2025/07/18 Update
Added PEPS. Full compile.
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_module/nss/0c_if_cntrspell.nss
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17
_module/nss/0c_if_cntrspell.nss
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/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_cntrspell
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that returns TRUE the server allows a henchman to
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use counterspell and if they don't have the counterspell ai script set.
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Param:
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sAIScript - The special combat script to check.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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return (AI_COUNTERSPELLING_ON &&
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ai_CheckClassType(oHenchman, AI_CLASS_TYPE_CASTER) &&
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GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_cntrspell");
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}
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