void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;


int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

FloatingTextStringOnCreature("The floor of this room is covered with a layer of fine grey dust or ash, 3 inches deep.  On small ledges in each corner pieces of what appear to be broken potery.", oPC, TRUE);
}
