void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
  FloatingTextStringOnCreature("When the door is opened a rush of warm, fetid air greets the party.  The room is lit with a sanguie glow.  On the wall opposite the door are tacked several obviously human skins.  A cat-o-nine-tails hangs beside them.  To the west the room wides to accommodate a statue surroudned by a pit of red hot coals.  To the east  the walls are highly polished and partially enclose a well.", oPC, TRUE);
}
