void main()
{

object oPC = GetPCSpeaker();
object oHench1 = GetNearestObjectByTag("LembuStart");
object oHench2 = GetNearestObjectByTag("ZinetharStart");
object oHench3 = GetNearestObjectByTag("DiscinqueStart");
object oHench4 = GetNearestObjectByTag("HodarStart");
object oHench5 = GetNearestObjectByTag("LiHonStart");
object oLord = GetNearestObjectByTag("LordJustinian");

int nInt = GetLocalInt(oPC, "LordsFavor");
nInt -= 1;
SetLocalInt(oPC, "LordsFavor", nInt);

AssignCommand(oHench1, SetFacingPoint(GetPosition(oLord)));
AssignCommand(oHench1, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
AssignCommand(oHench2, SetFacingPoint(GetPosition(oLord)));
AssignCommand(oHench2, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
AssignCommand(oHench3, SetFacingPoint(GetPosition(oLord)));
AssignCommand(oHench3, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
AssignCommand(oHench4, SetFacingPoint(GetPosition(oLord)));
AssignCommand(oHench4, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
AssignCommand(oHench5, SetFacingPoint(GetPosition(oLord)));
AssignCommand(oHench5, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));

}

