/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = GetObjectByTag("c21block3");

DestroyObject(oTarget, 0.0);

oTarget = GetObjectByTag("c21block4");

DestroyObject(oTarget, 0.0);

oTarget = GetObjectByTag("c21block1");

DestroyObject(oTarget, 0.0);

oTarget = GetObjectByTag("c21block2");

DestroyObject(oTarget, 0.0);

object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("Loc_South1");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "zep_wall002", lTarget);

oTarget = GetWaypointByTag("Loc_South2");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "zep_wall002", lTarget);

oTarget = GetWaypointByTag("Loc_South3");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "zep_wall002", lTarget);

oTarget = GetWaypointByTag("Loc_South4");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "zep_wall002", lTarget);

oTarget = GetWaypointByTag("c21_BlockPushedNorth");

lTarget = GetLocation(oTarget);


}
