void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
   AssignCommand(oPC, ClearAllActions());
   FloatingTextStringOnCreature("This apartment is filled with rubble and broken lifesize statuary. In ranks half fallen is an army of clay statues in what must have been an impressive array.  Few remain standing and their armor and gear has mostly rotten away.", oPC, FALSE);
}
