generated from Jaysyn/ModuleTemplate
2025/12/24 Update
Hooked up new GUI module event. Updated PRC8 includes. Updated "_removed". Updated nasher.cfg
This commit is contained in:
100
src/_removed/original spells/nw_s0_conecold.nss
Normal file
100
src/_removed/original spells/nw_s0_conecold.nss
Normal file
@@ -0,0 +1,100 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Cone of Cold
|
||||
//:: NW_S0_ConeCold
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
// Cone of cold creates an area of extreme cold,
|
||||
// originating at your hand and extending outward
|
||||
// in a cone. It drains heat, causing 1d6 points of
|
||||
// cold damage per caster level (maximum 15d6).
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Noel Borstad
|
||||
//:: Created On: 10/18/02000
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Aidan Scanlan On: April 11, 2001
|
||||
//:: Update Pass By: Preston W, On: July 25, 2001
|
||||
|
||||
float SpellDelay (object oTarget, int nShape);
|
||||
|
||||
#include "X0_I0_SPELLS"
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
object oPC = GetFirstPC();
|
||||
int nInt=GetLocalInt(oPC, "Underwater");
|
||||
object oCaster = OBJECT_SELF;
|
||||
int nCasterLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
int nDamage;
|
||||
float fDelay;
|
||||
location lTargetLocation = GetSpellTargetLocation();
|
||||
object oTarget;
|
||||
//Limit Caster level for the purposes of damage.
|
||||
if (nCasterLevel > 15)
|
||||
{
|
||||
nCasterLevel = 15;
|
||||
}
|
||||
//Declare the spell shape, size and the location. Capture the first target object in the shape.
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
//Cycle through the targets within the spell shape until an invalid object is captured.
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
|
||||
{
|
||||
// March 2003. Removed this as part of the reputation pass
|
||||
// if((GetSpellId() == 340 && !GetIsFriend(oTarget)) || GetSpellId() == 25)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CONE_OF_COLD));
|
||||
//Get the distance between the target and caster to delay the application of effects
|
||||
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20.0;
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!MyResistSpell(OBJECT_SELF, oTarget, fDelay) && (oTarget != OBJECT_SELF))
|
||||
{
|
||||
//Detemine damage
|
||||
nDamage = d6(nCasterLevel);
|
||||
//Enter Metamagic conditions
|
||||
if (nMetaMagic == METAMAGIC_MAXIMIZE)
|
||||
{
|
||||
nDamage = 6 * nCasterLevel;//Damage is at max
|
||||
}
|
||||
else if (nMetaMagic == METAMAGIC_EMPOWER)
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
//Adjust damage according to Reflex Save, Evasion or Improved Evasion
|
||||
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_COLD);
|
||||
|
||||
// Apply effects to the currently selected target.
|
||||
effect eCold = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and damage effect (reflected upon PC)
|
||||
if (nInt == 1)
|
||||
{
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCold, oCaster));
|
||||
FloatingTextStringOnCreature("The spell 'Cone of Cold' is reflected underwater!", oPC);
|
||||
}
|
||||
//Apply delayed effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCold, oTarget));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Select the next target within the spell shape.
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
}
|
||||
// TK added for cheat casting
|
||||
if (GetLocalInt(OBJECT_SELF, "AI_CHEAT_CASTING"))
|
||||
{
|
||||
// shades = 158
|
||||
DecrementRemainingSpellUses(OBJECT_SELF, 158);
|
||||
DeleteLocalInt(OBJECT_SELF, "AI_CHEAT_CASTING");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user