#include "nw_i0_plot"
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

SetPLocalInt(oPC, "cantReach", 2);

SetPLocalInt(oPC, "intSecDoorRevealed", 1);

effect eEffect;
eEffect = EffectDamage(8, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

object oTarget;
oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget));

}
