Re-uploaded instead of migrated
Re-uploaded instead of migrated.
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99
_module/nss/innburn.nss
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99
_module/nss/innburn.nss
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//::///////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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Burns inn and kills occupants
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:: Modified By: Dalantriel Jul 22, 2002
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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// Burn the inn
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// Add flames and sound to exterior of inn
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location loc;
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object oflame = GetObjectByTag("inn_f1");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("inn_f2");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("inn_f3");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("inn_f4");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("inn_f5");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("inn_f6");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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SoundObjectPlay(GetObjectByTag("FireInn"));
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SoundObjectPlay(GetObjectByTag("FireInn2"));
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// Destroy all occupants and replace with flames
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oflame = GetObjectByTag("NW_COMFEMALE");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("NW_COMFEMALE"));
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oflame = GetObjectByTag("NW_FEMALEKID01");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("NW_FEMALEKID01"));
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oflame = GetObjectByTag("NW_MALEKID01");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("NW_MALEKID01"));
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oflame = GetObjectByTag("Dili");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("Dili"));
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oflame = GetObjectByTag("NW_NOBLFEMALE");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("NW_NOBLFEMALE"));
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oflame = GetObjectByTag("NW_OLDWOMAN");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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DestroyObject(GetObjectByTag("NW_OLDWOMAN"));
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}
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