TheHordeOrcs_PRC8/_module/nss/goodnpcdeath.nss
Jaysyn904 defc8f9f6d Re-uploaded instead of migrated
Re-uploaded instead of migrated.
2024-08-03 15:05:13 -04:00

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//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
// Modified By: Dalantriel Jul 22, 2002
// Raze the temple if killed by a non-PC
object oKiller = GetLastKiller();
if(!(GetIsPC(oKiller)))
{
DestroyObject(GetObjectByTag("FloorDesignsStyletemple"));
DestroyObject(GetObjectByTag("AltarShrineGoodHelm"));
location loc = GetLocation(GetObjectByTag("ai_horde018"));
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
object oflame = GetObjectByTag("POST_TownGuard001");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("POST_TownGuard002");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("POST_TownGuard009");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("POST_wardog");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("POST_Henrick");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
SoundObjectStop(GetObjectByTag("templefountain"));
SoundObjectPlay(GetObjectByTag("FireTemple1"));
SoundObjectPlay(GetObjectByTag("FireTemple2"));
// Add evil effects
loc = GetLocation(GetObjectByTag("centreofgood"));
CreateObject(OBJECT_TYPE_PLACEABLE, "unholylight", loc, TRUE);
CreateObject(OBJECT_TYPE_PLACEABLE, "unholyfloor", loc, TRUE);
// Set Good NPC to dead and add Journal Entry
object oTrashCan = GetObjectByTag("TrashCan");
SetLocalInt(oTrashCan, "nGoodNPCDead", 1);
AddJournalQuestEntry("Category000", 9, GetFirstPC(), TRUE, TRUE);
}
// Else add PC killed Henrick to Journal
else
{
AddJournalQuestEntry("Category000", 8, GetFirstPC(), TRUE, TRUE);
}
// Set Good NPC to dead and add Journal Entry
object oTrashCan = GetObjectByTag("TrashCan");
SetLocalInt(oTrashCan, "nGoodNPCDead", 1);
}