2025/07/18 Update
Added PEPS. Full compile.
This commit is contained in:
21
_module/nss/xx_pc_8_disturb.nss
Normal file
21
_module/nss/xx_pc_8_disturb.nss
Normal file
@@ -0,0 +1,21 @@
|
||||
/*//////////////////////////////////////////////////////////////////////////////
|
||||
Script: xx_pc_8_disturb
|
||||
Programmer: Philos
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
Player OnDisturbed event script for PC AI.
|
||||
Fires when the inventory of oCreature is changed i.e. added or removed.
|
||||
Creatures can't have items added or removed from its inventory (it's not a
|
||||
container), then the only way this fires for creatures if something is stolen.
|
||||
*///////////////////////////////////////////////////////////////////////////////
|
||||
#include "0i_associates"
|
||||
void main()
|
||||
{
|
||||
if(AI_DEBUG) ai_Debug("xx_pc_8_disturb", "14", GetName(OBJECT_SELF) + " is been disturbed!");
|
||||
// We do nothing at the moment... lets not mess up our factions ok?
|
||||
// This should be defined by the server admins and is commented out.
|
||||
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
|
||||
//object oTarget = GetLastDisturbed();
|
||||
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user