23 lines
576 B
Plaintext
23 lines
576 B
Plaintext
// * script: henchman_joins
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// * NPC Henchman joins PC, replacing other henchman if necessary.
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// Use in [Actions Taken] tab of henchman's joining dialog line.
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#include "nw_i0_henchman"
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void main()
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{
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if (GetIsObjectValid(GetHenchman(GetPCSpeaker())) == TRUE)
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{ SetFormerMaster(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
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object oHench = GetHenchman(GetPCSpeaker());
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RemoveHenchman(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
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AssignCommand(oHench, ClearAllActions());
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}
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SetWorkingForPlayer(GetPCSpeaker());
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SetBeenHired();
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ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
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}
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