2025/07/21 Update
Updated PEPS AI. Full compile.
This commit is contained in:
@@ -200,7 +200,7 @@
|
||||
"Mod_Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs. For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty: 5-10 players level 7-9\n 2-4 players levels 8-11\n\nSolo play: 1 player, levels 12-14\n\n"
|
||||
"0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nNOW WITH PEPS AI!\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs. For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty: 5-10 players level 7-9\n 2-4 players levels 8-11\n\nSolo play: 1 player, levels 12-14\n\n"
|
||||
}
|
||||
},
|
||||
"Mod_DuskHour": {
|
||||
|
Reference in New Issue
Block a user