void main()
{

object oPC = GetEnteringObject();

location lPC = GetLocation(oPC);

object oWP = GetNearestObjectToLocation(OBJECT_TYPE_WAYPOINT, lPC);

location lWP = GetLocation(oWP);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lWP)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lWP));

}

