// * script: henchman_leaves
// * NPC Henchman leaves PC.
// * Use in [Actions Taken] tab of henchman's departing dialog line.

#include "nw_i0_henchman"

void main()
{
SetFormerMaster(GetPCSpeaker(), OBJECT_SELF);
RemoveHenchman(GetPCSpeaker());
ClearAllActions();
}


