Updated journal entries
Updated journal entries. Full compile. Updated release archive.
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@ -48,7 +48,7 @@
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44 AnimaMage 16790531 16835425 16835426 16835427 16835428 IR_MAESTER 4 CLS_ATK_3 CLS_FEAT_ANIMA CLS_SAVTHR_WIZ CLS_SKILL_ANIMA CLS_BFEAT_ANIMA 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X08 0X2 **** CLASS_TYPE_ANIMA_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ANIMA 10 0 1 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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45 KnightOfTheSacredSeal 16790532 16835453 16835454 16835455 16835456 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_KSS CLS_SAVTHR_FIGHT CLS_SKILL_KSS CLS_BFEAT_KSS 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X04 0X1 0 CLASS_TYPE_KNIGHT_SACRED_SEAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KSS 5 0 0 0 5 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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46 ScionOfDantalion 16790533 16835519 16835520 16835521 16835522 IR_CEREBRE 8 CLS_ATK_2 CLS_FEAT_SCION CLS_SAVTHR_CLER CLS_SKILL_SCION CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_SCION_DANTALION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCION 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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47 TenebrousApostate 16790534 16835441 16835442 16835443 16835444 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_TENEB CLS_SAVTHR_CLER CLS_SKILL_TENEB CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_TENEBROUS_APOSTATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TENEB 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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47 TenebrousApostate 16790534 16835441 16835442 16835443 16835444 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_TENEB CLS_SAVTHR_CLER CLS_SKILL_TENEB CLS_BFEAT_TENEB 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_TENEBROUS_APOSTATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TENEB 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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48 ReapingMauler 16790535 16834902 16834903 16834904 16834905 IR_MONK 10 CLS_ATK_1 CLS_FEAT_RPMLR CLS_SAVTHR_RANG CLS_SKILL_RPMLR CLS_BFEAT_RPMLR 2 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_REAPING_MAULER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RPMLR 5 0 0 0 5 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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49 SereneGuardian 16790536 16834537 16834538 16834539 16834540 IR_REDAVNG 8 CLS_ATK_1 CLS_FEAT_SERGRD CLS_SAVTHR_RANG CLS_SKILL_SERGRD CLS_BFEAT_SERGRD 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SERENE_GUARDIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SERGRD 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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50 SacredPurifer 16790537 16834528 16834529 16834530 16834531 IR_MAA 8 CLS_ATK_2 CLS_FEAT_SACPUR CLS_SAVTHR_CLER CLS_SKILL_SACPUR CLS_BFEAT_SACPUR 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 1 CLASS_TYPE_SACPUR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACPUR 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@ -2917,7 +2917,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 48
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"value": 49
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},
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"Width": {
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"type": "int",
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@ -27643,7 +27643,7 @@
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"__struct_id": 0,
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"CR": {
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"type": "float",
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"value": 1079.0
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"value": 1096.0
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},
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"FACTION": {
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"type": "cexostring",
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@ -56,6 +56,57 @@
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"EntryList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"End": {
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"type": "word",
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"value": 0
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},
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"ID": {
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"type": "dword",
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"value": 1
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Visit the PRC8 Discord for ruleset information, as well as other PW servers & dozens of single player PRC8 modules.\n\nhttps://discord.gg/FW9V9RKy5U"
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}
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}
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}
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]
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},
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"Name": {
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"type": "cexolocstring",
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"value": {
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"0": "| PRC8 Discord |"
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}
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},
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"Picture": {
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"type": "word",
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"value": 65535
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},
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"Priority": {
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"type": "dword",
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"value": 4
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},
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"Tag": {
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"type": "cexostring",
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"value": "JRNL_PRC8"
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},
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"XP": {
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"type": "dword",
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"value": 0
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}
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},
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{
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"__struct_id": 2,
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"Comment": {
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"type": "cexostring",
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"value": "3e D&D Experience Chart"
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@ -106,7 +157,7 @@
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}
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},
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{
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"__struct_id": 2,
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"__struct_id": 3,
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"Comment": {
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"type": "cexostring",
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"value": ""
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@ -156,110 +207,8 @@
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"value": 0
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}
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},
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{
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"__struct_id": 3,
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"Comment": {
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"type": "cexostring",
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"value": "This is how the God Levels work."
