Updated PEPS Hooked up module GUI event for spell effect manager. Updated nim tools. Full compile.
17 lines
722 B
Plaintext
17 lines
722 B
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_if_scout
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that check if scouting is activated on this server.
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Script Param: nTRUE -
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if set to 1 then it will pass TRUE if they are in scout mode.
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if set to 0 then it will pass TRUE if they are NOT in scout mode.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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int nTRUE = StringToInt(GetScriptParam("nTRUE"));
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return AI_SCOUT_AHEAD_ON && ai_GetAIMode(OBJECT_SELF, AI_MODE_SCOUT_AHEAD) == nTRUE;
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}
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