void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("The walls of this corridor are wet and slimy.  The stucco covering has become saturated with water and is decomposing and sloughing off in spots on the southern wall, exposing the seems of one of the large stone blocks from which this structure was built. ", oPC, TRUE);
}
