void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
   AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("This hallway seems to be coated with the same slime found elsewhere and the floor of the passage is covered with a layer of mud.  Through this muck a steady stream of water trickles west.  The stucco on the walls is slaking off and there are silver slime tracks crisscrossing the walls and ceiling.  West in the darkness the tracks glow faintly.", oPC, TRUE);
}
