/*
    Calculate the nBattleProgress variable and asign it to the scout
    nHordestrength is determined by the number of Horde banners that exist
    Created By: Dalantriel Jul 22, 2002
*/

void main()
{
    // Set the variables
    int nHordestrength = 0;

    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster1")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster2")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster3")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster4")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster5")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster6")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster7")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster8")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster9")) >> 0)
    {
    nHordestrength++;
    }
    if(GetCurrentHitPoints(GetObjectByTag("spawnmaster10")) >> 0)
    {
    nHordestrength++;
    }

    SetLocalInt(OBJECT_SELF, "nBattleProgress", nHordestrength);

}
