void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

FloatingTextStringOnCreature("The liquid metal burns your skin.", oPC);

effect eEffect;
eEffect = EffectDamage(2, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

}

