//Put this OnDeath
void main()
{

object oPC = GetLastKiller();

while (GetIsObjectValid(GetMaster(oPC)))
   {
   oPC=GetMaster(oPC);
   }

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = GetObjectByTag("Nerid");

effect eEffect;
eEffect = EffectDeath();

ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);


oTarget = GetObjectByTag("WateryFist");

DestroyObject(oTarget, 0.0);
}
