// Spawn in the defenders

void main()
{
location loc;
loc = GetLocation(GetObjectByTag("spawnskelchief1"));
CreateObject(OBJECT_TYPE_CREATURE, "skelchief001", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnskelchief2"));
CreateObject(OBJECT_TYPE_CREATURE, "skelchief002", loc, TRUE);
}