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},
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"EntryList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"End": {
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"type": "word",
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"value": 0
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},
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"ID": {
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"type": "dword",
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"value": 1
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "If you can complete the whole module and find the key to the lower underworld, you may start the last adventure, which requires a nice size party. On the last adventure, which is actually about 6 adventures in all, and requires a lengthy amount of time (4+ hours), you will encounter the Queen of the Damned, if you can defeat her, you will become immortal, even a God.\n\nSo how does god levels work?\n\nWell this is a simple process, once you gain rights to become a god, you are then offered the chance to make a customized character, or if you don't know how, one will be provided to you based upon the information you provide. This is the avatar of your God, and it starts with 30 in all Attribute, strength/dexterity/constitution/etc., but it also starts at level 1 and must level up as normal. Due to your statistics and access to extremely powerful gear you are technically much higher in levels than other normal players. As you will find that having high stats and extremely powerful weapons and armor that many adventures hold little to no challenge for you.\n\nThe purpose of the God Character was to give players something fun to play with and even role play with if they so desired. :)\n\nThis is how the God Level system works. (Module Completion Required)"
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}
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}
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}
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]
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},
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"Name": {
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"type": "cexolocstring",
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"value": {
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"0": "God Levels"
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}
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},
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"Picture": {
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"type": "word",
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"value": 65535
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},
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"Priority": {
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"type": "dword",
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"value": 2
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},
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"Tag": {
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"type": "cexostring",
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"value": "godlevels"
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},
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"XP": {
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"type": "dword",
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"value": 0
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "This is how the Legendary Levels work"
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},
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"EntryList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"End": {
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"type": "word",
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"value": 0
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},
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"ID": {
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"type": "dword",
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"value": 1
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "As you may know, the Underworld has legendary levels 41-60, basically you must gain experience points beyond 785,000. Level 60 requires 17 million experience points, so, you probably realize this is not achieved as fast as level 40 is, but is a slower process. If you would like to gain legendar ylevels beyond level 40 up to 60th level you just need to go into the Power Chamber and use the leveler device, which can be accessed from inside the halls of magic.\n\nThe Legendary Levels are technically gained through editing of character outside of the game, when you take a legendary level you will be booted from the server, so that the game system may record your information onto your character. (not possible otherwise.) The levels you gain increases your attack bonus, saves, skill points, and even increases your ability scores. While you character sheet may not read 60th level, you sure will feel the difference as a player as you gain more levels."
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}
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}
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}
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]
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},
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"Name": {
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"type": "cexolocstring",
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"value": {
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"0": "Legendary Levels"
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}
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},
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"Picture": {
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"type": "word",
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"value": 65535
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},
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"Priority": {
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"type": "dword",
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"value": 3
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},
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"Tag": {
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"type": "cexostring",
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"value": "legendarylevels"
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},
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"XP": {
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"type": "dword",
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"value": 0
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": ""
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@ -310,7 +259,7 @@
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}
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},
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{
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"__struct_id": 6,
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": ""
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@ -361,7 +310,7 @@
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}
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},
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{
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"__struct_id": 7,
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"__struct_id": 6,
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"Comment": {
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"type": "cexostring",
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"value": ""
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@ -412,7 +361,7 @@
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}
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},
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{
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"__struct_id": 8,
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"__struct_id": 7,
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"Comment": {
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"type": "cexostring",
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"value": "This is how the Socketed Items Work."
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@ -51,6 +51,7 @@ string sCDKey = GetPCPublicCDKey(oPC, FALSE);
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AddJournalQuestEntry("xprules", 1, oPC, FALSE, FALSE, FALSE);
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AddJournalQuestEntry("lvl_adj", 1, oPC, FALSE, FALSE, FALSE);
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AddJournalQuestEntry("JRNL_PRC8", 1, oPC, FALSE, FALSE, FALSE);
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//Only for PCs!
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if(GetIsDM(oPC))
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@ -2,7 +2,7 @@
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"__data_type": "UTC ",
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"Appearance_Type": {
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"type": "word",
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"value": 1991
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"value": 55
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},
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"BodyBag": {
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"type": "byte",
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@ -14,7 +14,7 @@
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},
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"ChallengeRating": {
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"type": "float",
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"value": 1079.0
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"value": 1096.0
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},
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"ClassList": {
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"type": "list",
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@ -494,6 +494,83 @@
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"value": 2
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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"type": "byte",
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"value": 0
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}
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},
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{
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"__struct_id": 0,
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"Rank": {
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@ -2027,7 +2104,7 @@
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},
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"WalkRate": {
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"type": "int",
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"value": 8
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"value": 7
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},
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"willbonus": {
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"type": "short",
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