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      "0": "This treasure system actually works off of the X2 Treasure System, however I created some systems and scritps to work off of this X2 treasure system, the system is still rather simple yet has more options and is easy to adjust to your likings!  \n\nTo utlize, the treasure system you only need to do 2 things, first start placing items in the module chest on the island (The ones surrounded by rocks), based upon what level you feel the item is.  So, if you think an item is low level, place it in the low level chest.  NOTE: For each copy of the item you put in the chest you increase the chance of it being spawned by the treasure chest and loot bags.  If you fail to put a type of item in the chest, then they system will put an original campaign item in the chest which was opened by the PC instead. Fill up all 4 chest with the appropriate level items.\n(Type meaning - amor / weapon / scroll /  wand / potion / etc.)\n\nLast change the names of the chest on the palette,  move those chest to a different area on the custom palette for each chest so you won't get confused what level of chest they are, like special 1 for low special 2 for medium, etc.  Then your ready to start painting chest / loot bags into your module. (Paint from the palette always!!!)  Note: if you place items into the chest which are in the module they will only be there that one time, if you place them in the chest on the palette, every time the chest respawns that item will be there!  (All chest and loot bags automatically respawn every 30 minutes, open up the scripts attached to them in the event tab to adjust.)\n\nI tried to keep this system rather simple and easy to use, I hope these notes have been very helpful to you, to help you set it up in your module.\n\nPlease remember to vote for this syste on the nwvault.ign.com thanks! :)\n\nCheers and enjoy,\n\nGenisys",
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