels, we need to check what feat levels they cross + int nOriginalFeats = (nOriginalHD + 2) / 3; // Feats from original HD + int nCurrentFeats = (nCurrentHD + 2) / 3; // Feats from current HD + int nNumFeats = nCurrentFeats - nOriginalFeats; // Additional feats earned + + if (nNumFeats <= 0) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional feats earned from " + IntToString(nAddedHD) + " added HD"); + return jCreature; + } + + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Processing " + IntToString(nNumFeats) + " feats for " + IntToString(nAddedHD) + " added HD (Original: " + IntToString(nOriginalHD) + ", Current: " + IntToString(nCurrentHD) + ")"); + + // Get or create FeatList + json jFeatArray = GffGetList(jCreature, "FeatList"); + if (jFeatArray == JsonNull()) + jFeatArray = JsonArray(); + + int nOriginalFeatCount = JsonGetLength(jFeatArray); + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Original feat count: " + IntToString(nOriginalFeatCount)); + + int nAdded = 0; + int i = 1; + int nMaxIterations = 100; // Safety valve + int nIterations = 0; + + while (nAdded < nNumFeats && nIterations < nMaxIterations) + { + nIterations++; + string sVarName = "FutureFeat" + IntToString(i); + + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Checking " + sVarName); + + int nFeat = json_GetLocalIntFromVarTable(jCreature, sVarName); + + if (nFeat <= 0) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: " + sVarName + " not found or invalid"); + i++; + continue; + } + + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Found " + sVarName + " = " + IntToString(nFeat)); + + // Check if feat already exists + int bHasFeat = FALSE; + int nFeatCount = JsonGetLength(jFeatArray); + int j; + + for (j = 0; j < nFeatCount; j++) + { + json jFeatStruct = JsonArrayGet(jFeatArray, j); + if (jFeatStruct != JsonNull()) + { + json jFeatValue = GffGetWord(jFeatStruct, "Feat"); + if (jFeatValue != JsonNull() && JsonGetInt(jFeatValue) == nFeat) + { + bHasFeat = TRUE; + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Feat " + IntToString(nFeat) + " already exists"); + break; + } + } + } + + // Insert if missing + if (!bHasFeat) + { + json jNewFeat = JsonObject(); + jNewFeat = JsonObjectSet(jNewFeat, "__struct_id", JsonInt(1)); + jNewFeat = GffAddWord(jNewFeat, "Feat", nFeat); + + if (jNewFeat == JsonNull()) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to create feat struct for feat " + IntToString(nFeat)); + break; + } + + jFeatArray = JsonArrayInsert(jFeatArray, jNewFeat); + nAdded++; + + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Added feat " + IntToString(nFeat) + " (" + IntToString(nAdded) + "/" + IntToString(nNumFeats) + ")"); + } + + i++; + + // Safety break if we've checked too many variables + if (i > 100) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Safety break - checked too many FutureFeat variables"); + break; + } + } + + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Completed. Added " + IntToString(nAdded) + " feats in " + IntToString(nIterations) + " iterations"); + + // Save back the modified FeatList only if we added something + if (nAdded > 0) + { + jCreature = GffReplaceList(jCreature, "FeatList", jFeatArray); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to replace FeatList"); + return JsonNull(); + } + } + + return jCreature; +} + +//:: Get the size of a JSON array +int json_GetArraySize(json jArray) +{ + int iSize = 0; + while (JsonArrayGet(jArray, iSize) != JsonNull()) + { + iSize++; + } + return iSize; +} + +//:: Directly modifies oCreature's Base Natural AC if iNewAC is higher. +//:: +json json_UpdateBaseAC(json jCreature, int iNewAC) +{ + //json jBaseAC = GffGetByte(jCreature, "Creature/value/NaturalAC/value"); + json jBaseAC = GffGetByte(jCreature, "NaturalAC"); + + if (jBaseAC == JsonNull()) + { + return JsonNull(); + } + else if (JsonGetInt(jBaseAC) > iNewAC) + { + return jCreature; + } + else + { + jCreature = GffReplaceByte(jCreature, "NaturalAC", iNewAC); + + return jCreature; + } +} + +//:: Directly modifies jCreature's Challenge Rating. +//:: This is useful for most XP calculations. +json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod) +{ + int nNewCR; + +//:: Add CRMod to current CR + nNewCR = nBaseCR + nCRMod; + +//:: Modify Challenge Rating + jCreature = GffReplaceFloat(jCreature, "ChallengeRating", IntToFloat(nNewCR)); + + return jCreature; +} + +//:: Directly modifies ability scores in a creature's JSON GFF. +//:: +json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, + int iModInt = 0, int iModWis = 0, int iModCha = 0) +{ + int iCurrent; + + // STR + if (!GffGetFieldExists(jCreature, "Str", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Str", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Str")); + jCreature = GffReplaceByte(jCreature, "Str", iCurrent + iModStr); + + // DEX + if (!GffGetFieldExists(jCreature, "Dex", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Dex", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Dex")); + jCreature = GffReplaceByte(jCreature, "Dex", iCurrent + iModDex); + + // CON + if (!GffGetFieldExists(jCreature, "Con", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Con", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Con")); + jCreature = GffReplaceByte(jCreature, "Con", iCurrent + iModCon); + + // INT + if (!GffGetFieldExists(jCreature, "Int", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Int", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Int")); + jCreature = GffReplaceByte(jCreature, "Int", iCurrent + iModInt); + + // WIS + if (!GffGetFieldExists(jCreature, "Wis", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Wis", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Wis")); + jCreature = GffReplaceByte(jCreature, "Wis", iCurrent + iModWis); + + // CHA + if (!GffGetFieldExists(jCreature, "Cha", GFF_FIELD_TYPE_BYTE)) + jCreature = GffAddByte(jCreature, "Cha", 10); + iCurrent = JsonGetInt(GffGetByte(jCreature, "Cha")); + jCreature = GffReplaceByte(jCreature, "Cha", iCurrent + iModCha); + + return jCreature; +} + +//:: Directly modifies oCreature's ability scores. +//:: +json json_UpdateCreatureStats(json jCreature, object oBaseCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0) +{ +//:: Retrieve and modify ability scores + int iCurrentStr = GetAbilityScore(oBaseCreature, ABILITY_STRENGTH); + int iCurrentDex = GetAbilityScore(oBaseCreature, ABILITY_DEXTERITY); + int iCurrentCon = GetAbilityScore(oBaseCreature, ABILITY_CONSTITUTION); + int iCurrentInt = GetAbilityScore(oBaseCreature, ABILITY_INTELLIGENCE); + int iCurrentWis = GetAbilityScore(oBaseCreature, ABILITY_WISDOM); + int iCurrentCha = GetAbilityScore(oBaseCreature, ABILITY_CHARISMA); + + jCreature = GffReplaceByte(jCreature, "Str", iCurrentStr + iModStr); + jCreature = GffReplaceByte(jCreature, "Dex", iCurrentDex + iModDex); + jCreature = GffReplaceByte(jCreature, "Con", iCurrentCon + iModCon); + jCreature = GffReplaceByte(jCreature, "Int", iCurrentInt + iModInt); + jCreature = GffReplaceByte(jCreature, "Wis", iCurrentWis + iModWis); + jCreature = GffReplaceByte(jCreature, "Cha", iCurrentCha + iModCha); + + return jCreature; +} + +//:: Increases a creature's Hit Dice in its JSON GFF data by nAmount +json json_AddHitDice(json jCreature, int nAmount) +{ + if (jCreature == JsonNull() || nAmount <= 0) + return jCreature; + + // Get the ClassList + json jClasses = GffGetList(jCreature, "ClassList"); + if (jClasses == JsonNull() || JsonGetLength(jClasses) == 0) + return jCreature; + + // Grab the first class entry + json jFirstClass = JsonArrayGet(jClasses, 0); + + // Only touch ClassLevel; do NOT modify Class type + json jCurrentLevel = GffGetShort(jFirstClass, "ClassLevel"); + int nCurrentLevel = JsonGetInt(jCurrentLevel); + int nNewLevel = nCurrentLevel + nAmount; + + // Replace ClassLevel only + jFirstClass = GffReplaceShort(jFirstClass, "ClassLevel", nNewLevel); + + // Put modified class back into the array + jClasses = JsonArraySet(jClasses, 0, jFirstClass); + + // Replace ClassList in the creature JSON + jCreature = GffReplaceList(jCreature, "ClassList", jClasses); + + return jCreature; +} + +//:: Adjusts a creature's size by nSizeChange (-4 to +4) and updates ability scores accordingly. +json json_AdjustCreatureSize(json jCreature, int nSizeDelta) +{ + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Entering function. nSizeDelta=" + IntToString(nSizeDelta)); + + if (jCreature == JsonNull() || nSizeDelta == 0) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Exiting: jCreature is null or nSizeDelta is 0"); + return jCreature; + } + + // Get Appearance_Type using GFF functions + json jAppearanceType = GffGetWord(jCreature, "Appearance_Type"); + if (jAppearanceType == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to get Appearance_Type"); + return jCreature; + } + + int nAppearance = JsonGetInt(jAppearanceType); + int nCurrentSize = StringToInt(Get2DAString("appearances", "Size", nAppearance)); + + // Default to Medium (4) if invalid + if (nCurrentSize < 0 || nCurrentSize > 8) nCurrentSize = 4; + + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Appearance_Type =" + IntToString(nAppearance) + ", Size =" + IntToString(nCurrentSize)); + + int nSteps = nSizeDelta; + + // Calculate modifiers based on size change + int strMod = nSteps * 4; + int dexMod = nSteps * -1; + int conMod = nSteps * 2; + int naturalAC = nSteps * 1; + int dexSkillMod = nSteps * -2; + + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Applying stat modifiers: STR=" + IntToString(strMod) + + " DEX=" + IntToString(dexMod) + + " CON=" + IntToString(conMod)); + + // Update ability scores using GFF functions with error checking + json jStr = GffGetByte(jCreature, "Str"); + if (jStr != JsonNull()) + { + int nNewStr = JsonGetInt(jStr) + strMod; + if (nNewStr < 1) nNewStr = 1; + if (nNewStr > 255) nNewStr = 255; + + jCreature = GffReplaceByte(jCreature, "Str", nNewStr); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Str"); + return JsonNull(); + } + } + + json jDex = GffGetByte(jCreature, "Dex"); + if (jDex != JsonNull()) + { + int nNewDex = JsonGetInt(jDex) + dexMod; + if (nNewDex < 1) nNewDex = 1; + if (nNewDex > 255) nNewDex = 255; + + jCreature = GffReplaceByte(jCreature, "Dex", nNewDex); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Dex"); + return JsonNull(); + } + } + + json jCon = GffGetByte(jCreature, "Con"); + if (jCon != JsonNull()) + { + int nNewCon = JsonGetInt(jCon) + conMod; + if (nNewCon < 1) nNewCon = 1; + if (nNewCon > 255) nNewCon = 255; + + jCreature = GffReplaceByte(jCreature, "Con", nNewCon); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Con"); + return JsonNull(); + } + } + + // Update Natural AC + json jNaturalAC = GffGetByte(jCreature, "NaturalAC"); + if (jNaturalAC != JsonNull()) + { + int nCurrentNA = JsonGetInt(jNaturalAC); + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Current NaturalAC: " + IntToString(nCurrentNA)); + + int nNewNA = nCurrentNA + naturalAC; + if (nNewNA < 0) nNewNA = 0; + if (nNewNA > 255) nNewNA = 255; + + jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewNA); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update NaturalAC"); + return JsonNull(); + } + } + + // Adjust all Dexterity-based skills by finding them in skills.2da + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX-based skills"); + + int nSkillID = 0; + while (TRUE) + { + string sKeyAbility = Get2DAString("skills", "KeyAbility", nSkillID); + + // Break when we've reached the end of skills + if (sKeyAbility == "") + break; + + // If this skill uses Dexterity, adjust it + if (sKeyAbility == "DEX") + { + string sSkillLabel = Get2DAString("skills", "Label", nSkillID); + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX skill: " + sSkillLabel + " (ID: " + IntToString(nSkillID) + ")"); + + jCreature = json_AdjustCreatureSkillByID(jCreature, nSkillID, dexSkillMod); + if (jCreature == JsonNull()) + { + if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed adjusting skill ID " + IntToString(nSkillID)); + return JsonNull(); + } + } + + nSkillID++; + } + + if(DEBUG) DoDebug("json_AdjustCreatureSize completed successfully"); + return jCreature; +} + + +//:: Test void +//:: void main (){} \ No newline at end of file diff --git a/src/include/prc_inc_material.nss b/src/include/prc_inc_material.nss index f69e26d..dc050aa 100644 --- a/src/include/prc_inc_material.nss +++ b/src/include/prc_inc_material.nss @@ -16,26 +16,28 @@ const int MATERIAL_TYPE_UNKNOWN = 0; const int MATERIAL_TYPE_BONE = 1; const int MATERIAL_TYPE_CERAMIC = 2; const int MATERIAL_TYPE_CRYSTAL = 3; -const int MATERIAL_TYPE_FABRIC = 4; +const int MATERIAL_TYPE_FIBER = 4; const int MATERIAL_TYPE_LEATHER = 5; const int MATERIAL_TYPE_METAL = 6; const int MATERIAL_TYPE_PAPER = 7; const int MATERIAL_TYPE_ROPE = 8; const int MATERIAL_TYPE_STONE = 9; const int MATERIAL_TYPE_WOOD = 10; +const int MATERIAL_TYPE_BOTANICAL = 11; const string MATERIAL_TYPE_NAME_INVALID = ""; const string MATERIAL_TYPE_NAME_UNKNOWN = "Unknown"; const string MATERIAL_TYPE_NAME_BONE = "Bone"; const string MATERIAL_TYPE_NAME_CERAMIC = "Ceramic"; const string MATERIAL_TYPE_NAME_CRYSTAL = "Crystal"; -const string MATERIAL_TYPE_NAME_FABRIC = "Fabric"; +const string MATERIAL_TYPE_NAME_FIBER = "Fiber"; const string MATERIAL_TYPE_NAME_LEATHER = "Leather"; const string MATERIAL_TYPE_NAME_METAL = "Metal"; const string MATERIAL_TYPE_NAME_PAPER = "Paper"; const string MATERIAL_TYPE_NAME_ROPE = "Rope"; const string MATERIAL_TYPE_NAME_STONE = "Stone"; const string MATERIAL_TYPE_NAME_WOOD = "Wood"; +const string MATERIAL_TYPE_NAME_BOTANICAL = "Bontanical"; //:: Material Itemproperty Constants //:://////////////////////////////////////////////////////////////////////////////// @@ -163,7 +165,8 @@ const int IP_MATERIAL_OBSIDIAN = 140; const int IP_MATERIAL_BAMBOO = 141; const int IP_MATERIAL_POTTERY = 142; const int IP_MATERIAL_GLASSTEEL = 143; -const int IP_NUM_MATERIALS = 143; +const int IP_MATERIAL_HERB = 144; +const int IP_NUM_MATERIALS = 144; const string IP_MATERIAL_NAME_INVALID = ""; const string IP_MATERIAL_NAME_UNKNOWN = "Unknown"; @@ -288,6 +291,7 @@ const string IP_MATERIAL_NAME_OBSIDIAN = "Obsidian"; const string IP_MATERIAL_NAME_BAMBOO = "Bamboo"; const string IP_MATERIAL_NAME_POTTERY = "Pottery"; const string IP_MATERIAL_NAME_GLASSTEEL = "Glassteel"; +const string IP_MATERIAL_NAME_HERB = "Herbs"; //:://///////////////////////////////////////////////////////////// // GetMaterialName( int iMaterialType, int bLowerCase = FALSE) @@ -428,6 +432,7 @@ string GetMaterialName( int iMaterialType, int bLowerCase = FALSE) case IP_MATERIAL_BAMBOO: sName = IP_MATERIAL_NAME_BAMBOO; break; case IP_MATERIAL_POTTERY: sName = IP_MATERIAL_NAME_POTTERY; break; case IP_MATERIAL_GLASSTEEL: sName = IP_MATERIAL_NAME_GLASSTEEL; break; + case IP_MATERIAL_HERB: sName = IP_MATERIAL_NAME_HERB; break; default: return ""; } @@ -573,6 +578,7 @@ int GetIPMaterial( string sMaterialName) else if( sMaterialName == GetStringUpperCase(IP_MATERIAL_NAME_BAMBOO)) return IP_MATERIAL_BAMBOO; else if( sMaterialName == GetStringUpperCase(IP_MATERIAL_NAME_POTTERY)) return IP_MATERIAL_POTTERY; else if( sMaterialName == GetStringUpperCase(IP_MATERIAL_NAME_GLASSTEEL)) return IP_MATERIAL_GLASSTEEL; + else if( sMaterialName == GetStringUpperCase(IP_MATERIAL_NAME_HERB)) return IP_MATERIAL_HERB; return IP_MATERIAL_INVALID; } @@ -806,6 +812,9 @@ int GetMaterialType(int nMaterial) || nMaterial == IP_MATERIAL_DRAKE_IVORY ) return MATERIAL_TYPE_BONE; + else if ( nMaterial == IP_MATERIAL_HERB ) + return MATERIAL_TYPE_BOTANICAL; + else if ( nMaterial == IP_MATERIAL_ELUKIAN_CLAY || nMaterial == IP_MATERIAL_POTTERY ) return MATERIAL_TYPE_CERAMIC; @@ -814,7 +823,7 @@ int GetMaterialType(int nMaterial) || nMaterial == IP_MATERIAL_COTTON || nMaterial == IP_MATERIAL_SILK || nMaterial == IP_MATERIAL_WOOL ) - return MATERIAL_TYPE_FABRIC; + return MATERIAL_TYPE_FIBER; else if ( nMaterial == IP_MATERIAL_GEM || nMaterial == IP_MATERIAL_GEM_ALEXANDRITE diff --git a/src/include/prc_inc_onhit.nss b/src/include/prc_inc_onhit.nss index 3f0da67..ab68887 100644 --- a/src/include/prc_inc_onhit.nss +++ b/src/include/prc_inc_onhit.nss @@ -808,7 +808,24 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is armor; attacker = "+GetName(oAttacker)+", defender = "+GetName(oDefender)); } // is the spell type item a weapon? - else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType))) + int nWT = StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType)); + if (nWT > 0) + { + if (oSpellTarget == OBJECT_INVALID) + oSpellTarget = PRCGetSpellTargetObject(oSpellOrigin); + + oAttacker = oSpellOrigin; + oDefender = oSpellTarget; + + if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is weapon [WT="+IntToString(nWT)+"]; attacker="+GetName(oAttacker)+", defender="+GetName(oDefender)); + } + else + { + if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE"); + return FALSE; + } + +/* else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType))) { // determine the target, if not already given if (oSpellTarget == OBJECT_INVALID) @@ -823,7 +840,7 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI { if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE"); return FALSE; - } + } */ // the spell origin must possess the item that cast the spell (at least for the aurora engine, in prc_inc_combat that may differ) diff --git a/src/include/prc_inc_skills.nss b/src/include/prc_inc_skills.nss index bbca299..0674604 100644 --- a/src/include/prc_inc_skills.nss +++ b/src/include/prc_inc_skills.nss @@ -115,11 +115,11 @@ int PerformJump(object oPC, location lLoc, int bDoKnockDown = TRUE) iBonus = 4; } } - /*if (GetHasSpellEffect(MOVE_TC_LEAPING_DRAGON, oPC)) + if (GetHasSpellEffect(MOVE_TC_LEAPING_DRAGON, oPC)) { bIsRunningJump = TRUE; - iBonus = 10; - } */ + //iBonus = 10; //:: This is granted in the stance. + } // PnP rules are height * 6 for run and height * 2 for jump. // I can't get height so that is assumed to be 6. // Changed maxed jump distance because the NwN distance is rather short @@ -374,6 +374,12 @@ int PRCIsFlying(object oCreature) if(GetRacialType(oCreature) == RACIAL_TYPE_GLOURA) bFlying = TRUE; + + if(GetRacialType(oCreature) == RACIAL_TYPE_AVARIEL) + bFlying = TRUE; + + if(GetRacialType(oCreature) == RACIAL_TYPE_FEYRI) + bFlying = TRUE; if(GetRacialType(oCreature) == RACIAL_TYPE_SPIRETOPDRAGON) bFlying = TRUE; diff --git a/src/include/prc_inc_spells.nss b/src/include/prc_inc_spells.nss index 98e812d..18c0efa 100644 --- a/src/include/prc_inc_spells.nss +++ b/src/include/prc_inc_spells.nss @@ -20,6 +20,11 @@ /* Function prototypes */ ////////////////////////////////////////////////// + + +//:: Calculates total Shield AC bonuses from all sources +int GetTotalShieldACBonus(object oCreature); + //:: Handles psuedo-Foritifcation void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25); @@ -376,6 +381,36 @@ const int TYPE_DIVINE = -2; /* Function definitions */ ////////////////////////////////////////////////// + +// Returns TRUE if nSpellID is a subradial spell, FALSE otherwise +int GetIsSubradialSpell(int nSpellID) +{ + string sMaster = Get2DACache("spells", "Master", nSpellID); + + // If the Master column is numeric, this spell is a subradial of that master + if (sMaster != "" && sMaster != "****") + { + return TRUE; + } + + return FALSE; +} + +// Returns the masterspell SpellID for a subradial spell. +int GetMasterSpellFromSubradial(int nSpellID) +{ + string sMaster = Get2DAString("spells", "Master", nSpellID); + + if (sMaster != "****") + { + return StringToInt(sMaster); + } + + return -1; // No master +} + + + int GetPrCAdjustedClassLevel(int nClass, object oCaster = OBJECT_SELF) { int iTemp; @@ -412,7 +447,9 @@ int GetPrCAdjustedCasterLevelByType(int nClassType, object oCaster = OBJECT_SELF { int nClassLvl; int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8; - int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl; + int nClass1Lvl = 0, nClass2Lvl = 0, nClass3Lvl = 0, nClass4Lvl = 0, + nClass5Lvl = 0, nClass6Lvl = 0, nClass7Lvl = 0, nClass8Lvl = 0; + nClass1 = GetClassByPosition(1, oCaster); nClass2 = GetClassByPosition(2, oCaster); @@ -2223,6 +2260,78 @@ int GetControlledCelestialTotalHD(object oPC = OBJECT_SELF) return nTotalHD; } +//:: Calculates total Shield AC bonuses from all sources +int GetTotalShieldACBonus(object oCreature) +{ + int nShieldBonus = 0; + object oItem; + + // Check