/* Calculate the nBattleProgress variable and asign it to the scout nHordestrength is determined by the number of Horde banners that exist Created By: Dalantriel Jul 22, 2002 */ void main() { // Set the variables int nHordestrength = 0; if(GetCurrentHitPoints(GetObjectByTag("spawnmaster1")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster2")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster3")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster4")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster5")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster6")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster7")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster8")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster9")) >> 0) { nHordestrength++; } if(GetCurrentHitPoints(GetObjectByTag("spawnmaster10")) >> 0) { nHordestrength++; } SetLocalInt(OBJECT_SELF, "nBattleProgress", nHordestrength); }