Tweaked XP System
Tweaked XP System. Full compile.
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@@ -32,7 +32,7 @@ const float GP_REWARD_MULTIPLIER = 7.0;
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// Default is 0.1 = 10%
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// If the REWARD_GP const above is set to FALSE then ONLY an XP bonus is given
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// * Note * Changed so this will only apply if the killer is in party
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const float KILLER_XP_GP_BONUS = 0.1;
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const float KILLER_XP_GP_BONUS = 0.3;
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// This will give an XP/GP bonus per player in the party
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// Default is 0.1 = 10% per player
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@@ -127,7 +127,27 @@ LEVEL_36_MAX_XP = 800,
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LEVEL_37_MAX_XP = 800,
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LEVEL_38_MAX_XP = 800,
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LEVEL_39_MAX_XP = 800,
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LEVEL_40_MAX_XP = 900; // No need for this really
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LEVEL_40_MAX_XP = 900,
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LEVEL_41_MAX_XP = 900,
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LEVEL_42_MAX_XP = 900,
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LEVEL_43_MAX_XP = 900,
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LEVEL_44_MAX_XP = 900,
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LEVEL_45_MAX_XP = 900,
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LEVEL_46_MAX_XP = 900,
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LEVEL_47_MAX_XP = 900,
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LEVEL_48_MAX_XP = 900,
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LEVEL_49_MAX_XP = 900,
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LEVEL_50_MAX_XP = 1000,
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LEVEL_51_MAX_XP = 1000,
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LEVEL_52_MAX_XP = 1000,
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LEVEL_53_MAX_XP = 1000,
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LEVEL_54_MAX_XP = 1000,
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LEVEL_55_MAX_XP = 1000,
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LEVEL_56_MAX_XP = 1000,
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LEVEL_57_MAX_XP = 1000,
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LEVEL_58_MAX_XP = 1000,
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LEVEL_59_MAX_XP = 1000,
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LEVEL_60_MAX_XP = 1000; // No need for this really
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////////////////////////////////////////////////////////////////////////////////
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//:: DO NOT TOUCH ANYTHING BELOW HERE !!!!!
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@@ -360,6 +380,26 @@ int GetMaxXP(object oPC)
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case 38: iMaxXP = LEVEL_38_MAX_XP; break;
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case 39: iMaxXP = LEVEL_39_MAX_XP; break;
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case 40: iMaxXP = LEVEL_40_MAX_XP; break;
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case 41: iMaxXP = LEVEL_41_MAX_XP; break;
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case 42: iMaxXP = LEVEL_42_MAX_XP; break;
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case 43: iMaxXP = LEVEL_43_MAX_XP; break;
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case 44: iMaxXP = LEVEL_44_MAX_XP; break;
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case 45: iMaxXP = LEVEL_45_MAX_XP; break;
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case 46: iMaxXP = LEVEL_46_MAX_XP; break;
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case 47: iMaxXP = LEVEL_47_MAX_XP; break;
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case 48: iMaxXP = LEVEL_48_MAX_XP; break;
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case 49: iMaxXP = LEVEL_49_MAX_XP; break;
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case 50: iMaxXP = LEVEL_50_MAX_XP; break;
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case 51: iMaxXP = LEVEL_51_MAX_XP; break;
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case 52: iMaxXP = LEVEL_52_MAX_XP; break;
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case 53: iMaxXP = LEVEL_53_MAX_XP; break;
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case 54: iMaxXP = LEVEL_55_MAX_XP; break;
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case 55: iMaxXP = LEVEL_55_MAX_XP; break;
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case 56: iMaxXP = LEVEL_56_MAX_XP; break;
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case 57: iMaxXP = LEVEL_57_MAX_XP; break;
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case 58: iMaxXP = LEVEL_58_MAX_XP; break;
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case 59: iMaxXP = LEVEL_59_MAX_XP; break;
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case 60: iMaxXP = LEVEL_60_MAX_XP; break;
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}
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return iMaxXP;
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}
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@@ -373,52 +413,70 @@ int GetLevelFromXP(object oPC)
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//If we are checking their XP to consider what level they are..