left hand for shield + oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature); + if (GetIsObjectValid(oItem)) + { + int nBaseItem = GetBaseItemType(oItem); + if (nBaseItem == BASE_ITEM_SMALLSHIELD || + nBaseItem == BASE_ITEM_LARGESHIELD || + nBaseItem == BASE_ITEM_TOWERSHIELD) + { + nShieldBonus += GetItemACValue(oItem); + if(DEBUG) DoDebug("prc_inc_spells >> GetTotalShieldACBonus: Found Shield AC, bonus = " + IntToString(nShieldBonus)+"."); + } + } + + // Check creature weapon slots for shield AC bonus + oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCreature); + if (GetIsObjectValid(oItem)) + nShieldBonus += GetItemACValue(oItem); + + oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCreature); + if (GetIsObjectValid(oItem)) + nShieldBonus += GetItemACValue(oItem); + + oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCreature); + if (GetIsObjectValid(oItem)) + nShieldBonus += GetItemACValue(oItem); + + // Add shield AC bonuses from magical effects + effect eEffect = GetFirstEffect(oCreature); + while (GetIsEffectValid(eEffect)) + { + int nACType = GetEffectInteger(eEffect, 0); + int nACAmount = GetEffectInteger(eEffect, 1); + + if(GetEffectType(eEffect) == EFFECT_TYPE_AC_INCREASE && nACType == AC_SHIELD_ENCHANTMENT_BONUS) + { + if(DEBUG) DoDebug("prc_inc_spells >> GetTotalShieldACBonus: Found Shield AC effect, bonus = " + IntToString(nACAmount)+"."); + nShieldBonus += nACAmount; + } + + eEffect = GetNextEffect(oCreature); + } + return nShieldBonus; +} + + + + // Add shield AC bonuses from magical effects +/* effect eEffect = GetFirstEffect(oCreature); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_AC_INCREASE && + GetEffectInteger(eEffect, 1) == AC_SHIELD_ENCHANTMENT_BONUS) + { + int nMod = GetEffectInteger(eEffect, 0); + int nType = GetEffectInteger(eEffect, 1); + nShieldBonus += GetEffectInteger(eEffect, 0); + string s = "Found AC effect: bonus = " + IntToString(nMod) + ", type = " + IntToString(nType); + SendMessageToPC(GetFirstPC(), s); + } + eEffect = GetNextEffect(oCreature); + } + + return nShieldBonus; +}*/ +// //:: Handles psuedo-Foritifcation void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25) { @@ -2275,7 +2384,7 @@ void DoFortification(object oPC = OBJECT_SELF, int nFortification = 25) IPSafeAddItemProperty(oHide, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB)); } } - +// // wrapper for DecrementRemainingSpellUses, works for newspellbook 'fake' spells too // should also find and decrement metamagics for newspellbooks diff --git a/src/include/prc_inc_switch.nss b/src/include/prc_inc_switch.nss index 4913e3d..b2c7160 100644 --- a/src/include/prc_inc_switch.nss +++ b/src/include/prc_inc_switch.nss @@ -70,6 +70,8 @@ 43 PRC_CRAFTING_BASE_ITEMS int 1 44 PRC_XP_USE_SIMPLE_LA int 1 45 PRC_XP_USE_SIMPLE_RACIAL_HD int 1 +46 PRC_CREATE_INFUSION_CASTER_LEVEL int 1 +47 PRC_CREATE_INFUSION_OPTIONAL_HERBS int 0 */ /* This variable MUST be updated with every new version of the PRC!!! */ @@ -1952,6 +1954,18 @@ const string PRC_CRAFT_ROD_CASTER_LEVEL = "PRC_CRAFT_ROD_CASTER_LEVE */ const string PRC_CRAFT_STAFF_CASTER_LEVEL = "PRC_CRAFT_STAFF_CASTER_LEVEL"; +/* + * As above, except it applies to herbal infusions + */ +const string PRC_CREATE_INFUSION_CASTER_LEVEL = "PRC_CREATE_INFUSION_CASTER_LEVEL"; + +/* + * Builder's Option: Enables the optional PnP herbs for creating infusions. + * Each herb is keyed to a spell circle level & spell school as shown on pg. 33 + * of the Master's of the Wild sourcebook. + */ +const string PRC_CREATE_INFUSION_OPTIONAL_HERBS = "PRC_CREATE_INFUSION_OPTIONAL_HERBS"; + /* * Characters with a crafting feat always have the appropriate base item in their inventory */ @@ -1961,45 +1975,52 @@ const string PRC_CRAFTING_BASE_ITEMS = "PRC_CRAFTING_BASE_ITEMS"; * Max level of spells brewed into potions * defaults to 3 */ -const string X2_CI_BREWPOTION_MAXLEVEL = "X2_CI_BREWPOTION_MAXLEVEL"; +//const string X2_CI_BREWPOTION_MAXLEVEL = "X2_CI_BREWPOTION_MAXLEVEL"; +const string PRC_X2_BREWPOTION_MAXLEVEL = "PRC_X2_BREWPOTION_MAXLEVEL"; /* * cost modifier of spells brewed into poitions * defaults to 50 */ -const string X2_CI_BREWPOTION_COSTMODIFIER = "X2_CI_BREWPOTION_COSTMODIFIER"; +const string PRC_X2_BREWPOTION_COSTMODIFIER = "PRC_X2_BREWPOTION_COSTMODIFIER"; /* * cost modifier of spells scribed into scrolls * defaults to 25 */ -const string X2_CI_SCRIBESCROLL_COSTMODIFIER = "X2_CI_SCRIBESCROLL_COSTMODIFIER"; +const string PRC_X2_SCRIBESCROLL_COSTMODIFIER = "PRC_X2_SCRIBESCROLL_COSTMODIFIER"; + +/* + * cost modifier of spells infused into herbs + * defaults to 25 + */ +const string PRC_X2_CREATEINFUSION_COSTMODIFIER = "PRC_X2_CREATEINFUSION_COSTMODIFIER"; /* * Max level of spells crafted into wands * defaults to 4 */ -const string X2_CI_CRAFTWAND_MAXLEVEL = "X2_CI_CRAFTWAND_MAXLEVEL"; +const string PRC_X2_CRAFTWAND_MAXLEVEL = "PRC_X2_CRAFTWAND_MAXLEVEL"; /* * cost modifier of spells crafted into wands * defaults to 750 */ -const string X2_CI_CRAFTWAND_COSTMODIFIER = "X2_CI_CRAFTWAND_COSTMODIFIER"; +const string PRC_X2_CRAFTWAND_COSTMODIFIER = "PRC_X2_CRAFTWAND_COSTMODIFIER"; /* * cost modifier of spells crafted into rods * note that adding a second spell costs 75% and 3 or more costs 50% * defaults to 750 */ -const string X2_CI_CRAFTROD_COSTMODIFIER = "X2_CI_CRAFTROD_COSTMODIFIER"; +const string PRC_X2_CRAFTROD_COSTMODIFIER = "PRC_X2_CRAFTROD_COSTMODIFIER"; /* * cost modifier of spells crafted into staffs * note that adding a second spell costs 75% and 3 or more costs 50% * defaults to 750 */ -const string X2_CI_CRAFTSTAFF_COSTMODIFIER = "X2_CI_CRAFTSTAFF_COSTMODIFIER"; +const string PRC_X2_CRAFTSTAFF_COSTMODIFIER = "PRC_X2_CRAFTSTAFF_COSTMODIFIER"; /** * Allows the use of arbitrary itemproperties and uses NWN item costs diff --git a/src/include/prc_inc_turning.nss b/src/include/prc_inc_turning.nss index 5504819..6c819d4 100644 --- a/src/include/prc_inc_turning.nss +++ b/src/include/prc_inc_turning.nss @@ -14,17 +14,6 @@ /* Function prototypes */ ////////////////////////////////////////////////// - - - - - - - - - - - //gets the number of class levels that count for turning int GetTurningClassLevel(object oCaster = OBJECT_SELF, int nTurnType = SPELL_TURN_UNDEAD); @@ -191,6 +180,20 @@ int GetIsTurnOrRebuke(object oTarget, int nTurnType, int nTargetRace) break; } + case SPELL_PLANT_DEFIANCE: + { + if(nTargetRace == RACIAL_TYPE_PLANT) + nReturn = ACTION_TURN; + + break; + } + case SPELL_PLANT_CONTROL: + { + if(nTargetRace == RACIAL_TYPE_PLANT) + nReturn = ACTION_REBUKE; + + break; + } case SPELL_TURN_PLANT: { // Plant domain rebukes or commands plants @@ -383,6 +386,13 @@ int GetTurningClassLevel(object oCaster = OBJECT_SELF, int nTurnType = SPELL_TUR if (nTurnType == SPELL_OPPORTUNISTIC_PIETY_TURN) return GetLevelByClass(CLASS_TYPE_FACTOTUM, oCaster); + + if (nTurnType == SPELL_PLANT_DEFIANCE || nTurnType == SPELL_PLANT_CONTROL) + { + int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster); + + return nDivineLvl; + } //Baelnorn & Archlich adds all class levels. if(GetLevelByClass(CLASS_TYPE_BAELNORN, oCaster) || GetHasFeat(FEAT_TEMPLATE_ARCHLICH_MARKER, oCaster)) //:: Archlich diff --git a/src/include/prc_inc_wpnrest.nss b/src/include/prc_inc_wpnrest.nss index c101e78..9dcf65a 100644 --- a/src/include/prc_inc_wpnrest.nss +++ b/src/include/prc_inc_wpnrest.nss @@ -40,13 +40,31 @@ int IsProficient(object oPC, int nBaseItem) case BASE_ITEM_CLUB: return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) - || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) - || GetHasFeat(FEAT_WEAPON_PROFICIENCY_CLUB, oPC); + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_CLUB, oPC); + + case BASE_ITEM_HEAVYCROSSBOW: + return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_HEAVY_XBOW, oPC); + + case BASE_ITEM_LIGHTCROSSBOW: + return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_LIGHT_XBOW, oPC); case BASE_ITEM_DAGGER: return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) - || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) - || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DAGGER, oPC); + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC) + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DAGGER, oPC); case BASE_ITEM_LONGSWORD: return GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) @@ -152,12 +170,14 @@ int IsProficient(object oPC, int nBaseItem) || GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC); case BASE_ITEM_QUARTERSTAFF: - return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) + return GetHasFeat(FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF, oPC) + ||GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) - || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC); + || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC); case BASE_ITEM_MAGICSTAFF: - return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) + return GetHasFeat(FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF, oPC) + ||GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) || GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC) || GetHasFeat(FEAT_WEAPON_PROFICIENCY_WIZARD, oPC); @@ -300,167 +320,185 @@ int GetWeaponProfFeatByType(int nBaseType) { switch(nBaseType) { - case BASE_ITEM_SHORTSWORD: - return FEAT_WEAPON_PROFICIENCY_SHORTSWORD; + case BASE_ITEM_CLUB: + return FEAT_WEAPON_PROFICIENCY_CLUB; + + case BASE_ITEM_QUARTERSTAFF: + return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF; - case BASE_ITEM_LONGSWORD: - return FEAT_WEAPON_PROFICIENCY_LONGSWORD; + case BASE_ITEM_MAGICSTAFF: + return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF; + + case BASE_ITEM_DAGGER: + return FEAT_WEAPON_PROFICIENCY_DAGGER; - case BASE_ITEM_BATTLEAXE: - return FEAT_WEAPON_PROFICIENCY_BATTLEAXE; + case BASE_ITEM_HEAVYCROSSBOW: + return FEAT_WEAPON_PROFICIENCY_HEAVY_XBOW; - case BASE_ITEM_BASTARDSWORD: - return FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD; + case BASE_ITEM_LIGHTCROSSBOW: + return FEAT_WEAPON_PROFICIENCY_LIGHT_XBOW; + + case BASE_ITEM_SHORTSWORD: + return FEAT_WEAPON_PROFICIENCY_SHORTSWORD; - case BASE_ITEM_LIGHTFLAIL: - return FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL; + case BASE_ITEM_LONGSWORD: + return FEAT_WEAPON_PROFICIENCY_LONGSWORD; - case BASE_ITEM_WARHAMMER: - return FEAT_WEAPON_PROFICIENCY_WARHAMMER; + case BASE_ITEM_BATTLEAXE: + return FEAT_WEAPON_PROFICIENCY_BATTLEAXE; - case BASE_ITEM_LONGBOW: - return FEAT_WEAPON_PROFICIENCY_LONGBOW; + case BASE_ITEM_BASTARDSWORD: + return FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD; - case BASE_ITEM_LIGHTMACE: - return FEAT_WEAPON_PROFICIENCY_LIGHT_MACE; + case BASE_ITEM_LIGHTFLAIL: + return FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL; - case BASE_ITEM_HALBERD: - return FEAT_WEAPON_PROFICIENCY_HALBERD; + case BASE_ITEM_WARHAMMER: + return FEAT_WEAPON_PROFICIENCY_WARHAMMER; - case BASE_ITEM_SHORTBOW: + case BASE_ITEM_LONGBOW: + return FEAT_WEAPON_PROFICIENCY_LONGBOW; + + case BASE_ITEM_LIGHTMACE: + return FEAT_WEAPON_PROFICIENCY_LIGHT_MACE; + + case BASE_ITEM_HALBERD: + return FEAT_WEAPON_PROFICIENCY_HALBERD; + + case BASE_ITEM_SHORTBOW: return FEAT_WEAPON_PROFICIENCY_SHORTBOW; - case BASE_ITEM_TWOBLADEDSWORD: + case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD; - case BASE_ITEM_GREATSWORD: + case BASE_ITEM_GREATSWORD: return FEAT_WEAPON_PROFICIENCY_GREATSWORD; - case BASE_ITEM_GREATAXE: + case BASE_ITEM_GREATAXE: return FEAT_WEAPON_PROFICIENCY_GREATAXE; - case BASE_ITEM_DART: + case BASE_ITEM_DART: return FEAT_WEAPON_PROFICIENCY_DART; - case BASE_ITEM_DIREMACE: + case BASE_ITEM_DIREMACE: return FEAT_WEAPON_PROFICIENCY_DIRE_MACE; - case BASE_ITEM_DOUBLEAXE: + case BASE_ITEM_DOUBLEAXE: return FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE; - case BASE_ITEM_HEAVYFLAIL: + case BASE_ITEM_HEAVYFLAIL: return FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL; - case BASE_ITEM_LIGHTHAMMER: + case BASE_ITEM_LIGHTHAMMER: return FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER; - case BASE_ITEM_HANDAXE: + case BASE_ITEM_HANDAXE: return FEAT_WEAPON_PROFICIENCY_HANDAXE; - case BASE_ITEM_KAMA: + case BASE_ITEM_KAMA: return FEAT_WEAPON_PROFICIENCY_KAMA; - case BASE_ITEM_KATANA: + case BASE_ITEM_KATANA: return FEAT_WEAPON_PROFICIENCY_KATANA; - case BASE_ITEM_KUKRI: + case BASE_ITEM_KUKRI: return FEAT_WEAPON_PROFICIENCY_KUKRI; - case BASE_ITEM_MORNINGSTAR: + case BASE_ITEM_MORNINGSTAR: return FEAT_WEAPON_PROFICIENCY_MORNINGSTAR; - case BASE_ITEM_RAPIER: + case BASE_ITEM_RAPIER: return FEAT_WEAPON_PROFICIENCY_RAPIER; - case BASE_ITEM_SCIMITAR: + case BASE_ITEM_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_SCIMITAR; - case BASE_ITEM_SCYTHE: + case BASE_ITEM_SCYTHE: return FEAT_WEAPON_PROFICIENCY_SCYTHE; - case BASE_ITEM_SHORTSPEAR: + case BASE_ITEM_SHORTSPEAR: return FEAT_WEAPON_PROFICIENCY_SHORTSPEAR; - case BASE_ITEM_SHURIKEN: + case BASE_ITEM_SHURIKEN: return FEAT_WEAPON_PROFICIENCY_SHURIKEN; - case BASE_ITEM_SICKLE: + case BASE_ITEM_SICKLE: return FEAT_WEAPON_PROFICIENCY_SICKLE; - case BASE_ITEM_SLING: + case BASE_ITEM_SLING: return FEAT_WEAPON_PROFICIENCY_SLING; - case BASE_ITEM_THROWINGAXE: + case BASE_ITEM_THROWINGAXE: return FEAT_WEAPON_PROFICIENCY_THROWING_AXE; - case BASE_ITEM_CSLASHWEAPON: + case BASE_ITEM_CSLASHWEAPON: return FEAT_WEAPON_PROFICIENCY_CREATURE; - case BASE_ITEM_CPIERCWEAPON: + case BASE_ITEM_CPIERCWEAPON: return FEAT_WEAPON_PROFICIENCY_CREATURE; - case BASE_ITEM_CBLUDGWEAPON: + case BASE_ITEM_CBLUDGWEAPON: return FEAT_WEAPON_PROFICIENCY_CREATURE; - case BASE_ITEM_CSLSHPRCWEAP: + case BASE_ITEM_CSLSHPRCWEAP: return FEAT_WEAPON_PROFICIENCY_CREATURE; - case BASE_ITEM_TRIDENT: + case BASE_ITEM_TRIDENT: return FEAT_WEAPON_PROFICIENCY_TRIDENT; - case BASE_ITEM_DWARVENWARAXE: + case BASE_ITEM_DWARVENWARAXE: return FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE; - case BASE_ITEM_WHIP: + case BASE_ITEM_WHIP: return FEAT_WEAPON_PROFICIENCY_WHIP; - case BASE_ITEM_ELVEN_LIGHTBLADE: + case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE; - case BASE_ITEM_ELVEN_THINBLADE: + case BASE_ITEM_ELVEN_THINBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE; - case BASE_ITEM_ELVEN_COURTBLADE: + case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE; - case BASE_ITEM_HEAVY_PICK: + case BASE_ITEM_HEAVY_PICK: return FEAT_WEAPON_PROFICIENCY_HEAVY_PICK; - case BASE_ITEM_LIGHT_PICK: + case BASE_ITEM_LIGHT_PICK: return FEAT_WEAPON_PROFICIENCY_LIGHT_PICK; - case BASE_ITEM_SAI: + case BASE_ITEM_SAI: return FEAT_WEAPON_PROFICIENCY_SAI; - case BASE_ITEM_NUNCHAKU: + case BASE_ITEM_NUNCHAKU: return FEAT_WEAPON_PROFICIENCY_NUNCHAKU; - case BASE_ITEM_FALCHION: + case BASE_ITEM_FALCHION: return FEAT_WEAPON_PROFICIENCY_FALCHION; - case BASE_ITEM_SAP: + case BASE_ITEM_SAP: return FEAT_WEAPON_PROFICIENCY_SAP; - case BASE_ITEM_KATAR: + case BASE_ITEM_KATAR: return FEAT_WEAPON_PROFICIENCY_KATAR; - case BASE_ITEM_HEAVY_MACE: + case BASE_ITEM_HEAVY_MACE: return FEAT_WEAPON_PROFICIENCY_HEAVY_MACE; - case BASE_ITEM_MAUL: + case BASE_ITEM_MAUL: return FEAT_WEAPON_PROFICIENCY_MAUL; - case BASE_ITEM_DOUBLE_SCIMITAR: + case BASE_ITEM_DOUBLE_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR; - case BASE_ITEM_GOAD: + case BASE_ITEM_GOAD: return FEAT_WEAPON_PROFICIENCY_GOAD; - case BASE_ITEM_EAGLE_CLAW: + case BASE_ITEM_EAGLE_CLAW: return FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW; - default: - return FEAT_WEAPON_PROFICIENCY_SIMPLE; + default: + return FEAT_WEAPON_PROFICIENCY_SIMPLE; } return 0; diff --git a/src/include/prc_ipfeat_const.nss b/src/include/prc_ipfeat_const.nss index a1829be..d419f0b 100644 --- a/src/include/prc_ipfeat_const.nss +++ b/src/include/prc_ipfeat_const.nss @@ -1206,11 +1206,12 @@ const int IP_CONST_FEAT_REGENERATION_5 = 24820; const int IP_CONST_FEAT_SCENT = 24821; const int IP_CONST_FEAT_GIANT_RACIAL_TYPE = 24822; -const int IP_CONST_FEAT_TEMPLATE_ARCHLICH_MARKER = 16401; //:: Archlich -const int IP_CONST_FEAT_TEMPLATE_TURN_UNDEAD = 16402; -const int IP_CONST_FEAT_TEMPLATE_PROJECTION = 24823; -const int IP_CONST_FEAT_TEMPLATE_END_PROJECTION = 24824; -const int IP_CONST_FEAT_TEMPLATE_ANIMATE_DEAD = 24825; +const int IP_CONST_FEAT_TEMPLATE_ARCHLICH_MARKER = 16401; //:: Archlich +const int IP_CONST_FEAT_TEMPLATE_TURN_UNDEAD = 16402; +const int IP_CONST_FEAT_TEMPLATE_BAELNORN_MARKER = 16409; //:: Baelnorn +const int IP_CONST_FEAT_TEMPLATE_PROJECTION = 24823; +const int IP_CONST_FEAT_TEMPLATE_END_PROJECTION = 24824; +const int IP_CONST_FEAT_TEMPLATE_ANIMATE_DEAD = 24825; const int IP_CONST_FEAT_TEMPLATE_SAINT_SLA_BLESS = 16403; //:: Saint //const int IP_CONST_FEAT_TEMPLATE_SAINT_SLA_GUIDANCE = 16404; const int IP_CONST_FEAT_TEMPLATE_SAINT_SLA_RESISTANCE = 16405; diff --git a/src/include/prc_misc_const.nss b/src/include/prc_misc_const.nss index 0575811..b083a8e 100644 --- a/src/include/prc_misc_const.nss +++ b/src/include/prc_misc_const.nss @@ -29,6 +29,10 @@ const int BASE_ITEM_CRAFTED_STAFF = 201; const int BASE_ITEM_ELVEN_LIGHTBLADE = 202; const int BASE_ITEM_ELVEN_THINBLADE = 203; const int BASE_ITEM_ELVEN_COURTBLADE = 204; +const int BASE_ITEM_CRAFT_SCEPTER = 249; +const int BASE_ITEM_MAGIC_SCEPTER = 250; +const int BASE_ITEM_MUNDANE_HERB = 252; +const int BASE_ITEM_INFUSED_HERB = 253; //::////////////////////////////////////////////// //:: Player Health Const diff --git a/src/include/prc_nui_lv_inc.nss b/src/include/prc_nui_lv_inc.nss index 184467b..bc10b28 100644 --- a/src/include/prc_nui_lv_inc.nss +++ b/src/include/prc_nui_lv_inc.nss @@ -2569,7 +2569,8 @@ int HasPreRequisitesForManeuver(int nClass, int spellbookId, object oPC=OBJECT_S json chosenDisc = JsonObjectGet(discInfo, discipline); if (chosenDisc != JsonNull()) { - int nManCount = JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER))); + int nManCount = (JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER))) + + JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_STANCE)))); if (nManCount >= prereqs) return TRUE; } @@ -3334,3 +3335,5 @@ json GetArchivistNewSpellsList(object oPC=OBJECT_SELF) SetLocalJson(oPC, NUI_LEVEL_UP_ARCHIVIST_NEW_SPELLS_LIST_VAR, retValue); return retValue; } + +//:: void main(){} \ No newline at end of file diff --git a/src/include/prc_nui_sb_inc.nss b/src/include/prc_nui_sb_inc.nss index 409044f..7148413 100644 --- a/src/include/prc_nui_sb_inc.nss +++ b/src/include/prc_nui_sb_inc.nss @@ -387,8 +387,7 @@ int IsClassAllowedToUseNUISpellbook(object oPlayer, int nClass) return TRUE; // Arcane Spont - if (nClass == CLASS_TYPE_ASSASSIN - || nClass == CLASS_TYPE_BEGUILER + if (nClass == CLASS_TYPE_BEGUILER || nClass == CLASS_TYPE_CELEBRANT_SHARESS || nClass == CLASS_TYPE_DREAD_NECROMANCER || nClass == CLASS_TYPE_DUSKBLADE @@ -506,8 +505,7 @@ int CanClassUseMetamagicFeats(int nClass) // I don't want to spend the time looping through each class's // feat 2da so this is the list of all classes that are allowed to use the // Spellbook NUI and can use Metamagic - return (nClass == CLASS_TYPE_ASSASSIN - || nClass == CLASS_TYPE_BARD + return (nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_SORCERER || nClass == CLASS_TYPE_BEGUILER || nClass == CLASS_TYPE_DREAD_NECROMANCER @@ -527,7 +525,6 @@ int CanClassUseSuddenMetamagicFeats(int nClass) // Spellbook NUI and can use Sudden Metamagic return (nClass == CLASS_TYPE_SHADOWLORD || nClass == CLASS_TYPE_ARCHIVIST - || nClass == CLASS_TYPE_ASSASSIN || nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_BEGUILER || nClass == CLASS_TYPE_DREAD_NECROMANCER @@ -845,4 +842,4 @@ int IsSpellbookNUIOpen(object oPC) } return FALSE; -} +} \ No newline at end of file diff --git a/src/include/prc_spell_const.nss b/src/include/prc_spell_const.nss index bb8b1cd..02a3a2f 100644 --- a/src/include/prc_spell_const.nss +++ b/src/include/prc_spell_const.nss @@ -22,6 +22,9 @@ const int SPELL_BCM_RENDING_CLAWS = 17997; //:: Complete Warrior const int SPELL_RANGED_DISARM = 3493; +//:: Tome of Battle +const int SPELL_TOB_SNAP_KICK = 3794; + //marshal const int SPELL_MINAUR_DEMFORT = 3500; const int SPELL_MINAUR_FORCEWILL = 3501; @@ -1289,6 +1292,69 @@ const int SPELL_SUMMON_CREATURE_IX_WATER = 3200; //:: Player's Handbook Spells const int SPELL_SPIRITUAL_WEAPON = 17249; +const int SPELL_SUMMON_NATURES_ALLY_1 = 17000; +const int SPELL_SUMMON_NATURES_ALLY_1_DIREBADGER = 17001; +const int SPELL_SUMMON_NATURES_ALLY_1_DIRERAT = 17002; +const int SPELL_SUMMON_NATURES_ALLY_1_DOG = 17003; +const int