2025/12/12 Update

Updated PEPS
Hooked up module GUI event for spell effect manager.
Updated nim tools.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-12 14:33:30 -05:00
parent 36565033c9
commit e2ef284388
411 changed files with 13207 additions and 9627 deletions

View File

@@ -22,7 +22,7 @@ void main()
" Current action: " + IntToString(GetCurrentAction(oCreature)));
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_END_COMBAT_ROUND));
}
if(ai_Disabled(oCreature)) return;
// Action modes get cleared prior to each OnCombatRoundEnd!
@@ -59,7 +59,7 @@ void main()
}
if(ai_GetIsInCombat(oCreature))
{
ai_DoAssociateCombatRound (oCreature);
ai_DoMonsterCombatRound (oCreature);
return;
}
if(ai_GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) ai_DetermineSpecialBehavior(oCreature);