void main()
{

object oPC = GetLastHostileActor();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

object oTarget;
object oSpawn;
location lTarget;
oTarget = oPC;

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "aetherparrot", lTarget);

object oNeutralMonster = GetNearestObjectByTag("NeutralMonster");
AdjustReputation(oPC, oNeutralMonster, -100);
}

