#include "nw_i0_generic"

void main()
{

object oPC = GetLastOpenedBy();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_CCrawl1");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "carrioncrawler", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));

oTarget = GetWaypointByTag("WP_CCrawl2");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "carrioncrawler", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));

}

