
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

//FloatingTextStringOnCreature("This room is constructed of large stone blocks, butressed in the corners.  The walls are wet and slimy, the floor is covered with mud.", oPC);
AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("This room is constructed of large stone blocks.  The walls are wet and slimy, the floor is covered with mud.", oPC, FALSE);
}
