Added dialog to raise new players to 12th lvl
Added dialog to raise new players to 12th lvl
This commit is contained in:
14
_module/nss/at_give66000xp.nss
Normal file
14
_module/nss/at_give66000xp.nss
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "nw_i0_tool"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
object oPC = GetPCSpeaker();
|
||||
|
||||
RewardPartyXP(60000, oPC, FALSE);
|
||||
|
||||
string sTag=GetTag(OBJECT_SELF);
|
||||
|
||||
SetLocalInt(oPC, sTag, 1);
|
||||
|
||||
}
|
9
_module/nss/at_lvlup_once.nss
Normal file
9
_module/nss/at_lvlup_once.nss
Normal file
@@ -0,0 +1,9 @@
|
||||
void main()
|
||||
{
|
||||
object oPC=GetPCSpeaker();
|
||||
|
||||
string sTag=GetTag(OBJECT_SELF);
|
||||
|
||||
SetLocalInt(oPC, sTag, 1);
|
||||
}
|
||||
|
23
_module/nss/fhenchman_joins.nss
Normal file
23
_module/nss/fhenchman_joins.nss
Normal file
@@ -0,0 +1,23 @@
|
||||
//:: FileName henchman_joins
|
||||
// Henchman joins PC, booting other henchman if necessary
|
||||
|
||||
#include "nw_i0_henchman"
|
||||
|
||||
void main()
|
||||
{
|
||||
if (GetIsObjectValid(GetHenchman(GetPCSpeaker())) == TRUE)
|
||||
{ SetFormerMaster(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
|
||||
object oHench = GetHenchman(GetPCSpeaker());
|
||||
RemoveHenchman(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
|
||||
AssignCommand(oHench, ClearAllActions());
|
||||
}
|
||||
|
||||
SetWorkingForPlayer(GetPCSpeaker());
|
||||
SetBeenHired();
|
||||
|
||||
ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
|
||||
|
||||
|
||||
SetLocalInt(GetObjectByTag("TownGuardintro2"), "nConversation", 4);
|
||||
|
||||
}
|
15
_module/nss/ho_lvlup_pc.nss
Normal file
15
_module/nss/ho_lvlup_pc.nss
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "x0_i0_partywide"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oPC = GetEnteringObject();
|
||||
|
||||
int iParty = GetNumberPartyMembers(oPC);
|
||||
|
||||
if (iParty >= 2)
|
||||
return;
|
||||
|
||||
//ActionStartConversation(oPC, "ho_lvlup_pc", TRUE, FALSE);
|
||||
BeginConversation("ho_lvlup_pc", oPC);
|
||||
}
|
112
_module/nss/intro2.nss
Normal file
112
_module/nss/intro2.nss
Normal file
@@ -0,0 +1,112 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Default On Heartbeat
|
||||
//:: NW_C2_DEFAULT1
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
This script will have people perform default
|
||||
animations.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Nov 23, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_GENERIC"
|
||||
|
||||
void main()
|
||||
{
|
||||
if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
|
||||
{
|
||||
if(TalentAdvancedBuff(40.0))
|
||||
{
|
||||
SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))
|
||||
{
|
||||
int nDay = FALSE;
|
||||
if(GetIsDay() || GetIsDawn())
|
||||
{
|
||||
nDay = TRUE;
|
||||
}
|
||||
if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay)
|
||||
{
|
||||
if(nDay == TRUE)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE);
|
||||
}
|
||||
WalkWayPoints();
|
||||
}
|
||||
}
|
||||
|
||||
if(!GetHasEffect(EFFECT_TYPE_SLEEP))
|
||||
{
|
||||
if(!GetIsPostOrWalking())
|
||||
{
|
||||
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
|
||||
{
|
||||
if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
|
||||
{
|
||||
if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF))
|
||||
{
|
||||
if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN))
|
||||
{
|
||||
PlayMobileAmbientAnimations();
|
||||
}
|
||||
else if(GetIsEncounterCreature() &&
|
||||
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
|
||||
{
|
||||
PlayMobileAmbientAnimations();
|
||||
}
