//:://////////////////////////////////////////////////
//:: prc_pwonspawn
/*
*   Treasure script
*
 */
//:://////////////////////////////////////////////////

#include "x0_i0_treasure"


void main()
{

    //* Create a small amount of treasure on the creature
    if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE))
    {
        CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF);
    }
}
