void main()
{
object oTarget = GetExitingObject();
//
//if (oTarget == getObjectByTag("creature002"))
//    return;

//object oTarget;
location lTarget;
oTarget = GetWaypointByTag("LOC_TentacleHere");

lTarget = GetLocation(oTarget);
 oTarget = GetExitingObject();
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oTarget, ClearAllActions());

AssignCommand(oTarget, ActionJumpToLocation(lTarget));

}


