2025/07/18 Update
Added PEPS. Full compile.
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15
_module/nss/0c_fire_henchmen.nss
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15
_module/nss/0c_fire_henchmen.nss
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/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_fire_henchmen
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Action taken script to fire/remove henchman for higher.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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void main()
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{
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object oHenchman = OBJECT_SELF;
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ai_ClearCreatureActions();
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ai_FireHenchman (GetPCSpeaker(), oHenchman);
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PlayVoiceChat (VOICE_CHAT_GOODBYE, oHenchman);
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}
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