/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnUsed
void main()
{

object oPC = GetLastOpenedBy();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

FloatingTextStringOnCreature("The hallway abruptly widens to a larger area with a corrugated floor.  IN the ceiling of this cubicle, 15' overhead a bronze circular trapdoor is set.  The cover is latched shut.  The metal rungs in the corners of the room lead up to the trapdoor.", oPC);

}
