// * script: henchman_joins
// * NPC Henchman joins PC, replacing other henchman if necessary.
// Use in [Actions Taken] tab of henchman's joining dialog line.

#include "nw_i0_henchman"

void main()
{
if (GetIsObjectValid(GetHenchman(GetPCSpeaker())) == TRUE)
{ SetFormerMaster(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
object oHench = GetHenchman(GetPCSpeaker());
RemoveHenchman(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
AssignCommand(oHench, ClearAllActions());
}

SetWorkingForPlayer(GetPCSpeaker());
SetBeenHired();

ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
}


