generated from Jaysyn/ModuleTemplate
2025/12/24 Update
Hooked up new GUI module event. Updated PRC8 includes. Updated "_removed". Updated nasher.cfg
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src/_removed/original spells/nw_s0_summon1.nss
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64
src/_removed/original spells/nw_s0_summon1.nss
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//::///////////////////////////////////////////////
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//:: Summon Monster I
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//:: NW_S0_Summon1
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons a dire badger to fight for the character
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 12 , 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 25, 2001
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oPC = GetFirstPC();
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int nInt=GetLocalInt(oPC, "Underwater");
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = GetCasterLevel(OBJECT_SELF);
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effect eSummon;
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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//Make metamagic check for extend
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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if (nInt == 1)
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{
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eSummon = EffectSummonCreature("marinebeetle1");
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}
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else
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{
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eSummon = EffectSummonCreature("NW_S_badgerdire");
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if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER))
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{
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eSummon = EffectSummonCreature("NW_S_BOARDIRE");
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}
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}
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//Apply the VFX impact and summon effect
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation());
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), TurnsToSeconds(nDuration));
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}
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