void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("This apartment is wet and the walls are covered with a slimy white buildup.  There is an inch and a half of mud and water blacketing the floor.  Withing the room are many overturned pedestals and pieces of broken statuary on the floor, partially buried in the mud.  Only one pedestal in the still stands, on it sits a small metallic three sided pyramid.  Overhead tiles depicing a starry sky and form strange paterns in the areas above the pedestals.", oPC, TRUE);
}
