#include "nw_i0_plot"
//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = oPC;

effect eEffect;
eEffect = EffectBlindness();

ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);

CreateItemOnObject("smallfigurine002", oPC);
  // Set the variables
    SetPLocalInt(GetPCSpeaker(), "intGotPlaque", 1);

}
