//::////////////////////////////////////////////////// //:: prc_pwonspawn /* * Treasure script * */ //::////////////////////////////////////////////////// #include "x0_i0_treasure" void main() { //* Create a small amount of treasure on the creature if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE)) { CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); } }