void main()
{

object oPC = GetLastOpenedBy();

if (!GetIsPC(oPC)) return;

effect ePoison = EffectPoison(POISON_PIT_FIEND_ICHOR);
effect eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDisease, oPC, 3600.0f);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoison, oPC, 3600.0f);

}

