// Spawn in the scouts

void main()
{
location loc;
/* loc = GetLocation(GetObjectByTag("spawnwight6"));
CreateObject(OBJECT_TYPE_CREATURE, "wightscout006", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnwight7"));
CreateObject(OBJECT_TYPE_CREATURE, "wightscout007", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnwight8"));
CreateObject(OBJECT_TYPE_CREATURE, "wightscout008", loc, TRUE);
*/
loc = GetLocation(GetObjectByTag("spawnravager9"));
CreateObject(OBJECT_TYPE_CREATURE, "ghoulravager009", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnravager10"));
CreateObject(OBJECT_TYPE_CREATURE, "ghoulravager010", loc, TRUE);
}
