2025/07/18 Update
Added PEPS. Full compile.
This commit is contained in:
46
_module/nss/0e_m1_3_endround.nss
Normal file
46
_module/nss/0e_m1_3_endround.nss
Normal file
@@ -0,0 +1,46 @@
|
||||
/*//////////////////////////////////////////////////////////////////////////////
|
||||
Script: 0e_m1_3_endround
|
||||
Original Script: m1_combanter_3
|
||||
Programmer: Philos
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
Monster OnCombatRoundEnd event script used in the original campaign
|
||||
for monsters that may do a one liner during combat;
|
||||
|
||||
Fires at the end of each combat round (6 seconds).
|
||||
This will fire as long as oCreature is in combat (GetIsInCombat()).
|
||||
This event starts counting once a combat action is started.
|
||||
Every time a spell is cast it will queue another end combat round so haste with
|
||||
two spells cast will fire this twice in one round.
|
||||
It will also fire at the end of a hostile effect that stops actions i.e Stunned, Knockdown etc.
|
||||
Action modes are also cleared prior to this event executing!
|
||||
GetAttemptedAttackTarget() & GetAttemptedSpellTarget() also get cleared prior to this event.
|
||||
This event can be canceled with ClearAllActions(TRUE) and SurrenderToEnemies.
|
||||
*///////////////////////////////////////////////////////////////////////////////
|
||||
#include "0i_actions"
|
||||
void main()
|
||||
{
|
||||
object oCreature = OBJECT_SELF;
|
||||
if(AI_DEBUG) ai_Debug("0e_m1_3_endround", "23", GetName(oCreature) + " ends combat round.");
|
||||
// Action modes get cleared prior to each OnCombatRoundEnd!
|
||||
// We do this to keep the action mode going.
|
||||
int nActionMode = GetLocalInt(oCreature, AI_CURRENT_ACTION_MODE);
|
||||
if(nActionMode > 0)
|
||||
{
|
||||
SetActionMode(oCreature, nActionMode, TRUE);
|
||||
// We don't want to use up all of the Dwarven Defenders uses!
|
||||
if(nActionMode == 12) IncrementRemainingFeatUses(oCreature, FEAT_DWARVEN_DEFENDER_DEFENSIVE_STANCE);
|
||||
}
|
||||
if (ai_GetIsBusy(oCreature) || ai_Disabled(oCreature)) return;
|
||||
if(Random(4) == 0) SpeakOneLinerConversation();
|
||||
if(ai_GetIsInCombat(oCreature)) ai_DoMonsterCombatRound(oCreature);
|
||||
ai_SpellConcentrationCheck(oCreature);
|
||||
if(ai_GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) ai_DetermineSpecialBehavior(oCreature);
|
||||
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
|
||||
{
|
||||
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user