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                  "0": "Level Adjustment Buy-off Table\n\nStarting LA / Level\n      \n01 / 03\n02 / 06 09\n03 / 09 15 18\n04 / 12 21 27 30\n05 / 15 27 36\n06 / 18 33\n07 / 21 39\n08 / 24\n09 / 27\n10 / 30\n11 / 33\n12 / 36\n13 / 39\n\n(Buy-off dialog will be in the PRC menu when you qualify.)"
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          "type": "cexolocstring",
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            "0": "| LA Buy-Off |"
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "3e D&D Experience Chart\n\nLvl   XP Needed\n01    0\n02    1000\n03    3000\n04    6000\n05    10000\n06    15000\n07    21000\n08    28000\n09    36000\n10    45000\n11    55000\n12    66000\n13    78000\n14    91000\n15    105000\n16    120000\n17    136000\n18    153000\n19    171000\n20    190000\n21    210000\n22    231000\n23    253000\n24    276000\n25    300000\n26    325000\n27    351000\n28    378000\n29    406000\n30    435000\n31    465000\n32    496000\n33    528000\n34    561000\n35    595000\n36    630000\n37    666000\n38    703000\n39    741000\n40    780000"
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        "Name": {
          "type": "cexolocstring",
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            "0": "| XP Chart |"
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          "type": "cexostring",
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        "XP": {
          "type": "dword",
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      {
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                "type": "cexolocstring",
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                  "0": "While exploring the Plane of Earth within Galap-Dreidel's Ghost Tower, you have happened upon a rather congenial water sprite named Celenia who has begged you to resolve a feud between her and a wood sprite named Jooscia..."
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            {
              "__struct_id": 1,
              "End": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have agreed to speak with the strange woman who has been using up all of the well water of late, in hopes of brokering a truce between Jooscia and Celenia (and perhaps returning Celenia's stolen pearl).  You may find this woman tending her garden in a clearing to the northeast."
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              "__struct_id": 2,
              "End": {
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "With past transgressions forgiven, Jooscia and Celenia are friends once again, and all is well in the forest..."
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        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "A Tale of Two Sprites"
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                  "0": "You have agreed to question an abrasive Air Mephit named Herschel and a dim-witted Eyeball named Harvey about the rightful owner of a parrot they both wish to keep.  As soon as you determine who the rightful owner should be, you should speak to the Adjudicator so that she may pass the final custodial decree..."
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                "type": "cexolocstring",
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                  "0": "Although you are still unsure whether Herschel is indeed the rightful owner of the parrot, that is the decision you have made.  Now it is up to the Adjudicator to enforce your edict..."
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                "type": "cexolocstring",
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                  "0": "Although you are still unsure whether Harvey is indeed the rightful owner of the parrot, that is the decision you have made.  Now it is up to the Adjudicator to enforce your edict..."
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              "End": {
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              "Text": {
                "type": "cexolocstring",
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                  "0": "Since it was impossible for you to determine the rightful owner of the parrot, you have decided that neither Harvey nor Herschel should have the parrot.  Now it is up to the Adjudicator to enforce your edict..."
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              "End": {
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                  "0": "As shocking a revelation as it was, the parrot was obviously a pet of Galap-Dreidel's.  Thus, you have decided that since the parrot belonged to neither Harvey nor Herschel, they should share it instead.  Now it is up to the Adjudicator to enforce your edict..."
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        "Name": {
          "type": "cexolocstring",
          "value": {
            "0": "Along Came Polly"
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                "type": "cexolocstring",
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                  "0": "The strange metallic doors which block your access to the central area of the Keep Inverness dungeon simply cannot be breached; however, you surmise that there must be a way to unlock the impenetrable doors - a key perhaps?  One thing is for certain:  Galap-Dreidel would not have left the central core of his Keep unprotected... or unguarded!"
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              "End": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "You have recovered a strange metal bar which is as smooth as glass, but boasts remarkable strength.  Fashioned from a metal alloy unlike any you have ever encountered, its purpose and design are as yet unknown..."
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              }
            },
            {
              "__struct_id": 2,
              "End": {
                "type": "word",
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Upon recovering a second strange metal bar, the two were instantly fused together in a brilliant flash of blue light, forever welded into an L-shaped brace..."
                }
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            {
              "__struct_id": 3,
              "End": {
                "type": "word",
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              "ID": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Upon recovering a third strange metal bar, they were instantly fused together in a brilliant flash of blue light, forever welded into a U-shaped ternion..."
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              "__struct_id": 4,
              "End": {
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "Upon recovering a fourth strange metal bar, they were instantly fused together in a brilliant flash of blue light, forever welded into a perfect quadrangle.  Suddenly, it has occurred to you that you have seen the very same quadrangle shape before, etched into the surface of the shiny metallic central doors of Keep Inverness!"
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              "Text": {
                "type": "cexolocstring",
                "value": {
                  "0": "How many years, and how many lives, have been spent trying to accomplish what you have done?!  Finally, the well-guarded portal to Galap-Dreidel's fabled Ghost Tower lies before you!  But you would be wise to exercise caution:  once entering the Ghost Tower, you will not be able to return until the Soul Gem is in your hands..."
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          "type": "cexolocstring",
          "value": {
            "0": "Finding Your Way Forward"
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                "type": "cexolocstring",
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                  "0": "You have agreed to lead a band of adventurers into the ruins of Keep Inverness in search of the fabled Ghost Tower and Galap-Dreidel's ominous Soul Gem.  Having been hired by the Duke of Urnst, you are to return the Soul Gem to Lord Justinian as soon as you retrieve the mystical jewel..."
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              "Text": {
                "type": "cexolocstring",
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                  "0": "'Tis true, Galap-Dreidel's fabled Soul Gem is as wondrous (and as terrible) as the legends proclaim!  And now, the artifact rests in your weary, trembling hands.  Now, the Soul Gem is yours and you must use the Amulet of Recall if you wish to escape the timeless confines of Galap-Dreidel's Ghost Tower of Inverness..."
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                  "0": "What's done is done.  Although you have been rewarded handsomely for your efforts, and no doubt you shall become famous throughout the lands as the only one in history to have plundered the Ghost Tower of Inverness, you cannot help but question the wisdom of your actions.  Now, the Soul Gem is beyond the timeless confines of the Ghost Tower; now, it is in a far worse place - in the evil hands of Lord Iuz!"
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                  "0": "Leave Empty"
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            "0": "In Search of the Soul Gem"
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                  "0": "How tragic that a half-mad castaway is trapped beyond time in Galap-Dreidel's Ghost Tower.  Although you can do nothing to deliver him from his cruel fate, you feel compelled to help him find his only source of joy - a small locket given to him long, long ago by his wife Annette..."
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                  "0": "Although it seemed a small gesture on your part, the return of Annette's locket was perhaps the greatest joy the island castaway could have ever felt, and for that, the both of you are better for it..."
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            "0": "The Gift of Annette"
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