2025/12/05 Update

Fixed overlong hak name (abilities -> ability).
Updated PEPS
Updated NWNxEE libraries.
Updated readme
Updated nim tools.
This commit is contained in:
Jaysyn904
2025-12-05 10:20:25 -05:00
parent 431e59b7fe
commit 199cf4b044
2045 changed files with 143464 additions and 27726 deletions

View File

@@ -91,17 +91,17 @@ void main()
{
if(ai_GetAIMode(oCreature, AI_MODE_DEFEND_MASTER)) oTarget = ai_GetLowestCRAttackerOnMaster(oCreature);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestFavoredEnemyTarget(oCreature);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetLowestCRTarget(oCreature);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetLowestCRPhysicalTarget(oCreature);
}
else
{
if(ai_GetAIMode(oCreature, AI_MODE_DEFEND_MASTER)) oTarget = ai_GetLowestCRAttackerOnMaster(oCreature);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestFavoredEnemyTarget(oCreature, AI_RANGE_MELEE);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetLowestCRTarget(oCreature, AI_RANGE_MELEE);
if(oTarget == OBJECT_INVALID) oTarget = ai_GetLowestCRPhysicalTarget(oCreature, AI_RANGE_MELEE);
}
if(oTarget != OBJECT_INVALID)
{
if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
if(AI_DEBUG) ai_Debug("ai_a_no_modes", "105", GetName(OBJECT_SELF) + " does ranged attack on weakest: " + GetName(oTarget) + "!");
ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
return;