void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
   AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC,ActionSpeakString("The central chamber holds a tarnished copper raft crafted to resemble a dragon bearing a copper coffin.  The raft is afloat on a sea of silver-white molten metal fed by several rivers which lace the floor of this room. Stepped pyramid temples rise skyward in mute paean to the gods of ancient Olman.  A royal complex sprawls across verdant fields and more modest courtyaards and ringed marketplaces dot this minature countryside.  Some of the models have been smashed and melted as if beneath monstrous feet.", TALKVOLUME_TALK));
}
