/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnEnter
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

FloatingTextStringOnCreature("These stairs are cloaked in shadows that no light can pierce.", oPC);

object oTarget;
location lTarget;
oTarget = GetWaypointByTag("c42Fall");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));

oTarget = oPC;

effect eEffect;
//eEffect = EffectKnockdown();
ActionWait(3.0);
AssignCommand(oPC, ActionWait(3.0));
//ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 15.0f);
int intDamage;
intDamage = d2(1);

eEffect = EffectDamage(intDamage, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

FloatingTextStringOnCreature("The darkness causes you to tumble down the stairs.", oPC, FALSE);
AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));
}