|
||||
else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) &&
|
||||
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
|
||||
{
|
||||
PlayImmobileAmbientAnimations();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DetermineSpecialBehavior();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//DetermineCombatRound();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT))
|
||||
{
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
|
||||
if(d10() > 6)
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT))
|
||||
{
|
||||
SignalEvent(OBJECT_SELF, EventUserDefined(1001));
|
||||
}
|
||||
|
||||
if(GetLocalInt(OBJECT_SELF, "nConversation") == 1)
|
||||
{
|
||||
ActionSpeakString("No, and I'll hear no more on the matter.\nWe have our orders and we continue to guard this road until we are told otherwise.");
|
||||
SetLocalInt(OBJECT_SELF, "nConversation", 2);
|
||||
}
|
||||
if(GetLocalInt(OBJECT_SELF, "nConversation") == 4)
|
||||
{
|
||||
ActionSpeakString("Don't be an adventurous fool Williande! *sighs* But if you must go good luck to you.");
|
||||
SetLocalInt(OBJECT_SELF, "nConversation", 5);
|
||||
}
|
||||
|
||||
}
|
146
_module/nss/ondeathhench.nss
Normal file
146
_module/nss/ondeathhench.nss
Normal file
@@ -0,0 +1,146 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Henchman Death Script
|
||||
//::
|
||||
//:: NW_CH_AC7.nss
|
||||
//::
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: <description>
|
||||
//:://////////////////////////////////////////////
|
||||
//::
|
||||
//:: Created By:
|
||||
//:: Modified by: Brent, April 3 2002
|
||||
//:: Removed delay in respawning
|
||||
//:: the henchman - caused bugs
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Greater Restoration
|
||||
//:: NW_S0_GrRestore.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Removes all negative effects of a temporary nature
|
||||
and all permanent effects of a supernatural nature
|
||||
from the character. Does not remove the effects
|
||||
relating to Mind-Affecting spells or movement alteration.
|
||||
Heals target for 5d8 + 1 point per caster level.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Jan 7, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//:: VFX Pass By: Preston W, On: June 20, 2001
|
||||
#include "nw_i0_generic"
|
||||
#include "nw_i0_plot"
|
||||
|
||||
/*
|
||||
// * June 1: use RemoveEffects from plot include instead
|
||||
void GreaterRestore(object oHench)
|
||||
{
|
||||
//Declare major variables
|
||||
object oTarget = oHench;
|
||||
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
|
||||
|
||||
effect eBad = GetFirstEffect(oTarget);
|
||||
//Search for negative effects
|
||||
while(GetIsEffectValid(eBad))
|
||||
{
|
||||
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_POISON ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
|
||||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
|
||||
{
|
||||
//Remove effect if it is negative.
|
||||
RemoveEffect(oTarget, eBad);
|
||||
}
|
||||
eBad = GetNextEffect(oTarget);
|
||||
}
|
||||
// ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
|
||||
} */
|
||||
|
||||
|
||||
void BringBack()
|
||||
{
|
||||
SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetMaster());
|
||||
// : REMINDER: The delay is here for a reason
|
||||
DelayCommand(0.1, RemoveEffects(OBJECT_SELF));
|
||||
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF));
|
||||
DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF));
|
||||
DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE));
|
||||
object oWay = GetObjectByTag("NW_DEATH_TEMPLE");
|
||||
if (GetIsObjectValid(oWay) == TRUE)
|
||||
{
|
