2025/07/21 Update

Updated PEPS AI.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-21 09:53:47 -04:00
parent 0e92965295
commit 7fb6756e98
276 changed files with 919 additions and 315 deletions

View File

@@ -200,7 +200,7 @@
"Mod_Description": {
"type": "cexolocstring",
"value": {
"0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs. For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty: 5-10 players level 7-9\n 2-4 players levels 8-11\n\nSolo play: 1 player, levels 12-14\n\n"
"0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nNOW WITH PEPS AI!\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs. For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty: 5-10 players level 7-9\n 2-4 players levels 8-11\n\nSolo play: 1 player, levels 12-14\n\n"
}
},
"Mod_DuskHour": {