/*
    Upon leaving town, roaming troops spawned in once only
    Dalantriel & Jeff Mann: July 22, 2002
*/

void main()
{
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
    {
       return;
    }

SoundObjectPlay(GetObjectByTag("BoomsDistant"));
// Flag scout that attack has begun
object oScout = GetObjectByTag("Lomiolad");
SetLocalInt(oScout, "nAttackStarted", 1);

// Spawn in roving groups with delays
location loc;

loc = GetLocation(GetObjectByTag("spawnghastscout6"));
CreateObject(OBJECT_TYPE_CREATURE, "ghastscout006", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnghastscout7"));
CreateObject(OBJECT_TYPE_CREATURE, "ghastscout007", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnghastscout8"));
CreateObject(OBJECT_TYPE_CREATURE, "ghastscout008", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnghastscout9"));
CreateObject(OBJECT_TYPE_CREATURE, "ghastscout009", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnghastscout10"));
CreateObject(OBJECT_TYPE_CREATURE, "ghastscout010", loc, TRUE);

ActionWait(30.0f);
ActionDoCommand(ExecuteScript("spawnscouts", OBJECT_SELF));
ActionWait(30.0f);
ActionDoCommand(ExecuteScript("spawndefenders2", OBJECT_SELF));
ActionWait(30.0f);
ActionDoCommand(ExecuteScript("spawnogres", OBJECT_SELF));


SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);

}
