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      "0": "The Cult of the Dragon \n\nThis semireligious organization was founded by Sammaster, a powerful wizard favored by the gods with great power, in a manner similar to (reportedly) Elminster and Khelben Arunsun. In Sammaster's case, however, the additional power brought delusions of godhood and madness, and he came to believe in time that \"dead dragons shall rule the world entirely\" and began to work toward the goal.\n\nWhile Sammaster has died, risen as a lich, and fallen again, his cult lives on, and continues to threaten the Heartlands.\n\nThe Cult of the Dragon venerates dragons in general, evil dragons in particular, and specifically dead evil dragons, reanimated as powerful and fell dracoliches. The Cult acts as an information network for its draconian \"masters\", brings gems and riches as offering, and encourages evil dragons to become dracoliches.\n\nThe Cult of the Dragon is active throughout the Realms but is specifically powerful in the Cold Lands and the North, where dragons are particulary populous (if not popular). Cult member activities include gathering information on particularly rich caravans to be raided, stealing unique items to be offered to their master, and leading raids against their enemies, who in their minds are all those who might oppose the rulership of the dragons.\n"
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