//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:: Modified By: Dalantriel Jul 22, 2002
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"

void main()
{
    int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
    int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
    if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
    {
        object oKiller = GetLastKiller();
        AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
    }

    SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
    //Shout Attack my target, only works with the On Spawn In setup
    SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
    if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
    {
        SignalEvent(OBJECT_SELF, EventUserDefined(1007));
    }

// Check if Primary Good NPC is still alive
    object oTrashCan = GetObjectByTag("TrashCan");
    if(!(GetLocalInt(oTrashCan, "nGoodNPCDead") > 0))
    {
        // If so, make unholy symbol Holy
        location loc = GetLocation(GetObjectByTag("POST_spawnmaster"));
        SoundObjectStop(GetObjectByTag("EntranceEvil"));
        DestroyObject(GetObjectByTag("spawnmaster"));
        CreateObject(OBJECT_TYPE_PLACEABLE, "holylight", loc, TRUE);
        CreateObject(OBJECT_TYPE_PLACEABLE, "holyfloor", loc, TRUE);
        SoundObjectPlay(GetObjectByTag("WindGustSoft"));

        // And flag the Warlord as being dead
        object oPrimaryNPC = GetObjectByTag("Henrick");
        SetLocalInt(oPrimaryNPC, "nWarlordDead", 1);
    }

    // Destroy Guardian Encounters and their renewable treasure
    object oToDestroy;

    oToDestroy =GetObjectByTag("PLC_PileStone_fires");
    DestroyObject(oToDestroy);
    oToDestroy =GetObjectByTag("LootBag6_noble");
    DestroyObject(oToDestroy);
    oToDestroy =GetObjectByTag("Corpse3_noble");
    DestroyObject(oToDestroy);
    oToDestroy =GetObjectByTag("Chest4_spiders");
    DestroyObject(oToDestroy);
    oToDestroy =GetObjectByTag("Chest3_spiders");
    DestroyObject(oToDestroy);

    oToDestroy =GetObjectByTag("fires");
    SetEncounterActive(FALSE, oToDestroy);
    oToDestroy =GetObjectByTag("Spiders");
    SetEncounterActive(FALSE, oToDestroy);
    oToDestroy =GetObjectByTag("Spidersmain");
    SetEncounterActive(FALSE, oToDestroy);

}
