Updated to PRC8
Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
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@@ -1,3 +1,5 @@
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#include "prc_inc_util"
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void main()
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{
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object oPC = GetEnteringObject();
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@@ -11,6 +13,6 @@ if (GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oPC) != OBJ
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}
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else
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{
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ForceRest(oPC);
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PRCForceRest(oPC);
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}
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}
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