{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": "This creature is used for the desert dehydration rule. Just delete this creature from the Rules Staging Area in the Toolset, or as a DM to remove this rule from the module."
        }
      },
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": "Effect/rule generator for the Dark Temple, and Elder's Sanctum. Remove from the Rules Staging Area in the toolset or as a DM, if you do not wish to use this rule."
        }
      }
    ]
  },
  "Door List": {
    "type": "list",
    "value": []
  },
  "Encounter List": {
    "type": "list",
    "value": []
  },
  "List": {
    "type": "list",
    "value": []
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the low treasure container for the entire module. Place whatever items you want distributed to the players in LOW treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for the entire module. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the unique treasure container for the entire module. Place whatever items you want distributed to the players in UNIQUE treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n\r\nNOTE -- items placed in this chest will only be distributed once ever in a module. Once they are given out, the items will be removed from the chest. "
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the high treasure container for the entire module. Place whatever items you want distributed to the players in HIGH treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "GZ: Further information on this item can be found in the following script include files:\r\n\r\nx2_inc_itemprop\r\nx2_inc_craft\r\n\r\n\r\n\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": []
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": []
  },
  "WaypointList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      }
    ]
  }
}
