void main()
{

object oPC = GetPCSpeaker();

int intRandom;
intRandom = Random(10) ;
intRandom += 1;
effect eEffect;
eEffect = EffectDamage(1, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

}