SPELL_SUMMON_NATURES_ALLY_1_HAWK = 17004; +const int SPELL_SUMMON_NATURES_ALLY_1_TINY_VIPER = 17005; + +const int SPELL_SUMMON_NATURES_ALLY_2 = 17010; +const int SPELL_SUMMON_NATURES_ALLY_2_DIREBOAR = 17011; +const int SPELL_SUMMON_NATURES_ALLY_2_COOSHEE = 17012; +const int SPELL_SUMMON_NATURES_ALLY_2_WOLF = 17013; +const int SPELL_SUMMON_NATURES_ALLY_2_SMALL_VIPER = 17014; +const int SPELL_SUMMON_NATURES_ALLY_2_BLACKBEAR = 17015; + +const int SPELL_SUMMON_NATURES_ALLY_3 = 17020; +const int SPELL_SUMMON_NATURES_ALLY_3_BROWNBEAR = 17021; +const int SPELL_SUMMON_NATURES_ALLY_3_DIREWOLK = 17022; +const int SPELL_SUMMON_NATURES_ALLY_3_LARGE_VIPER = 17023; +const int SPELL_SUMMON_NATURES_ALLY_3_LEOPARD = 17024; +const int SPELL_SUMMON_NATURES_ALLY_3_SATYR = 17025; + +const int SPELL_SUMMON_NATURES_ALLY_4 = 17030; +const int SPELL_SUMMON_NATURES_ALLY_4_LION = 17031; +const int SPELL_SUMMON_NATURES_ALLY_4_POLAR_BEAR = 17032; +const int SPELL_SUMMON_NATURES_ALLY_4_DIRE_SPIDER = 17033; +const int SPELL_SUMMON_NATURES_ALLY_4_HUGE_VIPER = 17034; +const int SPELL_SUMMON_NATURES_ALLY_4_WEREBOAR = 17035; + +const int SPELL_SUMMON_NATURES_ALLY_5 = 17040; +const int SPELL_SUMMON_NATURES_ALLY_5_MED_AIR = 17041; +const int SPELL_SUMMON_NATURES_ALLY_5_MED_EARTH = 17042; +const int SPELL_SUMMON_NATURES_ALLY_5_MED_FIRE = 17043; +const int SPELL_SUMMON_NATURES_ALLY_5_MED_WATER = 17044; +const int SPELL_SUMMON_NATURES_ALLY_5_DIRE_BEAR = 17045; + +const int SPELL_SUMMON_NATURES_ALLY_6 = 17050; +const int SPELL_SUMMON_NATURES_ALLY_6_LG_AIR = 17051; +const int SPELL_SUMMON_NATURES_ALLY_6_LG_EARTH = 17052; +const int SPELL_SUMMON_NATURES_ALLY_6_LG_FIRE = 17053; +const int SPELL_SUMMON_NATURES_ALLY_6_LG_WATER = 17054; +const int SPELL_SUMMON_NATURES_ALLY_6_DIRETIGER = 17055; + +const int SPELL_SUMMON_NATURES_ALLY_7 = 17060; +const int SPELL_SUMMON_NATURES_ALLY_7_BULETTE = 17061; +const int SPELL_SUMMON_NATURES_ALLY_7_INVSTALKER = 17062; +const int SPELL_SUMMON_NATURES_ALLY_7_PIXIE = 17063; +const int SPELL_SUMMON_NATURES_ALLY_7_GORGON = 17064; +const int SPELL_SUMMON_NATURES_ALLY_7_MANTICORE = 17065; + +const int SPELL_SUMMON_NATURES_ALLY_8 = 17070; +const int SPELL_SUMMON_NATURES_ALLY_8_GR_AIR = 17071; +const int SPELL_SUMMON_NATURES_ALLY_8_GR_EARTH = 17072; +const int SPELL_SUMMON_NATURES_ALLY_8_GR_FIRE = 17073; +const int SPELL_SUMMON_NATURES_ALLY_8_GR_WATER = 17074; +const int SPELL_SUMMON_NATURES_ALLY_8_NYMPH = 17075; + +const int SPELL_SUMMON_NATURES_ALLY_9 = 17080; +const int SPELL_SUMMON_NATURES_ALLY_9_ELD_AIR = 17081; +const int SPELL_SUMMON_NATURES_ALLY_9_ELD_EARTH = 17082; +const int SPELL_SUMMON_NATURES_ALLY_9_ELD_FIRE = 17083; +const int SPELL_SUMMON_NATURES_ALLY_9_ELD_WATER = 17084; +const int SPELL_SUMMON_NATURES_ALLY_9_ARANEA = 17085; + //:: Player's Handbook II Spells const int SPELL_CHASING_PERFECTION = 2479; @@ -1297,12 +1363,34 @@ const int SPELL_SPIRIT_WORM = 17248; const int SPELL_FORCE_MISSILES = 2480; //:: Masters of the Wild Spells +const int SPELL_FORESTFOLD = 17090; +const int SPELL_CREEPING_COLD = 17091; +const int SPELL_GREATER_CREEPING_COLD = 17092; +const int SPELL_CONTROL_PLANTS = 17237; +const int SPELL_ADRENALINE_SURGE = 17238; +const int SPELL_INVULNERABILITY_TO_ELEMENTS = 17239; +const int SPELL_REGEN_RING = 17241; +const int SPELL_REGEN_CIRCLE = 17242; const int SPELL_REGEN_LIGHT_WOUNDS = 17243; const int SPELL_REGEN_MODERATE_WOUNDS = 17244; const int SPELL_REGEN_SERIOUS_WOUNDS = 17245; const int SPELL_REGEN_CRITICAL_WOUNDS = 17246; const int SPELL_SPEED_WIND = 17247; -const int SPELL_TORTISE_SHELL = 17250; +const int SPELL_TORTISE_SHELL = 17250; + +//:: Book of Exalted Deeds Spells +const int SPELL_LEONALS_ROAR = 17240; + +//:: Master of the Wild Feats +const int SPELL_VL_WILD_SHAPE_TREANT = 17989; +const int SPELL_VL_ANIMATE_TREE = 17990; +const int SPELL_PLANT_DEFIANCE = 17991; +const int SPELL_PLANT_CONTROL = 17992; + +//:: Book of Exalted Deeds Feats +const int SPELL_FOT_LEONALS_ROAR = 17993; +const int SPELL_FOT_LIONS_SWIFTNESS = 17994; +const int SPELL_FAVORED_OF_THE_COMPANIONS = 17995; //x const int SPELL_TENSERS_FLOATING_DISK = 3849; diff --git a/src/include/prc_spellf_inc.nss b/src/include/prc_spellf_inc.nss index 753680f..1b6042f 100644 --- a/src/include/prc_spellf_inc.nss +++ b/src/include/prc_spellf_inc.nss @@ -299,6 +299,7 @@ int SpellfireDrainItem(object oPC, object oItem, int bCharged = TRUE, int bSingl { if((nBase == BASE_ITEM_POTIONS) || + (nBase == BASE_ITEM_INFUSED_HERB) || (nBase == BASE_ITEM_SCROLL) || (nBase == BASE_ITEM_SPELLSCROLL) || (nBase == BASE_ITEM_BLANK_POTION) || @@ -382,6 +383,7 @@ void SpellfireDrain(object oPC, object oTarget, int bCharged = TRUE, int bExempt if(GetPRCSwitch(PRC_SPELLFIRE_DISALLOW_DRAIN_SCROLL_POTION) && ((nBase == BASE_ITEM_POTIONS) || (nBase == BASE_ITEM_SCROLL) || + (nBase == BASE_ITEM_INFUSED_HERB) || (nBase == BASE_ITEM_BLANK_POTION) || (nBase == BASE_ITEM_BLANK_SCROLL) ) @@ -525,3 +527,4 @@ void SpellfireCrown(object oPC) } } +//:: void main() {} \ No newline at end of file diff --git a/src/include/prc_template_con.nss b/src/include/prc_template_con.nss index fc15544..2955524 100644 --- a/src/include/prc_template_con.nss +++ b/src/include/prc_template_con.nss @@ -18,6 +18,7 @@ const int TEMPLATE_CURST = 26; const int TEMPLATE_GRAVETOUCHED_GHOUL = 29; const int TEMPLATE_CRYPTSPAWN = 30; const int TEMPLATE_ARCHLICH = 99; +const int TEMPLATE_BAELNORN = 100; const int TEMPLATE_LICH = 101; const int TEMPLATE_DEMILICH = 102; const int TEMPLATE_NECROPOLITAN = 105; diff --git a/src/include/prc_x2_craft.nss b/src/include/prc_x2_craft.nss index 5834f63..ac1d795 100644 --- a/src/include/prc_x2_craft.nss +++ b/src/include/prc_x2_craft.nss @@ -13,7 +13,7 @@ //:: Created On: 2003-05-09 //:: Last Updated On: 2003-10-14 //::////////////////////////////////////////////// - +#include "prc_x2_itemprop" struct craft_struct { @@ -44,22 +44,24 @@ const string X2_CI_CRAFTSKILL_CONV ="x2_p_craftskills"; /* moved to be code switches const int X2_CI_BREWPOTION_MAXLEVEL = 3; // Max Level for potions -const int X2_CI_BREWPOTION_COSTMODIFIER = 50; // gp Brew Potion XPCost Modifier +const int PRC_X2_BREWPOTION_COSTMODIFIER = 50; // gp Brew Potion XPCost Modifier // Scribe Scroll related constants -const int X2_CI_SCRIBESCROLL_COSTMODIFIER = 25; // Scribescroll Cost Modifier +const int PRC_X2_SCRIBESCROLL_COSTMODIFIER = 25; // Scribescroll Cost Modifier // Craft Wand related constants -const int X2_CI_CRAFTWAND_MAXLEVEL = 4; -const int X2_CI_CRAFTWAND_COSTMODIFIER = 750; +const int PRC_X2_CRAFTWAND_MAXLEVEL = 4; +const int PRC_X2_CRAFTWAND_COSTMODIFIER = 750; */ -const int X2_CI_BREWPOTION_FEAT_ID = 944; // Brew Potion feat simulation -const int X2_CI_SCRIBESCROLL_FEAT_ID = 945; -const int X2_CI_CRAFTWAND_FEAT_ID = 946; -const int X2_CI_CRAFTROD_FEAT_ID = 2927; -const int X2_CI_CRAFTROD_EPIC_FEAT_ID = 3490; -const int X2_CI_CRAFTSTAFF_FEAT_ID = 2928; -const int X2_CI_CRAFTSTAFF_EPIC_FEAT_ID = 3491; +const int X2_CI_BREWPOTION_FEAT_ID = 944; // Brew Potion feat simulation +const int X2_CI_SCRIBESCROLL_FEAT_ID = 945; +const int X2_CI_CRAFTWAND_FEAT_ID = 946; +const int X2_CI_CRAFTROD_FEAT_ID = 2927; +const int X2_CI_CRAFTROD_EPIC_FEAT_ID = 3490; +const int X2_CI_CRAFTSTAFF_FEAT_ID = 2928; +const int X2_CI_CRAFTSTAFF_EPIC_FEAT_ID = 3491; +const int X2_CI_CREATEINFUSION_FEAT_ID = 25960; + const string X2_CI_BREWPOTION_NEWITEM_RESREF = "x2_it_pcpotion"; // ResRef for new potion item const string X2_CI_SCRIBESCROLL_NEWITEM_RESREF = "x2_it_pcscroll"; // ResRef for new scroll item const string X2_CI_CRAFTWAND_NEWITEM_RESREF = "x2_it_pcwand"; @@ -185,6 +187,17 @@ int CheckAlternativeCrafting(object oPC, int nSpell, struct craft_cost_struct co // Returns the maximum of caster level used and other effective levels from emulating spells int GetAlternativeCasterLevel(object oPC, int nLevel); +// ----------------------------------------------------------------------------- +// Create and Return an herbal infusion with an item property +// matching nSpellID. +// ----------------------------------------------------------------------------- +object CICreateInfusion(object oCreator, int nSpellID); + +// ----------------------------------------------------------------------------- +// Returns TRUE if the player successfully performed Create Infusion +// ----------------------------------------------------------------------------- +int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0); + ////////////////////////////////////////////////// /* Include section */ ////////////////////////////////////////////////// @@ -194,6 +207,7 @@ int GetAlternativeCasterLevel(object oPC, int nLevel); #include "prc_inc_newip" #include "prc_inc_spells" #include "prc_add_spell_dc" +#include "inc_infusion" ////////////////////////////////////////////////// /* Function definitions */ @@ -261,7 +275,8 @@ int CIGetIsCraftFeatBaseItem(object oItem) nBt == BASE_ITEM_BLANK_SCROLL || nBt == BASE_ITEM_BLANK_WAND || nBt == BASE_ITEM_CRAFTED_ROD || - nBt == BASE_ITEM_CRAFTED_STAFF) + nBt == BASE_ITEM_CRAFTED_STAFF || + nBt == BASE_ITEM_MUNDANE_HERB) return TRUE; else return FALSE; @@ -453,11 +468,158 @@ object CICraftCraftWand(object oCreator, int nSpellID ) // ----------------------------------------------------------------------------- // Georg, 2003-06-12 -// Create and Return a magic wand with an item property -// matching nSpellID. Charges are set to d20 + casterlevel -// capped at 50 max +// Create and Return a magic scroll with an item property +// matching nSpellID. // ----------------------------------------------------------------------------- object CICraftScribeScroll(object oCreator, int nSpellID) +{ + if (DEBUG) DoDebug("CICraftScribeScroll: Enter (nSpellID=" + IntToString(nSpellID) + ")"); + + // Keep original and compute one-step master (if subradial) + int nSpellOriginal = nSpellID; + int nSpellMaster = nSpellOriginal; + if (GetIsSubradialSpell(nSpellOriginal)) + { + nSpellMaster = GetMasterSpellFromSubradial(nSpellOriginal); + if (DEBUG) DoDebug("CICraftScribeScroll: subradial detected original=" + IntToString(nSpellOriginal) + " master=" + IntToString(nSpellMaster)); + } + + // Prefer iprp mapping for the original, fallback to master + int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellOriginal); + int nSpellUsedForIP = nSpellOriginal; + if (nPropID < 0) + { + if (DEBUG) DoDebug("CICraftScribeScroll: no iprp for original " + IntToString(nSpellOriginal) + ", trying master " + IntToString(nSpellMaster)); + nPropID = IPGetIPConstCastSpellFromSpellID(nSpellMaster); + nSpellUsedForIP = nSpellMaster; + } + + // If neither original nor master has an iprp row, we can still try templates, + // but most templates expect a matching iprp. Bail out now if nothing found. + if (nPropID < 0) + { + if (DEBUG) DoDebug("CICraftScribeScroll: no iprp_spells entry for original/master -> aborting"); + FloatingTextStringOnCreature("This spell cannot be scribed (no item property mapping).", oCreator, FALSE); + return OBJECT_INVALID; + } + + if (DEBUG) DoDebug("CICraftScribeScroll: using spell " + IntToString(nSpellUsedForIP) + " (iprp row " + IntToString(nPropID) + ") for item property"); + + // Material component check (based on resolved iprp row) + string sMat = GetMaterialComponentTag(nPropID); + if (sMat != "") + { + object oMat = GetItemPossessedBy(oCreator, sMat); + if (oMat == OBJECT_INVALID) + { + FloatingTextStrRefOnCreature(83374, oCreator); // Missing material component + return OBJECT_INVALID; + } + else + { + DestroyObject(oMat); + } + } + + // Resolve class and scroll template + int nClass = PRCGetLastSpellCastClass(); + string sClass = ""; + switch (nClass) + { + case CLASS_TYPE_WIZARD: + case CLASS_TYPE_SORCERER: sClass = "Wiz_Sorc"; break; + case CLASS_TYPE_CLERIC: + case CLASS_TYPE_UR_PRIEST: sClass = "Cleric"; break; + case CLASS_TYPE_PALADIN: sClass = "Paladin"; break; + case CLASS_TYPE_DRUID: + case CLASS_TYPE_BLIGHTER: sClass = "Druid"; break; + case CLASS_TYPE_RANGER: sClass = "Ranger"; break; + case CLASS_TYPE_BARD: sClass = "Bard"; break; + case CLASS_TYPE_ASSASSIN: sClass = "Assassin"; break; + } + + object oTarget = OBJECT_INVALID; + string sResRef = ""; + + // Try to find a class-specific scroll template. + if (sClass != "") + { + // Try original first (so if you made a subradial-specific template it will be used) + sResRef = Get2DACache(X2_CI_2DA_SCROLLS, sClass, nSpellOriginal); + if (sResRef == "") + { + // fallback to the spell that matched an iprp row (master or original) + sResRef = Get2DACache(X2_CI_2DA_SCROLLS, sClass, nSpellUsedForIP); + } + if (sResRef != "") + { + oTarget = CreateItemOnObject(sResRef, oCreator); + if (DEBUG) DoDebug("CICraftScribeScroll: created template " + sResRef + " for class " + sClass); + // Ensure template uses the correct cast-spell property: replace the template's cast-spell IP with ours + if (oTarget != OBJECT_INVALID) + { + itemproperty ipIter = GetFirstItemProperty(oTarget); + while (GetIsItemPropertyValid(ipIter)) + { + if (GetItemPropertyType(ipIter) == ITEM_PROPERTY_CAST_SPELL) + { + RemoveItemProperty(oTarget, ipIter); + break; + } + ipIter = GetNextItemProperty(oTarget); + } + itemproperty ipSpell = ItemPropertyCastSpell(nPropID, IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE); + AddItemProperty(DURATION_TYPE_PERMANENT, ipSpell, oTarget); + } + } + } + + // If no template or sClass was empty, create generic scroll and add itemprop. + if (oTarget == OBJECT_INVALID) + { + sResRef = "craft_scroll"; + oTarget = CreateItemOnObject(sResRef, oCreator); + if (oTarget == OBJECT_INVALID) + { + WriteTimestampedLogEntry("CICraftScribeScroll: failed to create craft_scroll template."); + return OBJECT_INVALID; + } + // Remove existing default IP and add correct one + itemproperty ipFirst = GetFirstItemProperty(oTarget); + if (GetIsItemPropertyValid(ipFirst)) + RemoveItemProperty(oTarget, ipFirst); + + itemproperty ipSpell = ItemPropertyCastSpell(nPropID, IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE); + AddItemProperty(DURATION_TYPE_PERMANENT, ipSpell, oTarget); + } + + // Add PRC metadata (use the same spell that matched the iprp row so metadata and IP line up) + if (GetPRCSwitch(PRC_SCRIBE_SCROLL_CASTER_LEVEL)) + { + int nCasterLevel = GetAlternativeCasterLevel(oCreator, PRCGetCasterLevel(oCreator)); + itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpellUsedForIP, nCasterLevel); + AddItemProperty(DURATION_TYPE_PERMANENT, ipLevel, oTarget); + + itemproperty ipMeta = ItemPropertyCastSpellMetamagic(nSpellUsedForIP, PRCGetMetaMagicFeat()); + AddItemProperty(DURATION_TYPE_PERMANENT, ipMeta, oTarget); + + int nDC = PRCGetSpellSaveDC(nSpellUsedForIP, GetSpellSchool(nSpellUsedForIP), OBJECT_SELF); + itemproperty ipDC = ItemPropertyCastSpellDC(nSpellUsedForIP, nDC); + AddItemProperty(DURATION_TYPE_PERMANENT, ipDC, oTarget); + } + + if (oTarget == OBJECT_INVALID) + { + WriteTimestampedLogEntry("prc_x2_craft::CICraftScribeScroll failed - Resref: " + sResRef + " Class: " + sClass + "(" + IntToString(nClass) + ") " + " SpellID " + IntToString(nSpellID)); + return OBJECT_INVALID; + } + + if (DEBUG) DoDebug("CICraftScribeScroll: Success - created scroll " + sResRef + " for spell " + IntToString(nSpellUsedForIP)); + return oTarget; +} + + +/* object CICraftScribeScroll(object oCreator, int nSpellID) { int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellID); object oTarget; @@ -491,6 +653,7 @@ object CICraftScribeScroll(object oCreator, int nSpellID) break; case CLASS_TYPE_CLERIC: case CLASS_TYPE_UR_PRIEST: + case CLASS_TYPE_OCULAR: sClass = "Cleric"; break; case CLASS_TYPE_PALADIN: @@ -506,6 +669,9 @@ object CICraftScribeScroll(object oCreator, int nSpellID) case CLASS_TYPE_BARD: sClass = "Bard"; break; + case CLASS_TYPE_ASSASSIN: + sClass = "Assassin"; + break; } string sResRef; if (sClass != "") @@ -542,7 +708,7 @@ object CICraftScribeScroll(object oCreator, int nSpellID) } return oTarget; } - + */ // ----------------------------------------------------------------------------- // Returns TRUE if the player used the last spell to brew a potion // ----------------------------------------------------------------------------- @@ -593,7 +759,7 @@ These dont work as IPs since they are hardcoded */ // ------------------------------------------------------------------------- // check if spell is below maxlevel for brew potions // ------------------------------------------------------------------------- - int nPotionMaxLevel = GetPRCSwitch(X2_CI_BREWPOTION_MAXLEVEL); + int nPotionMaxLevel = GetPRCSwitch(PRC_X2_BREWPOTION_MAXLEVEL); if(nPotionMaxLevel == 0) nPotionMaxLevel = 3; @@ -624,7 +790,7 @@ These dont work as IPs since they are hardcoded */ // ------------------------------------------------------------------------- // XP/GP Cost Calculation // ------------------------------------------------------------------------- - int nCostModifier = GetPRCSwitch(X2_CI_BREWPOTION_COSTMODIFIER); + int nCostModifier = GetPRCSwitch(PRC_X2_BREWPOTION_COSTMODIFIER); if(nCostModifier == 0) nCostModifier = 50; int nCost = CIGetCraftGPCost(nLevel, nCostModifier, PRC_BREW_POTION_CASTER_LEVEL); @@ -728,7 +894,7 @@ int CICraftCheckScribeScroll(object oSpellTarget, object oCaster, int nID = 0) // XP/GP Cost Calculation // ------------------------------------------------------------------------- int nLevel = CIGetSpellInnateLevel(nID,TRUE); - int nCostModifier = GetPRCSwitch(X2_CI_SCRIBESCROLL_COSTMODIFIER); + int nCostModifier = GetPRCSwitch(PRC_X2_SCRIBESCROLL_COSTMODIFIER); if(nCostModifier == 0) nCostModifier = 25; int nCost = CIGetCraftGPCost(nLevel, nCostModifier, PRC_SCRIBE_SCROLL_CASTER_LEVEL); @@ -884,7 +1050,7 @@ These dont work as IPs since they are hardcoded */ // ------------------------------------------------------------------------- // check if spell is below maxlevel for craft want // ------------------------------------------------------------------------- - int nMaxLevel = GetPRCSwitch(X2_CI_CRAFTWAND_MAXLEVEL); + int nMaxLevel = GetPRCSwitch(PRC_X2_CRAFTWAND_MAXLEVEL); if(nMaxLevel == 0) nMaxLevel = 4; if (nLevel > nMaxLevel) @@ -896,7 +1062,7 @@ These dont work as IPs since they are hardcoded */ // ------------------------------------------------------------------------- // XP/GP Cost Calculation // ------------------------------------------------------------------------- - int nCostMod = GetPRCSwitch(X2_CI_CRAFTWAND_COSTMODIFIER); + int nCostMod = GetPRCSwitch(PRC_X2_CRAFTWAND_COSTMODIFIER); if(nCostMod == 0) nCostMod = 750; int nCost = CIGetCraftGPCost(nLevel, nCostMod, PRC_CRAFT_WAND_CASTER_LEVEL); @@ -1027,7 +1193,7 @@ int CICraftCheckCraftStaff(object oSpellTarget, object oCaster, int nSpellID = 0 These dont work as IPs since they are hardcoded */ } } - int nCostMod = GetPRCSwitch(X2_CI_CRAFTSTAFF_COSTMODIFIER); + int nCostMod = GetPRCSwitch(PRC_X2_CRAFTSTAFF_COSTMODIFIER); if(!nCostMod) nCostMod = 750; int nLvlRow = IPGetIPConstCastSpellFromSpellID(nSpellID); int nCLevel = StringToInt(Get2DACache("iprp_spells","CasterLvl",nLvlRow)); @@ -1175,7 +1341,7 @@ int CICraftCheckCraftRod(object oSpellTarget, object oCaster, int nSpellID = 0) These dont work as IPs since they are hardcoded */ } } - int nCostMod = GetPRCSwitch(X2_CI_CRAFTROD_COSTMODIFIER); + int nCostMod = GetPRCSwitch(PRC_X2_CRAFTROD_COSTMODIFIER); if(!nCostMod) nCostMod = 750; int nLvlRow = IPGetIPConstCastSpellFromSpellID(nSpellID); int nCLevel = StringToInt(Get2DACache("iprp_spells","CasterLvl",nLvlRow)); @@ -1544,7 +1710,7 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID, // No point scribing Gems from items, and its not allowed. if (oItem != OBJECT_INVALID) { - FloatingTextStringOnCreature("You cannot scribe a Gem from an item.", oCaster, FALSE); + FloatingTextStringOnCreature("You cannot attune a Gem from an item.", oCaster, FALSE); return TRUE; } // oTarget here should be the gem. If it's not, fail. @@ -1951,7 +2117,13 @@ int CIGetSpellWasUsedForItemCreation(object oSpellTarget) // ------------------------------------------------- nRet = CICraftCheckCraftStaff(oSpellTarget,oCaster); break; - + + case BASE_ITEM_MUNDANE_HERB : + // ------------------------------------------------- + // Create Infusion + // ------------------------------------------------- + nRet = CICraftCheckCreateInfusion(oSpellTarget,oCaster); + break; // you could add more crafting basetypes here.... } @@ -2740,6 +2912,11 @@ int GetMagicalArtisanFeat(int nCraftingFeat) nReturn = FEAT_MAGICAL_ARTISAN_CRAFT_SKULL_TALISMAN; break; } + case FEAT_CREATE_INFUSION: + { + nReturn = FEAT_MAGICAL_ARTISAN_CREATE_INFUSION; + break; + } default: { if(DEBUG) DoDebug("GetMagicalArtisanFeat: invalid crafting feat"); @@ -2941,6 +3118,306 @@ int GetAlternativeCasterLevel(object oPC, int nLevel) return nLevel; } +// ----------------------------------------------------------------------------- +// Returns TRUE if the player successfully performed Create Infusion +// ----------------------------------------------------------------------------- +int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0) +{ + if (nID == 0) nID = PRCGetSpellId(); + + int bIsSubradial = GetIsSubradialSpell(nID); + + if(bIsSubradial) + { + nID = GetMasterSpellFromSubradial(nID); + } + + // ------------------------------------------------------------------------- + // Check if the caster has the Create Infusion feat + // ------------------------------------------------------------------------- + if (!GetHasFeat(FEAT_CREATE_INFUSION, oCaster)) + { + FloatingTextStrRefOnCreature(40487, oCaster); // Missing feat + return TRUE; + } + + // ------------------------------------------------------------------------- + // Divine spellcasters only + // ------------------------------------------------------------------------- + int nClass = PRCGetLastSpellCastClass(); + if (!GetIsDivineClass(nClass)) + { + FloatingTextStringOnCreature("Only divine casters can create infusions.", oCaster, FALSE); + return TRUE; + } + + // ------------------------------------------------------------------------- + // Check if spell is restricted for Create Infusion + // ------------------------------------------------------------------------- + if (CIGetIsSpellRestrictedFromCraftFeat(nID, X2_CI_CREATEINFUSION_FEAT_ID)) + { + FloatingTextStrRefOnCreature(83451, oCaster); // Spell not allowed + return TRUE; + } + + // ------------------------------------------------------------------------- + // Optional PnP Herb check + // ------------------------------------------------------------------------- + int bPnPHerbs = GetPRCSwitch(PRC_CREATE_INFUSION_OPTIONAL_HERBS); + if(bPnPHerbs) + { + int nSpellschool = GetSpellSchool(nID); + int nHerbSchool = GetHerbsSpellSchool(oSpellTarget); + + int nSpellLevel = PRCGetSpellLevelForClass(nID, nClass); + int nHerbLevel = GetHerbsInfusionSpellLevel(oSpellTarget); + + if(nSpellschool != nHerbSchool) + { + // Herb is for wrong spellschool + FloatingTextStringOnCreature("This herb isn't appropriate for this spell school", oCaster); + return TRUE; + } + + if(nSpellLevel > nHerbLevel) + { + // Herb spell circle level too low + FloatingTextStringOnCreature("This herb isn't appropriate for this spell level", oCaster); + return TRUE; + } + } + + // ------------------------------------------------------------------------- + // XP/GP Cost Calculation + // ------------------------------------------------------------------------- + int nLevel = CIGetSpellInnateLevel(nID, TRUE); + int nCostModifier = GetPRCSwitch(PRC_X2_CREATEINFUSION_COSTMODIFIER); + if (nCostModifier == 0) + nCostModifier = 25; + + int nCost = CIGetCraftGPCost(nLevel, nCostModifier, PRC_CREATE_INFUSION_CASTER_LEVEL); + struct craft_cost_struct costs = GetModifiedCostsFromBase(nCost, oCaster, FEAT_CREATE_INFUSION, FALSE); + + // Adjust level for metamagic + if (GetPRCSwitch(PRC_CREATE_INFUSION_CASTER_LEVEL)) + { + int nMetaMagic = PRCGetMetaMagicFeat(); + switch(nMetaMagic) + { + case METAMAGIC_EMPOWER: nLevel += 2; break; + case METAMAGIC_EXTEND: nLevel += 1; break; + case METAMAGIC_MAXIMIZE: nLevel += 3; break; + // Unsupported metamagic IPs not added + } + } + + // ------------------------------------------------------------------------- + // Check Gold + // ------------------------------------------------------------------------- + if (!GetHasGPToSpend(oCaster, costs.nGoldCost)) + { + FloatingTextStrRefOnCreature(3786, oCaster); // Not enough gold + return TRUE; + } + + // ------------------------------------------------------------------------- + // Check XP + // ------------------------------------------------------------------------- + if (!GetHasXPToSpend(oCaster, costs.nXPCost)) + { + FloatingTextStrRefOnCreature(3785, oCaster); // Not enough XP + return TRUE; + } + + // ------------------------------------------------------------------------- + // Check alternative spell emulation requirements + // ------------------------------------------------------------------------- + if (!CheckAlternativeCrafting(oCaster, nID, costs)) + { + FloatingTextStringOnCreature("*Crafting failed!*", oCaster, FALSE); + return TRUE; + } + + // ------------------------------------------------------------------------- + // Create the infused herb item + // ------------------------------------------------------------------------- + object oInfusion = CICreateInfusion(oCaster, nID); + + if (GetIsObjectValid(oInfusion)) + { + // Get the spell's display name from spells.2da via TLK + int nNameStrRef = StringToInt(Get2DAString("spells", "Name", nID)); + string sSpellName = GetStringByStrRef(nNameStrRef); + + // Rename the item + string sNewName = "Infusion of " + sSpellName; + SetName(oInfusion, sNewName); + + // Post-creation actions + SetIdentified(oInfusion, TRUE); + ActionPlayAnimation(ANIMATION_FIREFORGET_READ, 1.0); + SpendXP(oCaster, costs.nXPCost); + SpendGP(oCaster, costs.nGoldCost); + DestroyObject(oSpellTarget); + FloatingTextStrRefOnCreature(8502, oCaster); // Item creation successful + + if (!costs.nTimeCost) costs.nTimeCost = 1; + AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost)); + return TRUE; + } + else + { + FloatingTextStringOnCreature("Infusion creation failed", oCaster); // Item creation failed + FloatingTextStrRefOnCreature(76417, oCaster); // Item creation failed + return TRUE; + } + +/* // ------------------------------------------------------------------------- + // Create the infused herb item + // ------------------------------------------------------------------------- + object oInfusion = CICreateInfusion(oCaster, nID); + + if (GetIsObjectValid(oInfusion)) + { + SetIdentified(oInfusion, TRUE); + ActionPlayAnimation(ANIMATION_FIREFORGET_READ, 1.0); + SpendXP(oCaster, costs.nXPCost); + SpendGP(oCaster, costs.nGoldCost); + DestroyObject(oSpellTarget); + FloatingTextStrRefOnCreature(8502, oCaster); // Item creation successful + + if (!costs.nTimeCost) costs.nTimeCost = 1; + AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost)); + return TRUE; + } + else + { + FloatingTextStringOnCreature("Infusion creation failed", oCaster); // Item creation failed + FloatingTextStrRefOnCreature(76417, oCaster); // Item creation failed + return TRUE; + } */ + + return FALSE; +} + +// ----------------------------------------------------------------------------- +// Create and return an herbal infusion with an item property matching nSpellID +// ----------------------------------------------------------------------------- +object CICreateInfusion(object oCreator, int nSpellID) +{ + if (DEBUG) DoDebug("prc_x2_craft >> CICreateInfusion: Entering function"); + + // Keep the original spell id the engine gave us (may be a subradial) + int nSpellOriginal = nSpellID; + if (DEBUG) DoDebug("prc_x2_craft >> CICreateInfusion: nSpellOriginal is "+IntToString(nSpellOriginal)+"."); + + // Compute the master if this is a subradial. Keep original intact. + int nSpellMaster = nSpellOriginal; + if (GetIsSubradialSpell(nSpellOriginal)) + { + nSpellMaster = GetMasterSpellFromSubradial(nSpellOriginal); + if (DEBUG) DoDebug("CICreateInfusion: detected subradial " + IntToString(nSpellOriginal) + " master -> " + IntToString(nSpellMaster)); + } + if (DEBUG) DoDebug("prc_x2_craft >> CICreateInfusion: nSpellMaster is "+IntToString(nSpellMaster)+"."); + + // Try to find an iprp_spells row for the original subradial first (preferred). + int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellOriginal); + int nSpellUsedForIP = nSpellOriginal; + + // If not found for original, fall back to the master/base spell. + if (nPropID < 0) + { + if (DEBUG) DoDebug("CICreateInfusion: no iprp row for original " + IntToString(nSpellOriginal) + ", trying master " + IntToString(nSpellMaster)); + nPropID = IPGetIPConstCastSpellFromSpellID(nSpellMaster); + nSpellUsedForIP = nSpellMaster; + } + + // If still invalid, bail out with a helpful message + if (nPropID < 0) + { + if (DEBUG) DoDebug("CICreateInfusion: No iprp_spells entry for either original " + IntToString(nSpellOriginal) + " or master " + IntToString(nSpellMaster)); + FloatingTextStringOnCreature("This spell cannot be infused (no item property mapping).", oCreator, FALSE); + return OBJECT_INVALID; + } + + if (DEBUG) DoDebug("CICreateInfusion: using spell " + IntToString(nSpellUsedForIP) + " (iprp row " + IntToString(nPropID) + ") for item property"); + + // Optional: check for material component (use the resolved iprp row) + string sMat = GetMaterialComponentTag(nPropID); + if (sMat != "") + { + object oMat = GetItemPossessedBy(oCreator, sMat); + if (oMat == OBJECT_INVALID) + { + FloatingTextStrRefOnCreature(83374, oCreator); // Missing material component + return OBJECT_INVALID; + } + else + { + DestroyObject(oMat); + } + } + + // Only allow divine spellcasters + int nClass = PRCGetLastSpellCastClass(); + if (!GetIsDivineClass(nClass)) + { + FloatingTextStringOnCreature("Only divine casters can use Create Infusion.", oCreator, FALSE); + return OBJECT_INVALID; + } + + // Create base infusion item (herb) + string sResRef = "prc_infusion_000"; + object oTarget = CreateItemOnObject(sResRef, oCreator); + if (oTarget == OBJECT_INVALID) + { + WriteTimestampedLogEntry("Create Infusion failed: couldn't create item with resref " + sResRef); + return OBJECT_INVALID; + } + + // Confirm that the item is a herb + int nBaseItem = GetBaseItemType(oTarget); + if (nBaseItem != BASE_ITEM_INFUSED_HERB) + { + FloatingTextStringOnCreature("Only herbs may be infused.", oCreator, FALSE); + DestroyObject(oTarget); + return OBJECT_INVALID; + } + + // Remove all non-material item properties from the herb + itemproperty ipRemove = GetFirstItemProperty(oTarget); + while (GetIsItemPropertyValid(ipRemove)) + { + itemproperty ipNext = GetNextItemProperty(oTarget); + if (GetItemPropertyType(ipRemove) != ITEM_PROPERTY_MATERIAL) + RemoveItemProperty(oTarget, ipRemove); + ipRemove = ipNext; + } + + // Add the cast-spell itemproperty using the iprp row we resolved + itemproperty ipSpell = ItemPropertyCastSpell(nPropID, IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE); + AddItemProperty(DURATION_TYPE_PERMANENT, ipSpell, oTarget); + + // Optional PRC casting metadata: use the SAME spell id that matched the iprp row + // so caster level/DC/meta line up with the actual cast property on the item. + if (GetPRCSwitch(PRC_CREATE_INFUSION_CASTER_LEVEL)) + { + int nCasterLevel = GetAlternativeCasterLevel(oCreator, PRCGetCasterLevel(oCreator)); + // nSpellUsedForIP is either original (if that had an iprp row) or the master (fallback) + itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpellUsedForIP, nCasterLevel); + AddItemProperty(DURATION_TYPE_PERMANENT, ipLevel, oTarget); + + itemproperty ipMeta = ItemPropertyCastSpellMetamagic(nSpellUsedForIP, PRCGetMetaMagicFeat()); + AddItemProperty(DURATION_TYPE_PERMANENT, ipMeta, oTarget); + + int nDC = PRCGetSpellSaveDC(nSpellUsedForIP, GetSpellSchool(nSpellUsedForIP), OBJECT_SELF); + itemproperty ipDC = ItemPropertyCastSpellDC(nSpellUsedForIP, nDC); + AddItemProperty(DURATION_TYPE_PERMANENT, ipDC, oTarget); + } + + return oTarget; +} + // Test main -//void main(){} +// void main(){} diff --git a/src/include/prc_x2_itemprop.nss b/src/include/prc_x2_itemprop.nss index e4a1be0..17885cd 100644 --- a/src/include/prc_x2_itemprop.nss +++ b/src/include/prc_x2_itemprop.nss @@ -768,7 +768,6 @@ int IPGetIsBludgeoningWeapon(object oItem) // ---------------------------------------------------------------------------- // Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given // in nSPELL_ID. -// This uses Get2DAstring, so it is slow. Avoid using in loops! // returns -1 if there is no matching property for a spell // ---------------------------------------------------------------------------- int IPGetIPConstCastSpellFromSpellID(int nSpellID) @@ -1883,7 +1882,7 @@ int IPDamageConstant(int nDamBon) case 49: nIPBonus = IP_CONST_DAMAGEBONUS_49; break; case 50: nIPBonus = IP_CONST_DAMAGEBONUS_50; break; } - if (nDamBon > 20) nIPBonus = IP_CONST_DAMAGEBONUS_50; + if (nDamBon > 50) nIPBonus = IP_CONST_DAMAGEBONUS_50; return nIPBonus; } diff --git a/src/include/shd_inc_shdfunc.nss b/src/include/shd_inc_shdfunc.nss index 63eb943..6ae4f63 100644 --- a/src/include/shd_inc_shdfunc.nss +++ b/src/include/shd_inc_shdfunc.nss @@ -236,12 +236,12 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS // For when you want to assign the caster level. if(nLevel) { - if(DEBUG) SendMessageToPC(oShadow, "GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel)); + if(DEBUG) DoDebug("GetShadowcasterLevel(): Forced-level shadowcasting at level " + IntToString(nLevel)); //DelayCommand(1.0, DeleteLocalInt(oShadow, PRC_CASTERLEVEL_OVERRIDE)); return nLevel + nAdjust; } - if (DEBUG) FloatingTextStringOnCreature("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow); + if (DEBUG) DoDebug("GetShadowcasterLevel: "+GetName(oShadow)+" is a "+IntToString(nSpecificClass), oShadow); // The function user needs to know the character's Shadowcaster level in a specific class // instead of whatever the character last shadowcast a mystery as if(nSpecificClass != CLASS_TYPE_INVALID) @@ -288,7 +288,7 @@ int GetShadowcasterLevel(object oShadow = OBJECT_SELF, int nSpecificClass = CLAS nLevel -= 4; } - if(DEBUG) FloatingTextStringOnCreature("Shadowcaster Level: " + IntToString(nLevel), oShadow, FALSE); + if(DEBUG) DoDebug("Shadowcaster Level: " + IntToString(nLevel)); return nLevel + nAdjust; } diff --git a/src/include/x2_inc_spellhook.nss b/src/include/x2_inc_spellhook.nss index c631c0e..92668bf 100644 --- a/src/include/x2_inc_spellhook.nss +++ b/src/include/x2_inc_spellhook.nss @@ -144,8 +144,103 @@ int PRCGetUserSpecificSpellScriptFinished(); #include "pnp_shft_main" #include "inc_dynconv" #include "inc_npc" +#include "inc_infusion" +#include "prc_add_spell_dc" + + +int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel) +{ + if(GetLocalInt(oCaster, "PRC_SpontRegen")) + { + DeleteLocalInt(oCaster, "PRC_SpontRegen"); + + int nMetamagic = GetMetaMagicFeat();//we need bioware metamagic here + nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nCastingClass); + nSpellLevel += GetMetaMagicSpellLevelAdjustment(nMetamagic); + + int nRegenSpell; + + if(nCastingClass == CLASS_TYPE_DRUID) + { + switch(nSpellLevel) + { + case 0: return TRUE; + case 1: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break; + case 2: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break; + case 3: nRegenSpell = SPELL_REGEN_RING; break; + case 4: nRegenSpell = SPELL_REGEN_SERIOUS_WOUNDS; break; + case 5: nRegenSpell = SPELL_REGEN_CRITICAL_WOUNDS; break; + case 6: nRegenSpell = SPELL_REGEN_CIRCLE; break; + case 7: nRegenSpell = SPELL_REGEN_CIRCLE; break; + case 8: nRegenSpell = SPELL_REGEN_CIRCLE; break; + case 9: nRegenSpell = SPELL_REGENERATE; break; + } + ActionCastSpell(nRegenSpell, 0, 0, 0, METAMAGIC_NONE, CLASS_TYPE_DRUID); + } + else + { + switch(nSpellLevel) + { + case 0: return TRUE; + case 1: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break; + case 2: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break; + case 3: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break; + case 4: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break; + case 5: nRegenSpell = SPELL_REGEN_SERIOUS_WOUNDS; break; + case 6: nRegenSpell = SPELL_REGEN_CRITICAL_WOUNDS; break; + case 7: nRegenSpell = SPELL_REGENERATE; break; + case 8: nRegenSpell = SPELL_REGENERATE; break; + case 9: nRegenSpell = SPELL_REGENERATE; break; + } + + ActionCastSpell(nRegenSpell, 0, 0, 0, METAMAGIC_NONE, nCastingClass); + } + //Don't cast original spell + return FALSE; + } + return TRUE; +} int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel) +{ + if(nCastingClass != CLASS_TYPE_DRUID) + return TRUE; + + if(GetLocalInt(oCaster, "PRC_SpontSummon")) + { + DeleteLocalInt(oCaster, "PRC_SpontSummon"); + int nMetamagic = GetMetaMagicFeat();//we need bioware metamagic here + int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, CLASS_TYPE_DRUID); + nSpellLevel += GetMetaMagicSpellLevelAdjustment(nMetamagic); + int nSummonSpell; + switch(nSpellLevel) + { + case 0: return TRUE; + case 1: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_1; break; + case 2: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_2; break; + case 3: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_3; break; + case 4: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_4; break; + case 5: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_5; break; + case 6: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_6; break; + case 7: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_7; break; + case 8: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_8; break; + case 9: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_9; break; + } + + //:: All SNA spells are subradial spells + SetLocalInt(oCaster, "DomainOrigSpell", nSummonSpell); + SetLocalInt(oCaster, "DomainCastLevel", nSpellLevel); + SetLocalInt(oCaster, "DomainCastClass", CLASS_TYPE_DRUID); + StartDynamicConversation("prc_domain_conv", oCaster, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oCaster); + + //Don't cast original spell + return FALSE; + } + + return TRUE; +} + +/* int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel) { if(nCastingClass != CLASS_TYPE_DRUID) return TRUE; @@ -191,6 +286,8 @@ int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpell return TRUE; } + */ + int ArcaneSpellFailure(object oCaster, int nCastingClass, int nSpellLevel, int nMetamagic, string sComponents) { if(!GetIsArcaneClass(nCastingClass)) @@ -904,7 +1001,8 @@ int ShifterCasting(object oCaster, object oSpellCastItem, int nSpellLevel, int n { // Potion drinking is not restricted if(GetBaseItemType(oSpellCastItem) == BASE_ITEM_ENCHANTED_POTION - || GetBaseItemType(oSpellCastItem) == BASE_ITEM_POTIONS) + || GetBaseItemType(oSpellCastItem) == BASE_ITEM_POTIONS + || GetBaseItemType(oSpellCastItem) == BASE_ITEM_INFUSED_HERB) return TRUE; //OnHit properties on equipped items not restricted @@ -3249,6 +3347,28 @@ int X2PreSpellCastCode2() X2BreakConcentrationSpells(); //--------------------------------------------------------------------------- + // Herbal Infusion Use check + //--------------------------------------------------------------------------- + if(nContinue && (GetBaseItemType(oSpellCastItem) == BASE_ITEM_INFUSED_HERB)) + { + int bIsSubradial = GetIsSubradialSpell(nSpellID); + + if(bIsSubradial) + { + nSpellID = GetMasterSpellFromSubradial(nSpellID); + } + int nItemCL = GetCastSpellCasterLevelFromItem(oSpellCastItem, nSpellID); + if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Item Spellcaster Level: "+IntToString(nItemCL)+"."); + + if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Herbal Infusion Found"); + if(!DoInfusionUseChecks(oCaster, oSpellCastItem, nSpellID)) + { + ApplyInfusionPoison(oCaster, nItemCL); + nContinue = FALSE; + } + } + + //--------------------------------------------------------------------------- // No casting while using expertise //--------------------------------------------------------------------------- if(nContinue) @@ -3399,6 +3519,12 @@ int X2PreSpellCastCode2() if (nContinue) nContinue = SpellAlignmentRestrictions(oCaster, nSpellID, nCastingClass); + //--------------------------------------------------------------------------- + // Verdant Lord Spontaneous Regernate + //--------------------------------------------------------------------------- + if(nContinue) + Spontaneity(oCaster, nCastingClass, nSpellID, nSpellLevel); + //--------------------------------------------------------------------------- // Druid spontaneous summoning //--------------------------------------------------------------------------- diff --git a/src/module/nss/nw_o2_classweap.nss b/src/module/nss/nw_o2_classweap.nss index 65c85cf..c55df3e 100644 --- a/src/module/nss/nw_o2_classweap.nss +++ b/src/module/nss/nw_o2_classweap.nss @@ -2894,5 +2894,3 @@ void main() } } } - -