/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnEnter
void main()
{

object oPC = GetEnteringObject();

//if (!GetIsPC(oPC)) return;

object oTarget;
location lTarget;
oTarget = GetWaypointByTag("c15Painting");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));

FloatingTextStringOnCreature("The hallway ends just beyond the archway.  The wall is a cleverly painted mural designed to give the illusion of depth and reality.", oPC);

}