||||
// * if in Source stone area, respawn at opening to area
|
||||
if (GetTag(GetArea(OBJECT_SELF)) == "M4Q1D2")
|
||||
{
|
||||
DelayCommand(0.2, JumpToObject(GetObjectByTag("M4QD07_ENTER"), FALSE));
|
||||
}
|
||||
else
|
||||
DelayCommand(0.2, JumpToObject(oWay, FALSE));
|
||||
}
|
||||
else
|
||||
DelayCommand(0.3, ActionSpeakString("UT: No place to go"));
|
||||
|
||||
|
||||
}
|
||||
void main()
|
||||
{
|
||||
// * This is used by the advanced henchmen
|
||||
// * Let Brent know if it interferes with animal
|
||||
// * companions et cetera
|
||||
if (GetIsObjectValid(GetMaster()) == TRUE)
|
||||
{
|
||||
object oMe = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster());
|
||||
if (oMe == OBJECT_SELF
|
||||
// * this is to prevent 'double hits' from stopping
|
||||
// * the henchmen from moving to the temple of tyr
|
||||
// * I.e., henchmen dies 'twice', once after leaving your party
|
||||
|| GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED") == TRUE)
|
||||
{
|
||||
SetPlotFlag(oMe, TRUE);
|
||||
SetAssociateState(NW_ASC_IS_BUSY, TRUE);
|
||||
// AddJournalQuestEntry("Henchman", 99, GetMaster(), FALSE, FALSE, FALSE);
|
||||
SetIsDestroyable(FALSE, TRUE, TRUE);
|
||||
SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", TRUE);
|
||||
// RemoveHenchman(GetMaster());
|
||||
// effect eRaise = EffectResurrection();
|
||||
ClearAllActions();
|
||||
DelayCommand(0.5, ActionDoCommand(SetCommandable(TRUE)));
|
||||
DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY, FALSE)));
|
||||
|
||||
DelayCommand(5.0, SetPlotFlag(oMe, FALSE));
|
||||
|
||||
BringBack();
|
||||
SetCommandable(FALSE);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
// * I am a familiar, give 1d6 damage to my master
|
||||
if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF)
|
||||
{
|
||||
// April 2002: Made it so that familiar death can never kill the player
|
||||
// only wound them.
|
||||
int nDam =d6();
|
||||
if (nDam >= GetCurrentHitPoints(GetMaster()))
|
||||
{
|
||||
nDam = GetCurrentHitPoints(GetMaster()) - 1;
|
||||
}
|
||||
effect eDam = EffectDamage(nDam);
|
||||
FloatingTextStrRefOnCreature(63489, GetMaster(), FALSE);
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, GetMaster());
|
||||
}
|
||||
}
|
||||
}
|
7
_module/nss/orctext.nss
Normal file
7
_module/nss/orctext.nss
Normal file
@@ -0,0 +1,7 @@
|
||||
int StartingConditional()
|
||||
{
|
||||
if (!(GetCurrentHitPoints(GetObjectByTag("orc_prisoner")) > 0))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
9
_module/nss/sc_lvlup_once.nss
Normal file
9
_module/nss/sc_lvlup_once.nss
Normal file
@@ -0,0 +1,9 @@
|
||||
int StartingConditional()
|
||||
{
|
||||
object oPC=GetPCSpeaker();
|
||||
|
||||
string sTag=GetTag(OBJECT_SELF);
|
||||
|
||||
return (GetLocalInt(oPC, sTag)==0);
|
||||
//only returns true when variable is 0
|
||||
}
|
5
_module/nss/signpost.nss
Normal file
5
_module/nss/signpost.nss
Normal file
@@ -0,0 +1,5 @@
|
||||
void main()
|
||||
{
|
||||
string smessage = "East: Helmsfield\nWest: The Long Road";
|
||||
SpeakString(smessage, TALKVOLUME_TALK);
|
||||
}
|
13
_module/nss/spawnprisoner.nss
Normal file
13
_module/nss/spawnprisoner.nss
Normal file
@@ -0,0 +1,13 @@
|
||||
void main()
|
||||
{
|
||||
if (GetLocalInt(OBJECT_SELF, "nprisoner") == 0)
|
||||
{
|
||||
object oTrashCan = GetObjectByTag("TrashCan");
|
||||
if(GetLocalInt(oTrashCan, "nGoodNPCDead") > 0)
|
||||
{
|
||||
location loc = GetLocation(GetObjectByTag("prisoner"));
|
||||
CreateObject(OBJECT_TYPE_CREATURE, "prisoner1", loc, TRUE);
|
||||
SetLocalInt(OBJECT_SELF, "nprisoner", 1);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user