2025/12/15 Update

Updated PEPS.
Updated nim tools.
This commit is contained in:
Jaysyn904
2025-12-15 18:59:42 -05:00
parent 9fdd96653e
commit f9067172a6
415 changed files with 12995 additions and 9415 deletions

View File

@@ -53,7 +53,7 @@ void main()
oTarget = ai_GetFlankTarget(oCreature, AI_RANGE_MELEE);
}
// Ok we are in a serious fight so lets not give attack of opportunities.
else oTarget = ai_GetNearestTarget(oCreature, AI_RANGE_MELEE);
else oTarget = ai_GetNearestPhysicalTarget(oCreature, AI_RANGE_MELEE);
}
// If there are no enemies being attacked then lets stay back.
if(oTarget == OBJECT_INVALID)
@@ -75,10 +75,10 @@ void main()
if(ai_HasRangedWeaponWithAmmo(oCreature))
{
if(ai_TryRangedSneakAttack(oCreature, nInMelee)) return;
oTarget = ai_GetNearestTarget(oCreature);
oTarget = ai_GetNearestPhysicalTarget(oCreature);
if(oTarget != OBJECT_INVALID)
{
if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
return;
}