Re-uploaded instead of migrated
Re-uploaded instead of migrated.
This commit is contained in:
72
_module/nss/warlorddeath.nss
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72
_module/nss/warlorddeath.nss
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//::///////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:: Modified By: Dalantriel Jul 22, 2002
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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// Check if Primary Good NPC is still alive
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object oTrashCan = GetObjectByTag("TrashCan");
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if(!(GetLocalInt(oTrashCan, "nGoodNPCDead") > 0))
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{
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// If so, make unholy symbol Holy
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location loc = GetLocation(GetObjectByTag("POST_spawnmaster"));
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SoundObjectStop(GetObjectByTag("EntranceEvil"));
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DestroyObject(GetObjectByTag("spawnmaster"));
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CreateObject(OBJECT_TYPE_PLACEABLE, "holylight", loc, TRUE);
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CreateObject(OBJECT_TYPE_PLACEABLE, "holyfloor", loc, TRUE);
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SoundObjectPlay(GetObjectByTag("WindGustSoft"));
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// And flag the Warlord as being dead
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object oPrimaryNPC = GetObjectByTag("Henrick");
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SetLocalInt(oPrimaryNPC, "nWarlordDead", 1);
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}
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// Destroy Guardian Encounters and their renewable treasure
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object oToDestroy;
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oToDestroy =GetObjectByTag("PLC_PileStone_fires");
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DestroyObject(oToDestroy);
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oToDestroy =GetObjectByTag("LootBag6_noble");
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DestroyObject(oToDestroy);
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oToDestroy =GetObjectByTag("Corpse3_noble");
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DestroyObject(oToDestroy);
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oToDestroy =GetObjectByTag("Chest4_spiders");
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DestroyObject(oToDestroy);
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oToDestroy =GetObjectByTag("Chest3_spiders");
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DestroyObject(oToDestroy);
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oToDestroy =GetObjectByTag("fires");
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SetEncounterActive(FALSE, oToDestroy);
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oToDestroy =GetObjectByTag("Spiders");
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SetEncounterActive(FALSE, oToDestroy);
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oToDestroy =GetObjectByTag("Spidersmain");
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SetEncounterActive(FALSE, oToDestroy);
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}
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