2025/07/19 Update
Added PEPS. Full compile.
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60
_module/nss/0e_gui_events.nss
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60
_module/nss/0e_gui_events.nss
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/*//////////////////////////////////////////////////////////////////////////////
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Script Name: 0e_gui_events
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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OnPlayerGUIEvent event script
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Used to allow PEPS to gain control of specific GUI events.
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/*//////////////////////////////////////////////////////////////////////////////
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#include "0i_gui_events"
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#include "0i_menus"
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void main()
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{
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object oPC = GetLastGuiEventPlayer();
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int nEventType = GetLastGuiEventType();
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int nEventInt = GetLastGuiEventInteger();
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//object oEventObject = GetLastGuiEventObject();
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switch(nEventType)
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{
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case GUIEVENT_EFFECTICON_CLICK:
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{
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if(ai_GetMagicMode(oPC, AI_MAGIC_EFFECT_ICON_REPORT))
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{
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ai_CreateEffectChatReport(oPC, nEventInt);
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return;
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}
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int nToken = NuiFindWindow(oPC, AI_EFFECT_ICON_NUI);
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json jData;
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if(nToken)
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{
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jData = NuiGetUserData(oPC, nToken);
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int nOldEffectIcon = JsonGetInt(JsonArrayGet(jData, 1));
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DelayCommand(0.0, NuiDestroy(oPC, nToken));
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if(nOldEffectIcon == nEventInt) return;
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}
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ai_CreateEffectIconMenu(oPC, nEventInt);
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}
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case GUIEVENT_PARTYBAR_PORTRAIT_CLICK:
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{
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object oAssociate = GetLastGuiEventObject();
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if(GetMaster(oAssociate) == oPC)
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{
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// If all the Command buttons are blocked then don't load the menu.
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if(GetLocalInt(GetModule(), sDMWidgetAccessVarname) != 7340028)
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{
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string sAssociateType = ai_GetAssociateType(oPC, oAssociate);
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if(IsWindowClosed(oPC, sAssociateType + AI_COMMAND_NUI))
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{
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ai_CreateAssociateCommandNUI(oPC, oAssociate);
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}
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IsWindowClosed(oPC, sAssociateType + AI_NUI);
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IsWindowClosed(oPC, sAssociateType + AI_LOOTFILTER_NUI);
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IsWindowClosed(oPC, sAssociateType + AI_COPY_NUI);
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IsWindowClosed(oPC, sAssociateType + AI_QUICK_WIDGET_NUI);
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IsWindowClosed(oPC, sAssociateType + AI_SPELL_MEMORIZE_NUI);
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IsWindowClosed(oPC, sAssociateType + AI_SPELL_KNOWN_NUI);
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}
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}
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}
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}
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}
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