{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": []
  },
  "Door List": {
    "type": "list",
    "value": []
  },
  "Encounter List": {
    "type": "list",
    "value": []
  },
  "List": {
    "type": "list",
    "value": []
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Birdbath"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Merchants Shingle - 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Signpost - 2"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Invisible Object"
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": []
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": []
  },
  "WaypointList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "(USE PAGE UP / PAGE DOWN TO SEE ALL THE TEXT)\r\n\r\nThis waypoint is used to create custom encounters that can be  called from the DMFI Encounter wand.\r\n\r\nThe TAG should be \"DMFI_E (followed by the number, 1-9, for that custom encounter.\r\n\r\nYou can change the name and it shows up in the encounter conversation to help you remember what is what.\r\n\r\nTo create a new custom encounter, place a waypoint with the appropriate tag and then place monsters (up to 8) within 10 meters of the waypoint.  These are the monsters that will be spawned when that encounter is called.\r\n\r\nThe area with the encounter templates must NOT have any players EVER in that region.  If they enter that region, then the monsters begin to move around (DM's don't count).\r\n\r\nThe encounter does NOT have scaling or probabilities to change the distribution.  What you place is what you get, but you can change the encounters as the module progresses by using the DM client creator and you can set up to 9 different ones at a time using 9 different waypoint tags."
        }
      }
    ]
  }
}
