2025/07/18 Update
Added PEPS. Full compile.
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17
_module/nss/0c_if_identify.nss
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17
_module/nss/0c_if_identify.nss
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/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_identify
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that checks to see if the henchmen has a better lore
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skill than the speaker.
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Also checks AI_IDENTIFY_ON to see if the server wants them to help.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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object oHenchman = OBJECT_SELF;
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if (!AI_IDENTIFY_ON && !ai_CanISpeak (oHenchman)) return FALSE;
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int nHenchmanLore = GetSkillRank(SKILL_LORE, oHenchman);
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int nMasterLore = GetSkillRank(SKILL_LORE, GetMaster(oHenchman));
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return (nHenchmanLore > nMasterLore);
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}
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