#include "nw_i0_generic"
void main()
{

object oPC = GetLastOpenedBy();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

object oSound = GetNearestObjectByTag("UmberHulkSounds");

DestroyObject(oSound, 0.0);
SoundObjectStop(oSound);
SoundObjectSetVolume(oSound, 0);
DestroyObject(oSound, 0.0);

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_UmberHulk");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "umberhulknew", lTarget);

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));

}

