2025/12/12 Update

Updated PEPS
Hooked up module GUI event for spell effect manager.
Updated nim tools.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-12 14:33:30 -05:00
parent 36565033c9
commit e2ef284388
411 changed files with 13207 additions and 9627 deletions

View File

@@ -43,8 +43,8 @@ void main()
if(ai_HasRangedWeaponWithAmmo(oCreature))
{
// Paladins face the biggest challenges first!
if(!nInMelee) oTarget = ai_GetHighestCRTarget(oCreature);
else oTarget = ai_GetHighestCRTarget(oCreature, AI_RANGE_MELEE);
if(!nInMelee) oTarget = ai_GetHighestCRPhysicalTarget(oCreature);
else oTarget = ai_GetHighestCRPhysicalTarget(oCreature, AI_RANGE_MELEE);
if(oTarget != OBJECT_INVALID)
{
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);