#include "nw_i0_plot"
void main()
{

object oPC = GetPCSpeaker();

effect eEffect;
eEffect = EffectDamage(9, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

int nInt;
nInt = GetPLocalInt(oPC, "intPelotaScore");

nInt += 1;

SetPLocalInt(oPC, "intPelotaScore", nInt);

}
