Updated to PRC8

Updated to PRC8.  Further function integration.  Fixed NPC onDeath script.   Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-20 22:24:11 -05:00
parent ada3850bad
commit 2bb2c470e0
805 changed files with 37897 additions and 623 deletions

View File

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#include "spinc_burst"
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
if (!X2PreSpellCastCode()) return;
// Get the number of damage dice.
int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nDice = nCasterLvl;
if (nDice > 40) nDice = 40;
// Acid storm is a huge burst doing 1d6 / lvl acid damage (15 cap)
DoBurst (nCasterLvl,6, 0, nDice,
VFX_FNF_ACIDSTORM, VFX_IMP_ACID_S,
RADIUS_SIZE_HUGE, DAMAGE_TYPE_ACID, DAMAGE_TYPE_ACID, SAVING_THROW_TYPE_ACID,
FALSE, SPELL_SCHOOL_EVOCATION, GetSpellId());
// Add some extra sfx.
//PlaySound("sco_swar3blue");
}