void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
 //AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("Behind the doors is a chamber cut out of the rock of with a veil of calcite and stalactites covering the walls.  Buttresses rise from the corners, brown shot through with black, and great stone transoms support he high vaulting.  Around the room stands a procession of warriors and priests modelled in stucco with a pallor of death.", oPC, TRUE);
 //DelayCommand(3.0, AssignCommand(oPC, ClearAllActions()));
FloatingTextStringOnCreature("Occupying most of the chamber is a colossal monument , resembling a giants table covered on all sides with intraqcate carvings and glyphs.  Engraved on the floor directly in front of the entrance is a seal bearing more glphys.  Embedded in the wall opposite the entrance is a battle axe.", oPC, TRUE);
}
