2025/12/12 Update

Updated PEPS
Hooked up module GUI event for spell effect manager.
Updated nim tools.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-12 14:33:30 -05:00
parent 36565033c9
commit e2ef284388
411 changed files with 13207 additions and 9627 deletions

View File

@@ -27,7 +27,10 @@ void main()
int nSpell = GetLastSpell();
if(AI_DEBUG) ai_Debug("nw_ch_acb", "21", GetName(OBJECT_SELF) + " has been hit by a harmful spell(" +
Get2DAString("spells", "Label", nSpell) + ")!");
if(ai_GetInAOEReaction(oCreature, oCaster, nSpell) &&
object oMaster = GetMaster(oCreature);
if((!GetLocalInt(oMaster, AI_TARGET_MODE_ON) ||
GetLocalObject(oMaster, AI_TARGET_MODE_ASSOCIATE) != oCreature) &&
ai_GetInAOEReaction(oCreature, oCaster, nSpell) &&
ai_IsInADangerousAOE(oCreature, AI_RANGE_BATTLEFIELD, TRUE)) return;
if(ai_GetIsBusy(oCreature)) return;
if(ai_CheckForCombat(oCreature, FALSE)) return;