void main()
{
    object oPC = GetEnteringObject();
    // Defines the percentage of time that you will be attacked
    // by a monster when resting

    SetLocalInt(oPC, "nRestIsSafe", 0);
    SetLocalInt(oPC, "nAttackPercentage", 17);
    SetLocalInt(oPC, "nUpperRuins", 1);
    SetLocalInt(oPC, "nDungeonLevel", 0);
}
