void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
   //AssignCommand(oPC, ClearAllActions());
FloatingTextStringOnCreature("This hall is strewn with mud and flotsam.  Water gathers in the center of the corridor and flows west to a closed door.", oPC, TRUE);
}
