96 lines
3.0 KiB
Plaintext
96 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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// Modified By: Dalantriel Jul 22, 2002
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// Raze the temple if killed by a non-PC
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object oKiller = GetLastKiller();
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if(!(GetIsPC(oKiller)))
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{
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DestroyObject(GetObjectByTag("FloorDesignsStyletemple"));
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DestroyObject(GetObjectByTag("AltarShrineGoodHelm"));
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location loc = GetLocation(GetObjectByTag("ai_horde018"));
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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object oflame = GetObjectByTag("POST_TownGuard001");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("POST_TownGuard002");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("POST_TownGuard009");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("POST_wardog");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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oflame = GetObjectByTag("POST_Henrick");
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loc = GetLocation(oflame);
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CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
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SoundObjectStop(GetObjectByTag("templefountain"));
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SoundObjectPlay(GetObjectByTag("FireTemple1"));
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SoundObjectPlay(GetObjectByTag("FireTemple2"));
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// Add evil effects
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loc = GetLocation(GetObjectByTag("centreofgood"));
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CreateObject(OBJECT_TYPE_PLACEABLE, "unholylight", loc, TRUE);
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CreateObject(OBJECT_TYPE_PLACEABLE, "unholyfloor", loc, TRUE);
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// Set Good NPC to dead and add Journal Entry
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object oTrashCan = GetObjectByTag("TrashCan");
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SetLocalInt(oTrashCan, "nGoodNPCDead", 1);
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AddJournalQuestEntry("Category000", 9, GetFirstPC(), TRUE, TRUE);
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}
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// Else add PC killed Henrick to Journal
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else
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{
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AddJournalQuestEntry("Category000", 8, GetFirstPC(), TRUE, TRUE);
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}
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// Set Good NPC to dead and add Journal Entry
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object oTrashCan = GetObjectByTag("TrashCan");
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SetLocalInt(oTrashCan, "nGoodNPCDead", 1);
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}
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