Jaysyn904 defc8f9f6d Re-uploaded instead of migrated
Re-uploaded instead of migrated.
2024-08-03 15:05:13 -04:00

100 lines
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//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
Burns inn and kills occupants
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:: Modified By: Dalantriel Jul 22, 2002
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
// Burn the inn
// Add flames and sound to exterior of inn
location loc;
object oflame = GetObjectByTag("inn_f1");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("inn_f2");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("inn_f3");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("inn_f4");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("inn_f5");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("inn_f6");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
SoundObjectPlay(GetObjectByTag("FireInn"));
SoundObjectPlay(GetObjectByTag("FireInn2"));
// Destroy all occupants and replace with flames
oflame = GetObjectByTag("NW_COMFEMALE");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("NW_COMFEMALE"));
oflame = GetObjectByTag("NW_FEMALEKID01");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("NW_FEMALEKID01"));
oflame = GetObjectByTag("NW_MALEKID01");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("NW_MALEKID01"));
oflame = GetObjectByTag("Dili");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("Dili"));
oflame = GetObjectByTag("NW_NOBLFEMALE");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("NW_NOBLFEMALE"));
oflame = GetObjectByTag("NW_OLDWOMAN");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(GetObjectByTag("NW_OLDWOMAN"));
}