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if(XP_CHECK)
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{
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iXP = GetXP(oPC);
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if (iXP >= 780000) iXP = 40;
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else if (iXP >= 741000) iXP = 39;
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else if (iXP >= 703000) iXP = 38;
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else if (iXP >= 666000) iXP = 37;
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else if (iXP >= 630000) iXP = 36;
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else if (iXP >= 595000) iXP = 35;
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else if (iXP >= 561000) iXP = 34;
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else if (iXP >= 528000) iXP = 33;
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else if (iXP >= 496000) iXP = 32;
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else if (iXP >= 465000) iXP = 31;
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else if (iXP >= 435000) iXP = 30;
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else if (iXP >= 406000) iXP = 29;
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else if (iXP >= 378000) iXP = 28;
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else if (iXP >= 351000) iXP = 27;
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else if (iXP >= 325000) iXP = 26;
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else if (iXP >= 300000) iXP = 25;
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else if (iXP >= 276000) iXP = 24;
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else if (iXP >= 253000) iXP = 23;
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else if (iXP >= 231000) iXP = 22;
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else if (iXP >= 210000) iXP = 21;
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else if (iXP >= 190000) iXP = 20;
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else if (iXP >= 171000) iXP = 19;
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else if (iXP >= 153000) iXP = 18;
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else if (iXP >= 136000) iXP = 17;
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else if (iXP >= 120000) iXP = 16;
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else if (iXP >= 105000) iXP = 15;
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else if (iXP >= 91000) iXP = 14;
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else if (iXP >= 78000) iXP = 13;
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else if (iXP >= 66000) iXP = 12;
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else if (iXP >= 55000) iXP = 11;
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else if (iXP >= 45000) iXP = 10;
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else if (iXP >= 36000) iXP = 9;
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else if (iXP >= 28000) iXP = 8;
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else if (iXP >= 21000) iXP = 7;
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else if (iXP >= 15000) iXP = 6;
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else if (iXP >= 10000) iXP = 5;
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else if (iXP >= 6000) iXP = 4;
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else if (iXP >= 3000) iXP = 3;
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else if (iXP >= 1000) iXP = 2;
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else iXP = 1;
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iXP = GetXP(oPC);
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if (iXP >= 1770000) iXP = 60;
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else if (iXP >= 1711000) iXP = 59;
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else if (iXP >= 1653000) iXP = 58;
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else if (iXP >= 1596000) iXP = 57;
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else if (iXP >= 1540000) iXP = 56;
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else if (iXP >= 1485000) iXP = 55;
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else if (iXP >= 1431000) iXP = 54;
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else if (iXP >= 1378000) iXP = 53;
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else if (iXP >= 1326000) iXP = 52;
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else if (iXP >= 1275000) iXP = 51;
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else if (iXP >= 1225000) iXP = 50;
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else if (iXP >= 1176000) iXP = 49;
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else if (iXP >= 1128000) iXP = 48;
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else if (iXP >= 1081000) iXP = 47;
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else if (iXP >= 1035000) iXP = 46;
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else if (iXP >= 990000) iXP = 45;
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else if (iXP >= 946000) iXP = 44;
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else if (iXP >= 903000) iXP = 43;
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else if (iXP >= 861000) iXP = 42;
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else if (iXP >= 820000) iXP = 41;
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else if (iXP >= 741000) iXP = 39;
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else if (iXP >= 703000) iXP = 38;
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else if (iXP >= 666000) iXP = 37;
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else if (iXP >= 630000) iXP = 36;
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else if (iXP >= 595000) iXP = 35;
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else if (iXP >= 561000) iXP = 34;
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else if (iXP >= 528000) iXP = 33;
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else if (iXP >= 496000) iXP = 32;
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else if (iXP >= 465000) iXP = 31;
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else if (iXP >= 435000) iXP = 30;
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else if (iXP >= 406000) iXP = 29;
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else if (iXP >= 378000) iXP = 28;
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else if (iXP >= 351000) iXP = 27;
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else if (iXP >= 325000) iXP = 26;
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else if (iXP >= 300000) iXP = 25;
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else if (iXP >= 276000) iXP = 24;
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else if (iXP >= 253000) iXP = 23;
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else if (iXP >= 231000) iXP = 22;
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else if (iXP >= 210000) iXP = 21;
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else if (iXP >= 190000) iXP = 20;
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else if (iXP >= 171000) iXP = 19;
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else if (iXP >= 153000) iXP = 18;
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else if (iXP >= 136000) iXP = 17;
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else if (iXP >= 120000) iXP = 16;
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else if (iXP >= 105000) iXP = 15;
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else if (iXP >= 91000) iXP = 14;
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else if (iXP >= 78000) iXP = 13;
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else if (iXP >= 66000) iXP = 12;
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else if (iXP >= 55000) iXP = 11;
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else if (iXP >= 45000) iXP = 10;
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else if (iXP >= 36000) iXP = 9;
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else if (iXP >= 28000) iXP = 8;
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else if (iXP >= 21000) iXP = 7;
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else if (iXP >= 15000) iXP = 6;
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else if (iXP >= 10000) iXP = 5;
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else if (iXP >= 6000) iXP = 4;
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else if (iXP >= 3000) iXP = 3;
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else if (iXP >= 1000) iXP = 2;
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else iXP = 1;
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}
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else
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{
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iXP = GetHitDice(oPC);
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iXP = GetHitDice(oPC);
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}
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return iXP;
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