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            "0": "Welcome to the Interactive Door System.  What would you like to know?"
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            "0": "The system was scripted by Syrsuro based on on ideas he proposed in several threads on the BioWare NeverWinterNights forums.  The advice and suggestions made in those threads provided valuable insight into planning the system."
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            "0": "In addition, OloEopia consulted on speciific technical approachs and helped to shape the direction of the project.\r\n"
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            "0": "This system is designed to allow PCs to do any or all of the actions listed below.  "
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            "0": "If you knock on a door and there is a non-enemy NPC inside  - they may come and answer the door.   It is also possible to specify a conversation to start when the door is knocked upon.  If this is done, no NPC will open the door (unless so specified in the new conversation)."
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            "0": "If the player has door spikes in his/her inventory, they can spike a door either open or closed."
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            "0": "Spikes can be removed from the door and saved to be used on another door, but it is harder to remove a spike then it is to put one in.  Also - when removing spikes from a closed door - you must be on the same side of the door as the spikes."
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            "0": "Magical traps are much harder to find and can ONLY be detected by a rogue or through the spell \"Find Traps\".  Note:  Find Traps spell will NOT disarm a magical trap, it will only reveal the trap to you."
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