2025/07/21 Update
Updated PEPS AI. Full compile.
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		@@ -200,7 +200,7 @@
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  "Mod_Description": {
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    "type": "cexolocstring",
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    "value": {
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      "0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs.  For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty:               5-10 players level 7-9\n                        2-4 players levels 8-11\n\nSolo play:         1 player, levels 12-14\n\n"
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      "0": "The Horde 2: Disturbing the Dead\n8/26/02\n\nA Neverwinter Nights Module created by Mithral Hammer\nhttp://wind.prohosting.com/mithral\n\nNOW WITH PEPS AI!\n\nAuthor: Dalantriel / PRC'd by: Jaysyn\nSylvan_Blades@yahoo.com\n\nDescription:\nSequel to The Horde: Orcs.  For more information visit the Mithral Hammer website.\n\nDesigned for co-operative play, The Horde is a module, which pits players against an advancing undead horde. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the Evil raising the undead while protecting the Great Seal of the Rauvin Tombs.\n\nRecommended Starting Levels:\nParty:               5-10 players level 7-9\n                        2-4 players levels 8-11\n\nSolo play:         1 player, levels 12-14\n\n"
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    }
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  },
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  "Mod_DuskHour": {
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