//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //:: Modified By: Dalantriel Jul 22, 2002 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } // Check if Primary Good NPC is still alive object oTrashCan = GetObjectByTag("TrashCan"); if(!(GetLocalInt(oTrashCan, "nGoodNPCDead") > 0)) { // If so, make unholy symbol Holy location loc = GetLocation(GetObjectByTag("POST_spawnmaster")); SoundObjectStop(GetObjectByTag("EntranceEvil")); DestroyObject(GetObjectByTag("spawnmaster")); CreateObject(OBJECT_TYPE_PLACEABLE, "holylight", loc, TRUE); CreateObject(OBJECT_TYPE_PLACEABLE, "holyfloor", loc, TRUE); SoundObjectPlay(GetObjectByTag("WindGustSoft")); // And flag the Warlord as being dead object oPrimaryNPC = GetObjectByTag("Henrick"); SetLocalInt(oPrimaryNPC, "nWarlordDead", 1); } // Destroy Guardian Encounters and their renewable treasure object oToDestroy; oToDestroy =GetObjectByTag("PLC_PileStone_fires"); DestroyObject(oToDestroy); oToDestroy =GetObjectByTag("LootBag6_noble"); DestroyObject(oToDestroy); oToDestroy =GetObjectByTag("Corpse3_noble"); DestroyObject(oToDestroy); oToDestroy =GetObjectByTag("Chest4_spiders"); DestroyObject(oToDestroy); oToDestroy =GetObjectByTag("Chest3_spiders"); DestroyObject(oToDestroy); oToDestroy =GetObjectByTag("fires"); SetEncounterActive(FALSE, oToDestroy); oToDestroy =GetObjectByTag("Spiders"); SetEncounterActive(FALSE, oToDestroy); oToDestroy =GetObjectByTag("Spidersmain"); SetEncounterActive(FALSE, oToDestroy); }