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            "0": "---------- Regular Convo Lines ----------"
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            "0": "Wait!  Hear me out, <FirstName>...  The location of these ruins has been known for <StartCheck>centuries</Start>, and yet, there are no tales of anyone successfully plundering the Ghost Tower.  None!  How can that be?!  Are these ruins so deadly that none have escaped with their lives?"
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            "0": "Just keep your eyes peeled.  I have no doubt that Galap-Dreidel has laid all sorts of traps in our path, so we'll ALL have to be on our toes.  But what concerns me most is that which I have no control over..."
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            "0": "Listen!  These corridors creak and groan with the stress of time, and all about me I see the rubble from these failing walls.  I'm ready for just about anything Galap-Dreidel has in store for us - I just don't want to die in some inglorious cave-in..."
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            "0": "Perhaps we should all take care so as not to invite a collapse...  That goes double for spell-casters!"
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            "0": "Not so fast, <FirstName> - have a look at these poor bastards.  I'm sure they came here looking for the same wealth and glory as we - now look at 'em!  I told you these ruins were lethal beyond measure.  There are many centuries' worth of treasure-seekers rotting in these halls, to be sure..."
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            "0": "Perhaps so, but just look at their equipment.  It's as if the smiths who fashioned these weapons - these suits of armor - knew nothing of modern techniques!  Even the style of clothing looks very old, as if from before the days of the Suloise Wars..."
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            "0": "Heh heh.  Funny you should mention that...  Have you not noticed that for a centuries-old ruin, these halls are remarkably clear of dust and cobwebs?  Damn!  Perhaps the legends are true after all..."
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            "0": "Many claim that Galap-Dreidel was particularly adept at magicks which affect the normal passage of time.  In fact, the very tower we seek to breach is said to exist only in the past..."
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            "0": "Yes, of course - but only in <StartCheck>this</Start> time.  But if Galap-Dreidel's magicks have maintained his central tower <StartCheck>BEYOND</Start> time, it would go a long way to explain why the rumors of his Ghost Tower persist.  These bodies seem to exist beyond time as well - perhaps the whole of Keep Inverness is steeped in temporal magicks!"
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            "0": "Indeed.  Let us tread carefully then, and take nothing at face value..."
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            "0": "Wait - hear me out: don't these doors look like they're made from the same material as that strange metal bar you found?  Reach in that pack of yours and have a look...  I'm sure it has something to do with this door!"
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            "0": "Well, it looks like we'll have to figure out another way to get a look at what's on the other side of this door.  Until then, I suppose we'll have to keep searching the ruins for more clues.  One thing's for sure: the chamber on the other side of this door is directly below the pile of rubble which used to be the central tower..."
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            "0": "We both won't walk away from this - not if we're that damn sloppy again!  If that boulder had been real, we'd be little more than a grease spot right about now!"
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            "0": "Regardless, as our leader, you were on point and should've been keeping a sharper eye out for such things.  But let us not dwell on it - we still have our lives.  Thankfully, Galap-Dreidel's trap was meant only to scare us..."
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            "0": "Wait here a moment, <FirstName>!  We've been dodging Galap-Dreidel's traps ever since we set foot in these ruins, but the path ahead seems safe enough - and that's exactly what makes me so nervous!  You would be wise to proceed with the utmost caution..."
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            "0": "Search everything, but quietly!  I don't know what has scorched all of these bodies, but their arrangement is certainly not the haphazard pattern one would expect from your garden-variety trap.  No, these poor fools were burnt to a crisp in some other chamber and placed here, in this pile, for some unknown reason..."
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            "0": "I don't know - perhaps to clear a room so that the bodies would not betray the presence and location of a very lethal trap?  That would be my inclination.  But my imagination now turns to 'who'...  Who (or what) would take such care as to remove the bodies and place them here?!"
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            "0": "Well done, <FirstName>!  I believe you are the first to have ever discovered the portal into the Ghost Tower of Inverness!  But we should pause for a moment to take stock of our equipment before forging ahead..."
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            "0": "Well, if the legends are indeed true, Galap-Dreidel's tower exists only in the past, beyond the reach of present day.  I worry that once we enter the Ghost Tower, there shall be no retreat for us - at least, not until we recover the Soul Gem."
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            "0": "Although the Seer indicated that the Amulet of Recall could return us all safely to the Duke's palace, he also mentioned that its magic will only function if we possess the Soul Gem.  If we should require new equipment, new spells, or new curatives before laying hands upon that Soul Gem, I fear we shall not be able to return to Leukish, or even to our modest encampment in the Abbor-Alz..."
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            "0": "Yes, this may be our last opportunity to stock up on equipment; otherwise, we'll have to make do with what we find in the Ghost Tower...  Oh, and one more thing -"
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            "0": "<StartAction>Discinque looks somewhat askance at his fellow companion and leans in close to whisper in your ear:</Start>\n\nYou may also wish to rethink who you want guarding your back..."
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            "0": "Wait here a moment.  At first, I was willing to assume that Galap-Dreidel had shrouded his Ghost Tower in the mists of time, but look around you!  How could he possibly maintain all of this within a tower of bricks and mortar?!  It all makes sense now: the creatures of air we just defeated, and now all of this..."
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            "0": "Heh heh.  Galap-Dreidel's tower is not lost in time - it is fragmented and scattered throughout the Elemental Planes!"
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            "0": "Wait - hear me out...  Did you not notice the beasts we just defeated?  All of them: denizens of the Elemental Plane of Air!  Now we have slipped through yet another of Galap-Dreidel's magic portals and have arrived here, amidst the trees and rolling hills...  I would wager everything in my pack that we now tread upon lands within the Elemental Plane of Earth!"
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            "0": "---------- Henchman Interrupts ----------"
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            "0": "What made you decide to sign on for this expedition?"
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            "0": "Discinque, what exactly is your skill-set?"
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            "0": "So tell me...  Where are you from, originally?"
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            "0": "No, I don't recall hearing that name before."
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            "0": "Lovely."
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            "0": "What do you mean?"
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            "0": "It's nice to meet you, Discinque.  I'm sure we'll enjoy working together..."
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            "0": "Nevermind.",
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            "0": "I'll be back.  I just want you to wait here for me...",
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            "0": "Yes, you and I are through for now.",
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            "0": "I need you to blend into the shadows.",
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            "0": "Can you identify any of my equipment?",
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            "0": "We need to modify your tactics.",
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            "0": "I don't want to change anything else right now.",
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            "0": "I don't care if you find any traps - leave them alone!",
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