Updated to PRC8
Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
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@@ -8,6 +8,8 @@
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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//showing spell names is a 2da file hit. When storing
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//a lot of spells this can cause a significant delay
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@@ -86,8 +88,8 @@ void main()
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} //This Event Handles storing the spells
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else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT)
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{
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oItem = GetSpellTargetObject();
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nSpellId = GetSpellId();
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oItem = PRCGetSpellTargetObject();
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nSpellId = PRCGetSpellId();
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oPC = OBJECT_SELF;
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//This tells us what position to store the spell on
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